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Searched defs:isOpaque (Results 1 – 25 of 51) sorted by relevance

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/external/skia/src/gpu/
DGrProcessorAnalysis.h44 bool isOpaque() const { return SkToBool(kIsOpaque_Flag & fFlags); } in isOpaque() function
101 bool isOpaque() const { return fIsOpaque; } in isOpaque() function
/external/skqp/src/gpu/
DGrProcessorAnalysis.h44 bool isOpaque() const { return SkToBool(kIsOpaque_Flag & fFlags); } in isOpaque() function
101 bool isOpaque() const { return fIsOpaque; } in isOpaque() function
/external/skia/src/shaders/
DSkColorShader.h59 bool isOpaque() const override { return fColor.isOpaque(); } in isOpaque() function
DSkColorShader.cpp19 bool SkColorShader::isOpaque() const { in isOpaque() function in SkColorShader
DSkLightingShader.cpp311 bool SkLightingShaderImpl::isOpaque() const { in isOpaque() function in SkLightingShaderImpl
322 bool isOpaque = shader.isOpaque(); in LightingShaderContext() local
/external/skqp/src/shaders/
DSkColorShader.h59 bool isOpaque() const override { return fColor.isOpaque(); } in isOpaque() function
DSkColorShader.cpp19 bool SkColorShader::isOpaque() const { in isOpaque() function in SkColorShader
DSkLightingShader.cpp313 bool SkLightingShaderImpl::isOpaque() const { in isOpaque() function in SkLightingShaderImpl
324 bool isOpaque = shader.isOpaque(); in LightingShaderContext() local
/external/skia/tools/sk_app/mac/
DWindow_mac.mm328 - (BOOL)isOpaque { method
/external/skqp/src/pdf/
DSkPDFBitmap.cpp139 bool isOpaque, in do_deflated_image()
262 bool isOpaque = pm.isOpaque() || pm.computeIsOpaque(); in serialize_image() local
/external/skia/src/pdf/
DSkPDFBitmap.cpp139 bool isOpaque, in do_deflated_image()
262 bool isOpaque = pm.isOpaque() || pm.computeIsOpaque(); in serialize_image() local
/external/skqp/tools/sk_app/mac/
DWindow_mac.mm173 - (BOOL)isOpaque { method
/external/skia/src/core/
DSkDraw_vertices.cpp73 SkTriColorShader(bool isOpaque) : fIsOpaque(isOpaque) {} in SkTriColorShader()
77 bool isOpaque() const override { return fIsOpaque; } in isOpaque() function in SkTriColorShader
DSkBlitter_RGB565.cpp93 bool isOpaque = SkToBool(shaderContext->getFlags() & SkShaderBase::kOpaqueAlpha_Flag); in SkRGB565_Shader_Blitter() local
DSkBitmap.cpp222 bool SkBitmap::tryAllocN32Pixels(int width, int height, bool isOpaque) { in tryAllocN32Pixels()
228 void SkBitmap::allocN32Pixels(int width, int height, bool isOpaque) { in allocN32Pixels()
/external/skqp/src/core/
DSkDraw_vertices.cpp73 SkTriColorShader(bool isOpaque) : fIsOpaque(isOpaque) {} in SkTriColorShader()
77 bool isOpaque() const override { return fIsOpaque; } in isOpaque() function in SkTriColorShader
DSkBlitter_RGB565.cpp93 bool isOpaque = SkToBool(shaderContext->getFlags() & SkShaderBase::kOpaqueAlpha_Flag); in SkRGB565_Shader_Blitter() local
/external/skqp/include/core/
DSkImage.h655 bool isOpaque() const { return SkAlphaTypeIsOpaque(this->alphaType()); } in isOpaque() function
DSkShader.h84 virtual bool isOpaque() const { return false; } in isOpaque() function
DSkColor.h320 bool isOpaque() const { in isOpaque() function
/external/skia/include/core/
DSkImage.h673 bool isOpaque() const { return SkAlphaTypeIsOpaque(this->alphaType()); } in isOpaque() function
DSkShader.h84 virtual bool isOpaque() const { return false; } in isOpaque() function
DSkColor.h320 bool isOpaque() const { in isOpaque() function
/external/skqp/src/shaders/gradients/
DSkTwoPointConicalGradient.cpp110 bool SkTwoPointConicalGradient::isOpaque() const { in isOpaque() function in SkTwoPointConicalGradient
/external/skia/src/shaders/gradients/
DSkTwoPointConicalGradient.cpp110 bool SkTwoPointConicalGradient::isOpaque() const { in isOpaque() function in SkTwoPointConicalGradient

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