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Searched refs:nativeBuffer (Results 1 – 12 of 12) sorted by relevance

/frameworks/native/libs/renderengine/gl/
DGLFramebuffer.cpp44 bool GLFramebuffer::setNativeWindowBuffer(ANativeWindowBuffer* nativeBuffer, bool isProtected, in setNativeWindowBuffer() argument
56 if (nativeBuffer) { in setNativeWindowBuffer()
57 mEGLImage = mEngine.createFramebufferImageIfNeeded(nativeBuffer, isProtected, in setNativeWindowBuffer()
63 mBufferWidth = nativeBuffer->width; in setNativeWindowBuffer()
64 mBufferHeight = nativeBuffer->height; in setNativeWindowBuffer()
DGLFramebuffer.h38 bool setNativeWindowBuffer(ANativeWindowBuffer* nativeBuffer, bool isProtected,
DGLESRenderEngine.h95 EGLImageKHR createFramebufferImageIfNeeded(ANativeWindowBuffer* nativeBuffer, bool isProtected,
DGLESRenderEngine.cpp840 EGLImageKHR GLESRenderEngine::createFramebufferImageIfNeeded(ANativeWindowBuffer* nativeBuffer, in createFramebufferImageIfNeeded() argument
843 sp<GraphicBuffer> graphicBuffer = GraphicBuffer::from(nativeBuffer); in createFramebufferImageIfNeeded()
857 nativeBuffer, attributes); in createFramebufferImageIfNeeded()
/frameworks/native/libs/gui/
DCpuConsumer.cpp151 status_t CpuConsumer::lockNextBuffer(LockedBuffer *nativeBuffer) { in lockNextBuffer() argument
154 if (!nativeBuffer) return BAD_VALUE; in lockNextBuffer()
179 err = lockBufferItem(b, nativeBuffer); in lockNextBuffer()
191 ab.mLockedBufferId = getLockedBufferId(*nativeBuffer); in lockNextBuffer()
198 status_t CpuConsumer::unlockBuffer(const LockedBuffer &nativeBuffer) { in unlockBuffer() argument
201 uintptr_t id = getLockedBufferId(nativeBuffer); in unlockBuffer()
/frameworks/native/libs/gui/include/gui/
DCpuConsumer.h106 status_t lockNextBuffer(LockedBuffer *nativeBuffer);
112 status_t unlockBuffer(const LockedBuffer &nativeBuffer);
/frameworks/native/libs/renderengine/include/renderengine/
DFramebuffer.h30 virtual bool setNativeWindowBuffer(ANativeWindowBuffer* nativeBuffer, bool isProtected,
/frameworks/rs/driver/runtime/
Drs_structs.h49 void * nativeBuffer; member
/frameworks/native/headers/media_plugin/media/hardware/
DHardwareAPI.h200 const sp<ANativeWindowBuffer>& nativeBuffer; member
/frameworks/rs/
DrsGrallocConsumer.cpp163 mAlloc[idx]->mHal.state.nativeBuffer = hardwareBuffer; in lockNextBuffer()
DrsAllocation.h70 AHardwareBuffer *nativeBuffer; member
/frameworks/base/media/jni/
Dandroid_media_ImageWriter.cpp625 jlong nativeBuffer, jint imageFormat, jlong timestampNs, jint left, jint top, in ImageWriter_attachAndQueueImage() argument
645 BufferItem* buffer = reinterpret_cast<BufferItem*>(nativeBuffer); in ImageWriter_attachAndQueueImage()