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Searched refs:mTextureName (Results 1 – 10 of 10) sorted by relevance

/frameworks/native/libs/renderengine/
DTexture.cpp23 : mTextureName(0), mTextureTarget(TEXTURE_2D), mWidth(0), mHeight(0), mFiltering(false) {} in Texture()
26 : mTextureName(textureName), in Texture()
33 mTextureName = textureName; in init()
53 return mTextureName; in getTextureName()
/frameworks/av/cmds/screenrecord/
DTextRenderer.h38 mTextureName(0), in TextRenderer()
82 GLuint getTextureName() const { return mTextureName; } in getTextureName()
116 GLuint mTextureName; variable
DTextRenderer.cpp87 glGenTextures(1, &mTextureName); in loadIntoTexture()
88 if (mTextureName == 0) { in loadIntoTexture()
92 glBindTexture(GL_TEXTURE_2D, mTextureName); in loadIntoTexture()
249 program.drawTriangles(mTextureName, texMatrix, vertices, texes, in drawString()
/frameworks/native/libs/renderengine/gl/
DGLFramebuffer.h41 uint32_t getTextureName() const { return mTextureName; } in getTextureName()
51 uint32_t mTextureName, mFramebufferName; variable
DGLFramebuffer.cpp35 glGenTextures(1, &mTextureName); in GLFramebuffer()
41 glDeleteTextures(1, &mTextureName); in ~GLFramebuffer()
/frameworks/native/libs/renderengine/include/renderengine/
DTexture.h50 uint32_t mTextureName;
/frameworks/native/services/surfaceflinger/
DBufferLayer.h164 const uint32_t mTextureName; variable
DBufferLayer.cpp60 mTextureName(args.flinger->getNewTexture()), in BufferLayer()
72 mFlinger->deleteTextureAsync(mTextureName); in ~BufferLayer()
174 layer.source.buffer.textureName = mTextureName; in prepareClientLayer()
DBufferQueueLayer.cpp534 new BufferLayerConsumer(consumer, mFlinger->getRenderEngine(), mTextureName, this); in onFirstRef()
DBufferStateLayer.cpp500 return engine.bindExternalTextureBuffer(mTextureName, s.buffer, s.acquireFence); in bindTextureImage()