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Searched refs:eventEntry (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/inputflinger/
DInputDispatcher.cpp1019 EventEntry* eventEntry, const std::vector<InputTarget>& inputTargets) { in dispatchEventLocked() argument
1025 ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true in dispatchEventLocked()
1027 pokeUserActivityLocked(eventEntry); in dispatchEventLocked()
1033 prepareDispatchCycleLocked(currentTime, connection, eventEntry, &inputTarget); in dispatchEventLocked()
1800 const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry, in checkWindowReadyForMoreInputLocked() argument
1832 if (eventEntry->type == EventEntry::TYPE_KEY) { in checkWindowReadyForMoreInputLocked()
1899 void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) { in pokeUserActivityLocked() argument
1900 int32_t displayId = getTargetDisplayId(eventEntry); in pokeUserActivityLocked()
1914 switch (eventEntry->type) { in pokeUserActivityLocked()
1916 const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry); in pokeUserActivityLocked()
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DInputDispatcher.h596 EventEntry* eventEntry; // the event to dispatch member
609 DispatchEntry(EventEntry* eventEntry,
1183 void pokeUserActivityLocked(const EventEntry* eventEntry) REQUIRES(mLock);
1193 const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry,
1201 EventEntry* eventEntry, const InputTarget* inputTarget) REQUIRES(mLock);
1203 EventEntry* eventEntry, const InputTarget* inputTarget) REQUIRES(mLock);
1205 EventEntry* eventEntry, const InputTarget* inputTarget, int32_t dispatchMode)