Searched refs:WaterMeshNode (Results 1 – 3 of 3) sorted by relevance
/cts/tests/openglperf2/jni/reference/scene/flocking/ |
D | WaterMeshNode.h | 23 class WaterMeshNode: public MeshNode { 25 WaterMeshNode(const Mesh* mesh, int time, GLuint textureId1, GLuint textureId2); 26 virtual ~WaterMeshNode() {}; in ~WaterMeshNode()
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D | WaterMeshNode.cpp | 19 WaterMeshNode::WaterMeshNode(const Mesh* mesh, int time, GLuint textureId1, GLuint textureId2) : in WaterMeshNode() function in WaterMeshNode 23 void WaterMeshNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in before() 68 void WaterMeshNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in after()
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D | FlockingScene.cpp | 179 meshNode = new WaterMeshNode(mMeshes[1], frame, mTextureIds[2], mTextureIds[3]); in updateSceneGraphs()
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