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Searched refs:mCurrentTextureImage (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/libs/gui/
DGLConsumer.cpp274 mCurrentTextureImage = mReleasedTexImage; in releaseTexImage()
408 mCurrentTexture, mCurrentTextureImage != nullptr ? in updateAndReleaseLocked()
409 mCurrentTextureImage->graphicBufferHandle() : nullptr, in updateAndReleaseLocked()
421 mCurrentTexture, mCurrentTextureImage->graphicBuffer(), in updateAndReleaseLocked()
432 mCurrentTextureImage->graphicBuffer(); in updateAndReleaseLocked()
441 mCurrentTextureImage = nextTextureImage; in updateAndReleaseLocked()
469 mCurrentTextureImage == nullptr) { in bindTextureImageLocked()
474 status_t err = mCurrentTextureImage->createIfNeeded(mEglDisplay); in bindTextureImageLocked()
480 mCurrentTextureImage->bindToTextureTarget(mTexTarget); in bindTextureImageLocked()
488 status_t result = mCurrentTextureImage->createIfNeeded(mEglDisplay, true); in bindTextureImageLocked()
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/frameworks/base/libs/hwui/surfacetexture/
DEGLConsumer.cpp164 mCurrentTextureImage = mReleasedTexImage; in releaseTexImage()
276 mCurrentTextureImage != nullptr ? mCurrentTextureImage->graphicBufferHandle() : nullptr, in updateAndReleaseLocked()
288 st.mCurrentTexture, mCurrentTextureImage->graphicBuffer(), mEglDisplay, in updateAndReleaseLocked()
298 pendingRelease->graphicBuffer = mCurrentTextureImage->graphicBuffer(); in updateAndReleaseLocked()
307 mCurrentTextureImage = nextTextureImage; in updateAndReleaseLocked()
334 if (st.mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT && mCurrentTextureImage == nullptr) { in bindTextureImageLocked()
339 status_t err = mCurrentTextureImage->createIfNeeded(mEglDisplay); in bindTextureImageLocked()
345 mCurrentTextureImage->bindToTextureTarget(st.mTexTarget); in bindTextureImageLocked()
353 status_t result = mCurrentTextureImage->createIfNeeded(mEglDisplay, true); in bindTextureImageLocked()
359 mCurrentTextureImage->bindToTextureTarget(st.mTexTarget); in bindTextureImageLocked()
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DEGLConsumer.h248 sp<EglImage> mCurrentTextureImage; variable
/frameworks/native/libs/gui/include/gui/
DGLConsumer.h383 sp<EglImage> mCurrentTextureImage; variable