Searched refs:mTextureName (Results 1 – 10 of 10) sorted by relevance
/frameworks/native/libs/renderengine/ |
D | Texture.cpp | 23 : mTextureName(0), mTextureTarget(TEXTURE_2D), mWidth(0), mHeight(0), mFiltering(false) {} in Texture() 26 : mTextureName(textureName), in Texture() 33 mTextureName = textureName; in init() 53 return mTextureName; in getTextureName()
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/frameworks/av/cmds/screenrecord/ |
D | TextRenderer.h | 38 mTextureName(0), in TextRenderer() 82 GLuint getTextureName() const { return mTextureName; } in getTextureName() 116 GLuint mTextureName; variable
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D | TextRenderer.cpp | 87 glGenTextures(1, &mTextureName); in loadIntoTexture() 88 if (mTextureName == 0) { in loadIntoTexture() 92 glBindTexture(GL_TEXTURE_2D, mTextureName); in loadIntoTexture() 249 program.drawTriangles(mTextureName, texMatrix, vertices, texes, in drawString()
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/frameworks/native/libs/renderengine/gl/ |
D | GLFramebuffer.h | 41 uint32_t getTextureName() const { return mTextureName; } in getTextureName() 51 uint32_t mTextureName, mFramebufferName; variable
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D | GLFramebuffer.cpp | 35 glGenTextures(1, &mTextureName); in GLFramebuffer() 41 glDeleteTextures(1, &mTextureName); in ~GLFramebuffer()
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/frameworks/native/libs/renderengine/include/renderengine/ |
D | Texture.h | 50 uint32_t mTextureName;
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/frameworks/native/services/surfaceflinger/ |
D | BufferLayer.h | 164 const uint32_t mTextureName; variable
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D | BufferLayer.cpp | 60 mTextureName(args.flinger->getNewTexture()), in BufferLayer() 72 mFlinger->deleteTextureAsync(mTextureName); in ~BufferLayer() 174 layer.source.buffer.textureName = mTextureName; in prepareClientLayer()
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D | BufferQueueLayer.cpp | 534 new BufferLayerConsumer(consumer, mFlinger->getRenderEngine(), mTextureName, this); in onFirstRef()
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D | BufferStateLayer.cpp | 500 return engine.bindExternalTextureBuffer(mTextureName, s.buffer, s.acquireFence); in bindTextureImage()
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