Searched refs:eventEntry (Results 1 – 2 of 2) sorted by relevance
/frameworks/native/services/inputflinger/ |
D | InputDispatcher.cpp | 1019 EventEntry* eventEntry, const std::vector<InputTarget>& inputTargets) { in dispatchEventLocked() argument 1025 ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true in dispatchEventLocked() 1027 pokeUserActivityLocked(eventEntry); in dispatchEventLocked() 1033 prepareDispatchCycleLocked(currentTime, connection, eventEntry, &inputTarget); in dispatchEventLocked() 1800 const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry, in checkWindowReadyForMoreInputLocked() argument 1832 if (eventEntry->type == EventEntry::TYPE_KEY) { in checkWindowReadyForMoreInputLocked() 1899 void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) { in pokeUserActivityLocked() argument 1900 int32_t displayId = getTargetDisplayId(eventEntry); in pokeUserActivityLocked() 1914 switch (eventEntry->type) { in pokeUserActivityLocked() 1916 const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry); in pokeUserActivityLocked() [all …]
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D | InputDispatcher.h | 596 EventEntry* eventEntry; // the event to dispatch member 609 DispatchEntry(EventEntry* eventEntry, 1183 void pokeUserActivityLocked(const EventEntry* eventEntry) REQUIRES(mLock); 1193 const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry, 1201 EventEntry* eventEntry, const InputTarget* inputTarget) REQUIRES(mLock); 1203 EventEntry* eventEntry, const InputTarget* inputTarget) REQUIRES(mLock); 1205 EventEntry* eventEntry, const InputTarget* inputTarget, int32_t dispatchMode)
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