Searched refs:mCurrentTextureImage (Results 1 – 4 of 4) sorted by relevance
/frameworks/native/libs/gui/ |
D | GLConsumer.cpp | 274 mCurrentTextureImage = mReleasedTexImage; in releaseTexImage() 408 mCurrentTexture, mCurrentTextureImage != nullptr ? in updateAndReleaseLocked() 409 mCurrentTextureImage->graphicBufferHandle() : nullptr, in updateAndReleaseLocked() 421 mCurrentTexture, mCurrentTextureImage->graphicBuffer(), in updateAndReleaseLocked() 432 mCurrentTextureImage->graphicBuffer(); in updateAndReleaseLocked() 441 mCurrentTextureImage = nextTextureImage; in updateAndReleaseLocked() 469 mCurrentTextureImage == nullptr) { in bindTextureImageLocked() 474 status_t err = mCurrentTextureImage->createIfNeeded(mEglDisplay); in bindTextureImageLocked() 480 mCurrentTextureImage->bindToTextureTarget(mTexTarget); in bindTextureImageLocked() 488 status_t result = mCurrentTextureImage->createIfNeeded(mEglDisplay, true); in bindTextureImageLocked() [all …]
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/frameworks/base/libs/hwui/surfacetexture/ |
D | EGLConsumer.cpp | 164 mCurrentTextureImage = mReleasedTexImage; in releaseTexImage() 276 mCurrentTextureImage != nullptr ? mCurrentTextureImage->graphicBufferHandle() : nullptr, in updateAndReleaseLocked() 288 st.mCurrentTexture, mCurrentTextureImage->graphicBuffer(), mEglDisplay, in updateAndReleaseLocked() 298 pendingRelease->graphicBuffer = mCurrentTextureImage->graphicBuffer(); in updateAndReleaseLocked() 307 mCurrentTextureImage = nextTextureImage; in updateAndReleaseLocked() 334 if (st.mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT && mCurrentTextureImage == nullptr) { in bindTextureImageLocked() 339 status_t err = mCurrentTextureImage->createIfNeeded(mEglDisplay); in bindTextureImageLocked() 345 mCurrentTextureImage->bindToTextureTarget(st.mTexTarget); in bindTextureImageLocked() 353 status_t result = mCurrentTextureImage->createIfNeeded(mEglDisplay, true); in bindTextureImageLocked() 359 mCurrentTextureImage->bindToTextureTarget(st.mTexTarget); in bindTextureImageLocked() [all …]
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D | EGLConsumer.h | 248 sp<EglImage> mCurrentTextureImage; variable
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/frameworks/native/libs/gui/include/gui/ |
D | GLConsumer.h | 383 sp<EglImage> mCurrentTextureImage; variable
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