Searched refs:xc (Results 1 – 2 of 2) sorted by relevance
160 GGLcoord xc = v[0]; in pointx() local163 xc = TRI_FLOOR(xc) + TRI_HALF; in pointx()166 xc = TRI_ROUND(xc); in pointx()169 GGLint l = (xc - halfSize) >> TRI_FRACTION_BITS; in pointx()171 GGLint r = (xc + halfSize) >> TRI_FRACTION_BITS; in pointx()233 int xc = r - l; in aa_nice_pointx() local235 if (xc>0 && yc>0) { in aa_nice_pointx()298 int xc = r - l; in aa_pointx() local300 if (xc>0 && yc>0) { in aa_pointx()433 int xc = r - l; in recti() local[all …]
649 int xc = x1 - xs; in scanline() local662 r = ADJUST_COLOR_ITERATOR(r, c->shade.drdx, xc); in scanline()663 g = ADJUST_COLOR_ITERATOR(g, c->shade.dgdx, xc); in scanline()664 b = ADJUST_COLOR_ITERATOR(b, c->shade.dbdx, xc); in scanline()665 a = ADJUST_COLOR_ITERATOR(a, c->shade.dadx, xc); in scanline()702 while (xc--) { in scanline()1913 const uint32_t xc = x1 - xs; in scanline_perspective() local1914 uint32_t remainder = xc & ((1<<SPAN_BITS)-1); in scanline_perspective()1915 uint32_t numSpans = xc >> SPAN_BITS; in scanline_perspective()2004 const uint32_t xc = x1 - xs; in scanline_perspective_single() local[all …]