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Searched refs:GL_MAX_SAMPLES_ANGLE (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTgles2Ext.h172 #define GL_MAX_SAMPLES_ANGLE 0x8D57 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2ext.h321 #define GL_MAX_SAMPLES_ANGLE 0x8D57 macro
/external/mesa3d/include/GLES2/
Dgl2ext.h858 #define GL_MAX_SAMPLES_ANGLE 0x8D57 macro
/external/swiftshader/include/GLES2/
Dgl2ext.h868 #define GL_MAX_SAMPLES_ANGLE 0x8D57 macro