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Searched refs:setNativeWindowBuffer (Results 1 – 10 of 10) sorted by relevance

/frameworks/native/libs/renderengine/gl/
DGLImage.cpp52 setNativeWindowBuffer(nullptr, false); in ~GLImage()
55 bool GLImage::setNativeWindowBuffer(ANativeWindowBuffer* buffer, bool isProtected) { in setNativeWindowBuffer() function in android::renderengine::gl::GLImage
DGLImage.h39 bool setNativeWindowBuffer(ANativeWindowBuffer* buffer, bool isProtected) override;
DGLFramebuffer.h38 bool setNativeWindowBuffer(ANativeWindowBuffer* nativeBuffer, bool isProtected,
DGLFramebuffer.cpp44 bool GLFramebuffer::setNativeWindowBuffer(ANativeWindowBuffer* nativeBuffer, bool isProtected, in setNativeWindowBuffer() function in android::renderengine::gl::GLFramebuffer
DGLESRenderEngine.cpp642 bool created = newImage->setNativeWindowBuffer(buffer->getNativeBuffer(), in cacheExternalTextureBufferLocked()
/frameworks/native/libs/renderengine/include/renderengine/
DImage.h27 virtual bool setNativeWindowBuffer(ANativeWindowBuffer* buffer, bool isProtected) = 0;
DFramebuffer.h30 virtual bool setNativeWindowBuffer(ANativeWindowBuffer* nativeBuffer, bool isProtected,
DRenderEngine.h213 mStatus = mFramebuffer->setNativeWindowBuffer(buffer, mEngine.isProtected(), in BindNativeBufferAsFramebuffer()
219 mFramebuffer->setNativeWindowBuffer(nullptr, false, /*arbitrary*/ true); in ~BindNativeBufferAsFramebuffer()
/frameworks/native/libs/renderengine/include/renderengine/mock/
DFramebuffer.h31 MOCK_METHOD3(setNativeWindowBuffer, bool(ANativeWindowBuffer*, bool, const bool));
DImage.h31 MOCK_METHOD2(setNativeWindowBuffer, bool(ANativeWindowBuffer* buffer, bool isProtected));