Searched refs:FILTER_LINEAR (Results 1 – 16 of 16) sorted by relevance
/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | i830_texstate.c | 202 minFilt = FILTER_LINEAR; in i830_update_tex_unit() 210 minFilt = FILTER_LINEAR; in i830_update_tex_unit() 218 minFilt = FILTER_LINEAR; in i830_update_tex_unit() 237 magFilt = FILTER_LINEAR; in i830_update_tex_unit()
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D | i915_texstate.c | 209 minFilt = FILTER_LINEAR; in i915_update_tex_unit() 217 minFilt = FILTER_LINEAR; in i915_update_tex_unit() 225 minFilt = FILTER_LINEAR; in i915_update_tex_unit() 246 magFilt = FILTER_LINEAR; in i915_update_tex_unit()
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D | i915_reg.h | 674 #define FILTER_LINEAR 1 macro
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D | i830_reg.h | 601 #define FILTER_LINEAR 1 macro
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/external/swiftshader/src/Device/ |
D | Sampler.cpp | 26 FilterType Sampler::maximumTextureFilterQuality = FILTER_LINEAR; 55 textureFilter = FILTER_LINEAR; in Sampler() 448 return (FilterType)min(filter, FILTER_LINEAR); in getTextureFilter()
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D | Sampler.hpp | 86 FILTER_LINEAR, enumerator
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D | Renderer.cpp | 2345 case 1: Sampler::setFilterQuality(FILTER_LINEAR); break; in updateConfiguration()
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/external/swiftshader/src/Renderer/ |
D | Sampler.cpp | 27 FilterType Sampler::maximumTextureFilterQuality = FILTER_LINEAR; 56 textureFilter = FILTER_LINEAR; in Sampler() 461 return (FilterType)min(filter, FILTER_LINEAR); in getTextureFilter()
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D | Sampler.hpp | 86 FILTER_LINEAR, enumerator
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D | Renderer.cpp | 2779 case 1: Sampler::setFilterQuality(FILTER_LINEAR); break; in updateConfiguration()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | utilities.cpp | 734 case GL_LINEAR: magFilterType = sw::FILTER_LINEAR; break; in ConvertTextureFilter() 747 return (magFilterType == sw::FILTER_POINT) ? sw::FILTER_MIN_LINEAR_MAG_POINT : sw::FILTER_LINEAR; in ConvertTextureFilter()
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/external/mesa3d/src/gallium/drivers/i915/ |
D | i915_reg.h | 804 #define FILTER_LINEAR 1 macro
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D | i915_state.c | 76 return FILTER_LINEAR; in translate_img_filter()
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 3594 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_LINEAR); in SetTextureStageState() 3600 …renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_LINEAR); // NOTE: Unimplemented,… in SetTextureStageState() 3603 …renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_LINEAR); // NOTE: Unimplemented,… in SetTextureStageState() 3620 renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_LINEAR); in SetTextureStageState() 3626 …renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_LINEAR); // NOTE: Unimplemented,… in SetTextureStageState() 3629 …renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_LINEAR); // NOTE: Unimplemented,… in SetTextureStageState()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 4251 renderer->setTextureFilter(type, index, sw::FILTER_LINEAR); in SetSamplerState() 4257 …renderer->setTextureFilter(type, index, sw::FILTER_LINEAR); // FIXME: Unimplemented, fail silent… in SetSamplerState() 4260 …renderer->setTextureFilter(type, index, sw::FILTER_LINEAR); // FIXME: Unimplemented, fail silent… in SetSamplerState() 4277 renderer->setTextureFilter(type, index, sw::FILTER_LINEAR); in SetSamplerState() 4283 …renderer->setTextureFilter(type, index, sw::FILTER_LINEAR); // FIXME: Unimplemented, fail silent… in SetSamplerState() 4286 …renderer->setTextureFilter(type, index, sw::FILTER_LINEAR); // FIXME: Unimplemented, fail silent… in SetSamplerState()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 2294 return (magFilter == GL_NEAREST) ? sw::FILTER_MIN_LINEAR_MAG_POINT : sw::FILTER_LINEAR; in ConvertTextureFilter()
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