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/frameworks/rs/driver/runtime/arch/
Dclamp.c25 extern T __attribute__((overloadable)) clamp(T amount, T low, T high) { \
26 return amount < low ? low : (amount > high ? high : amount); \
46 extern T##2 __attribute__((overloadable)) clamp(T##2 amount, T##2 low, T##2 high) { \
48 r.x = amount.x < low.x ? low.x : (amount.x > high.x ? high.x : amount.x); \
49 r.y = amount.y < low.y ? low.y : (amount.y > high.y ? high.y : amount.y); \
53 extern T##3 __attribute__((overloadable)) clamp(T##3 amount, T##3 low, T##3 high) { \
55 r.x = amount.x < low.x ? low.x : (amount.x > high.x ? high.x : amount.x); \
56 r.y = amount.y < low.y ? low.y : (amount.y > high.y ? high.y : amount.y); \
57 r.z = amount.z < low.z ? low.z : (amount.z > high.z ? high.z : amount.z); \
61 extern T##4 __attribute__((overloadable)) clamp(T##4 amount, T##4 low, T##4 high) { \
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Dx86_sse2.ll17 define <4 x float> @_Z5clampDv4_fS_S_(<4 x float> %in, <4 x float> %low, <4 x float> %high) nounwin…
18 …%1 = tail call <4 x float> @llvm.x86.sse.min.ps(<4 x float> %in, <4 x float> %high) nounwind readn…
23 define <3 x float> @_Z5clampDv3_fS_S_(<3 x float> %in, <3 x float> %low, <3 x float> %high) nounwin…
26 %3 = shufflevector <3 x float> %high, <3 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
32 define <2 x float> @_Z5clampDv2_fS_S_(<2 x float> %in, <2 x float> %low, <2 x float> %high) nounwin…
35 %3 = shufflevector <2 x float> %high, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
41 define float @_Z5clampfff(float %in, float %low, float %high) nounwind readnone alwaysinline {
44 %3 = insertelement <4 x float> undef, float %high, i32 0
51 define <4 x float> @_Z5clampDv4_fff(<4 x float> %in, float %low, float %high) nounwind readonly {
56 %5 = insertelement <4 x float> undef, float %high, i32 0
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Dgeneric.c20 …rn short __attribute__((overloadable, always_inline)) rsClamp(short amount, short low, short high);
30 extern T __attribute__((overloadable)) clamp(T amount, T low, T high) { \
31 return amount < low ? low : (amount > high ? high : amount); \
34 extern T##2 __attribute__((overloadable)) clamp(T##2 amount, T##2 low, T##2 high) { \
36 r.x = amount.x < low.x ? low.x : (amount.x > high.x ? high.x : amount.x); \
37 r.y = amount.y < low.y ? low.y : (amount.y > high.y ? high.y : amount.y); \
41 extern T##3 __attribute__((overloadable)) clamp(T##3 amount, T##3 low, T##3 high) { \
43 r.x = amount.x < low.x ? low.x : (amount.x > high.x ? high.x : amount.x); \
44 r.y = amount.y < low.y ? low.y : (amount.y > high.y ? high.y : amount.y); \
45 r.z = amount.z < low.z ? low.z : (amount.z > high.z ? high.z : amount.z); \
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Dneon.ll112 define <4 x float> @_Z5clampDv4_fS_S_(<4 x float> %value, <4 x float> %low, <4 x float> %high) noun…
113 …%1 = tail call <4 x float> @llvm.arm.neon.vmins.v4f32(<4 x float> %value, <4 x float> %high) nounw…
118 define <4 x float> @_Z5clampDv4_fff(<4 x float> %value, float %low, float %high) nounwind readonly {
119 %_high = tail call <4 x float> @smear_4f(float %high) nounwind readnone
125 define <3 x float> @_Z5clampDv3_fS_S_(<3 x float> %value, <3 x float> %low, <3 x float> %high) noun…
128 …%_high = shufflevector <3 x float> %high, <3 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
135 define <3 x float> @_Z5clampDv3_fff(<3 x float> %value, float %low, float %high) nounwind readonly {
137 %_high = tail call <4 x float> @smear_4f(float %high) nounwind readnone
145 define <2 x float> @_Z5clampDv2_fS_S_(<2 x float> %value, <2 x float> %low, <2 x float> %high) noun…
146 …%1 = tail call <2 x float> @llvm.arm.neon.vmins.v2f32(<2 x float> %value, <2 x float> %high) nounw…
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Dasimd.ll108 define <4 x float> @_Z5clampDv4_fS_S_(<4 x float> %value, <4 x float> %low, <4 x float> %high) noun…
109 …%1 = tail call <4 x float> @llvm.aarch64.neon.fmin.v4f32(<4 x float> %value, <4 x float> %high) no…
114 define <4 x float> @_Z5clampDv4_fff(<4 x float> %value, float %low, float %high) nounwind readonly {
115 %_high = tail call <4 x float> @smear_4f(float %high) nounwind readnone
121 define <3 x float> @_Z5clampDv3_fS_S_(<3 x float> %value, <3 x float> %low, <3 x float> %high) noun…
124 …%_high = shufflevector <3 x float> %high, <3 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
131 define <3 x float> @_Z5clampDv3_fff(<3 x float> %value, float %low, float %high) nounwind readonly {
133 %_high = tail call <4 x float> @smear_4f(float %high) nounwind readnone
141 define <2 x float> @_Z5clampDv2_fS_S_(<2 x float> %value, <2 x float> %low, <2 x float> %high) noun…
142 …%1 = tail call <2 x float> @llvm.aarch64.neon.fmin.v2f32(<2 x float> %value, <2 x float> %high) no…
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/frameworks/rs/cpu_ref/
DrsCpuIntrinsicInlines.h85 static inline int4 clamp(int4 amount, int low, int high) { in CVT_FUNC()
87 r.x = amount.x < low ? low : (amount.x > high ? high : amount.x); in CVT_FUNC()
88 r.y = amount.y < low ? low : (amount.y > high ? high : amount.y); in CVT_FUNC()
89 r.z = amount.z < low ? low : (amount.z > high ? high : amount.z); in CVT_FUNC()
90 r.w = amount.w < low ? low : (amount.w > high ? high : amount.w); in CVT_FUNC()
94 static inline float4 clamp(float4 amount, float low, float high) { in clamp() argument
96 r.x = amount.x < low ? low : (amount.x > high ? high : amount.x); in clamp()
97 r.y = amount.y < low ? low : (amount.y > high ? high : amount.y); in clamp()
98 r.z = amount.z < low ? low : (amount.z > high ? high : amount.z); in clamp()
99 r.w = amount.w < low ? low : (amount.w > high ? high : amount.w); in clamp()
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/frameworks/av/include/media/
DInterpolator.h70 auto high = this->lower_bound(x); in findY() local
72 if (high == this->end()) { in findY()
76 if (high == this->begin()) { in findY()
77 return high->second; in findY()
80 auto low = high; in findY()
86 return high->first == x ? high->second : low->second; in findY()
88 return ((high->first - x) * low->second + (x - low->first) * high->second) in findY()
89 / (high->first - low->first); in findY()
95 const S interval = high->first - low->first; in findY()
112 auto high2 = high; in findY()
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/frameworks/native/opengl/libs/ETC1/
Detc1.cpp201 etc1_uint32 high = (pIn[0] << 24) | (pIn[1] << 16) | (pIn[2] << 8) | pIn[3]; in etc1_decode_block() local
204 if (high & 2) { in etc1_decode_block()
206 int rBase = high >> 27; in etc1_decode_block()
207 int gBase = high >> 19; in etc1_decode_block()
208 int bBase = high >> 11; in etc1_decode_block()
210 r2 = convertDiff(rBase, high >> 24); in etc1_decode_block()
212 g2 = convertDiff(gBase, high >> 16); in etc1_decode_block()
214 b2 = convertDiff(bBase, high >> 8); in etc1_decode_block()
217 r1 = convert4To8(high >> 28); in etc1_decode_block()
218 r2 = convert4To8(high >> 24); in etc1_decode_block()
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/util/internal/
Djson_escaping.cc138 inline uint32 ToCodePoint(uint16 high, uint16 low) { in ToCodePoint() argument
144 return (high << 10) + low + in ToCodePoint()
266 uint16 high = ToHighSurrogate(cp); in ToSurrogateHex() local
276 buffer[5] = kHex[high & 0x0f]; in ToSurrogateHex()
277 high >>= 4; in ToSurrogateHex()
278 buffer[4] = kHex[high & 0x0f]; in ToSurrogateHex()
279 high >>= 4; in ToSurrogateHex()
280 buffer[3] = kHex[high & 0x0f]; in ToSurrogateHex()
281 high >>= 4; in ToSurrogateHex()
282 buffer[2] = kHex[high & 0x0f]; in ToSurrogateHex()
/frameworks/layoutlib/bridge/src/com/android/layoutlib/bridge/util/
DSparseWeakArray.java307 int high = start + len, low = start - 1, guess; in binarySearch() local
309 while (high - low > 1) { in binarySearch()
310 guess = (high + low) / 2; in binarySearch()
315 high = guess; in binarySearch()
318 if (high == start + len) in binarySearch()
320 else if (a[high] == key) in binarySearch()
321 return high; in binarySearch()
323 return ~high; in binarySearch()
/frameworks/base/core/java/android/util/
DMathUtils.java40 public static int constrain(int amount, int low, int high) { in constrain() argument
41 return amount < low ? low : (amount > high ? high : amount); in constrain()
44 public static long constrain(long amount, long low, long high) { in constrain() argument
45 return amount < low ? low : (amount > high ? high : amount); in constrain()
49 public static float constrain(float amount, float low, float high) { in constrain() argument
50 return amount < low ? low : (amount > high ? high : amount); in constrain()
/frameworks/av/media/libeffects/testlibs/
DAudioPeakingFilter.cpp103 void AudioPeakingFilter::getBandRange(uint32_t & low, uint32_t & high) const { in getBandRange()
109 high = mNiquistFreq; in getBandRange()
111high = static_cast<uint32_t>((static_cast<uint64_t>(mNominalFrequency) * Effects_exp2(halfBW + (16… in getBandRange()
112 if (CC_UNLIKELY(high > mNiquistFreq)) { in getBandRange()
113 high = mNiquistFreq; in getBandRange()
DAudioEqualizer.cpp173 uint32_t & high) const { in getBandRange()
177 high = mpLowShelf->getFrequency(); in getBandRange()
180 high = mSampleRate * 500; in getBandRange()
182 mpPeakingFilters[band - 1].getBandRange(low, high); in getBandRange()
260 uint32_t high = mpHighShelf->getFrequency(); in getMostRelevantBand() local
261 if (targetFreq >= high) { in getMostRelevantBand()
268 high = freq; in getMostRelevantBand()
277 high = Effects_log2(high); in getMostRelevantBand()
279 if (high - targetFreq < targetFreq - low) { in getMostRelevantBand()
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/stubs/
Dint128.cc168 uint128 high = b; in operator <<() local
170 uint128::DivModImpl(high, div, &high, &low); in operator <<()
172 uint128::DivModImpl(high, div, &high, &mid); in operator <<()
173 if (high.lo_ != 0) { in operator <<()
174 os << high.lo_; in operator <<()
/frameworks/base/tools/incident_report/
Dformatter.cpp73 size_t high = PROTO_FORMAT_FIELDS_LENGTH - 1; in find_message_index() local
75 while (low <= high) { in find_message_index()
76 size_t mid = (low + high) >> 1; in find_message_index()
83 high = mid - 1; in find_message_index()
/frameworks/base/graphics/java/android/graphics/drawable/
DLevelListDrawable.java68 public void addLevel(int low, int high, Drawable drawable) { in addLevel() argument
70 mLevelListState.addLevel(low, high, drawable); in addLevel()
120 int high = a.getInt( in inflateChildElements() local
127 if (high < 0) { in inflateChildElements()
147 mLevelListState.addLevel(low, high, dr); in inflateChildElements()
197 public void addLevel(int low, int high, Drawable drawable) { in addLevel() argument
200 mHighs[pos] = high; in addLevel()
/frameworks/base/packages/CarSystemUI/src/com/android/systemui/statusbar/hvac/
DTemperatureColorStore.java178 int high = sTemperatureColorValues.length; in binarySearch() local
180 while (low <= high) { in binarySearch()
181 int mid = (low + high) >>> 1; in binarySearch()
187 high = mid - 1; // Neither val is NaN, thisVal is larger in binarySearch()
196 high = mid - 1; in binarySearch()
/frameworks/base/core/java/android/animation/
DPathKeyframes.java79 int high = numPoints - 1; in getValue() local
81 while (low <= high) { in getValue()
82 int mid = (low + high) / 2; in getValue()
86 high = mid - 1; in getValue()
95 return interpolateInRange(fraction, high, low); in getValue()
/frameworks/base/core/java/com/android/internal/util/
DContrastColorUtil.java310 double low = 0, high = lab[0]; in findContrastColor() local
312 for (int i = 0; i < 15 && high - low > 0.00001; i++) { in findContrastColor()
313 final double l = (low + high) / 2; in findContrastColor()
322 high = l; in findContrastColor()
347 int low = startAlpha, high = 255; in findAlphaToMeetContrast() local
348 for (int i = 0; i < 15 && high - low > 0; i++) { in findAlphaToMeetContrast()
349 final int alpha = (low + high) / 2; in findAlphaToMeetContrast()
352 high = alpha; in findAlphaToMeetContrast()
357 return Color.argb(high, r, g, b); in findAlphaToMeetContrast()
381 float low = hsl[2], high = 1; in findContrastColorAgainstDark() local
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/frameworks/base/core/java/android/hardware/display/
DAmbientBrightnessDayStats.java214 int high = mBucketBoundaries.length - 1; in getBucketIndex() local
215 while (low < high) { in getBucketIndex()
216 int mid = (low + high) / 2; in getBucketIndex()
223 high = mid - 1; in getBucketIndex()
/frameworks/av/media/img_utils/include/img_utils/
DDngUtils.h34 #define CLAMP(x, low, high) (((x) > (high)) ? (high) : (((x) < (low)) ? (low) : (x))) argument
/frameworks/layoutlib/bridge/src/android/view/math/
DMath3DHelper.java305 private static void quicksortCirc(float[] points, int low, int high, float[] ctr) { in quicksortCirc() argument
306 int i = low, j = high; in quicksortCirc()
307 int p = low + (high - low) / 2; in quicksortCirc()
326 if (i < high) { in quicksortCirc()
327 quicksortCirc(points, i, high, ctr); in quicksortCirc()
331 private static void quicksortX(float[] points, int low, int high) { in quicksortX() argument
332 int i = low, j = high; in quicksortX()
333 int p = low + (high - low) / 2; in quicksortX()
352 if (i < high) { in quicksortX()
353 quicksortX(points, i, high); in quicksortX()
/frameworks/base/core/tests/coretests/BinderProxyCountingTestService/src/com/android/frameworks/coretests/binderproxycountingtestservice/
DBpcTestServiceCmdService.java58 public void setBinderProxyWatermarks(int high, int low) {
59 BinderInternal.nSetBinderProxyCountWatermarks(high, low);
/frameworks/base/cmds/incident/
Dmain.cpp137 ssize_t high = INCIDENT_SECTION_COUNT - 1; in find_section() local
139 while (low <= high) { in find_section()
140 ssize_t mid = (low + high) / 2; in find_section()
147 high = mid - 1; in find_section()
/frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/helpers/
DAssertHelpers.java118 public static void assertInRange(float value, float low, float high) {
124 value, high),
125 value <= high);

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