Searched refs:setNativeWindowBuffer (Results 1 – 10 of 10) sorted by relevance
/frameworks/native/libs/renderengine/gl/ |
D | GLImage.cpp | 52 setNativeWindowBuffer(nullptr, false); in ~GLImage() 55 bool GLImage::setNativeWindowBuffer(ANativeWindowBuffer* buffer, bool isProtected) { in setNativeWindowBuffer() function in android::renderengine::gl::GLImage
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D | GLImage.h | 39 bool setNativeWindowBuffer(ANativeWindowBuffer* buffer, bool isProtected) override;
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D | GLFramebuffer.h | 38 bool setNativeWindowBuffer(ANativeWindowBuffer* nativeBuffer, bool isProtected,
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D | GLFramebuffer.cpp | 44 bool GLFramebuffer::setNativeWindowBuffer(ANativeWindowBuffer* nativeBuffer, bool isProtected, in setNativeWindowBuffer() function in android::renderengine::gl::GLFramebuffer
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D | GLESRenderEngine.cpp | 642 bool created = newImage->setNativeWindowBuffer(buffer->getNativeBuffer(), in cacheExternalTextureBufferLocked()
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/frameworks/native/libs/renderengine/include/renderengine/ |
D | Image.h | 27 virtual bool setNativeWindowBuffer(ANativeWindowBuffer* buffer, bool isProtected) = 0;
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D | Framebuffer.h | 30 virtual bool setNativeWindowBuffer(ANativeWindowBuffer* nativeBuffer, bool isProtected,
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D | RenderEngine.h | 213 mStatus = mFramebuffer->setNativeWindowBuffer(buffer, mEngine.isProtected(), in BindNativeBufferAsFramebuffer() 219 mFramebuffer->setNativeWindowBuffer(nullptr, false, /*arbitrary*/ true); in ~BindNativeBufferAsFramebuffer()
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/frameworks/native/libs/renderengine/include/renderengine/mock/ |
D | Framebuffer.h | 31 MOCK_METHOD3(setNativeWindowBuffer, bool(ANativeWindowBuffer*, bool, const bool));
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D | Image.h | 31 MOCK_METHOD2(setNativeWindowBuffer, bool(ANativeWindowBuffer* buffer, bool isProtected));
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