/external/skqp/src/gpu/ccpr/ |
D | GrCCCubicShader.h | 29 void onEmitVaryings(GrGLSLVaryingHandler*, GrGLSLVarying::Scope, SkString* code, 41 GrGLSLVarying fKLM_fEdge; 42 GrGLSLVarying fGradMatrix; 43 GrGLSLVarying fCornerCoverage;
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D | GrCCConicShader.h | 28 void onEmitVaryings(GrGLSLVaryingHandler*, GrGLSLVarying::Scope, SkString* code, 40 GrGLSLVarying fKLM_fWind; 41 GrGLSLVarying fGrad_fCorner;
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D | GrCCQuadraticShader.h | 28 void onEmitVaryings(GrGLSLVaryingHandler*, GrGLSLVarying::Scope, SkString* code, 41 GrGLSLVarying fCoord_fGrad; 42 GrGLSLVarying fEdge_fWind_fCorner;
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D | GrCCCoverageProcessor.h | 130 void emitVaryings(GrGLSLVaryingHandler* varyingHandler, GrGLSLVarying::Scope scope, in emitVaryings() 133 SkASSERT(GrGLSLVarying::Scope::kVertToGeo != scope); in emitVaryings() 184 virtual void onEmitVaryings(GrGLSLVaryingHandler*, GrGLSLVarying::Scope, SkString* code, 194 const char* OutName(const GrGLSLVarying& varying) const { in OutName() 195 using Scope = GrGLSLVarying::Scope; in OutName()
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D | GrCCCoverageProcessor.cpp | 21 void onEmitVaryings(GrGLSLVaryingHandler* varyingHandler, GrGLSLVarying::Scope scope, in onEmitVaryings() 44 GrGLSLVarying fCoverages;
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D | GrCCPathProcessor.cpp | 157 GrGLSLVarying texcoord(kFloat3_GrSLType); in onEmitCode() 158 GrGLSLVarying color(kHalf4_GrSLType); in onEmitCode()
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/external/skia/src/gpu/ccpr/ |
D | GrCCCubicShader.h | 29 void onEmitVaryings(GrGLSLVaryingHandler*, GrGLSLVarying::Scope, SkString* code, 41 GrGLSLVarying fKLM_fEdge; 42 GrGLSLVarying fGradMatrix; 43 GrGLSLVarying fCornerCoverage;
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D | GrCCConicShader.h | 28 void onEmitVaryings(GrGLSLVaryingHandler*, GrGLSLVarying::Scope, SkString* code, 40 GrGLSLVarying fKLM_fWind; 41 GrGLSLVarying fGrad_fCorner;
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D | GrCCQuadraticShader.h | 28 void onEmitVaryings(GrGLSLVaryingHandler*, GrGLSLVarying::Scope, SkString* code, 41 GrGLSLVarying fCoord_fGrad; 42 GrGLSLVarying fEdge_fWind_fCorner;
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D | GrCCCoverageProcessor.h | 130 void emitVaryings(GrGLSLVaryingHandler* varyingHandler, GrGLSLVarying::Scope scope, in emitVaryings() 133 SkASSERT(GrGLSLVarying::Scope::kVertToGeo != scope); in emitVaryings() 184 virtual void onEmitVaryings(GrGLSLVaryingHandler*, GrGLSLVarying::Scope, SkString* code, 194 const char* OutName(const GrGLSLVarying& varying) const { in OutName() 195 using Scope = GrGLSLVarying::Scope; in OutName()
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D | GrCCCoverageProcessor.cpp | 21 void onEmitVaryings(GrGLSLVaryingHandler* varyingHandler, GrGLSLVarying::Scope scope, in onEmitVaryings() 44 GrGLSLVarying fCoverages;
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D | GrCCPathProcessor.cpp | 159 GrGLSLVarying texcoord(kFloat3_GrSLType); in onEmitCode() 160 GrGLSLVarying color(kHalf4_GrSLType); in onEmitCode()
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/external/skqp/src/gpu/glsl/ |
D | GrGLSLVarying.h | 35 class GrGLSLVarying { 43 GrGLSLVarying() = default; 44 GrGLSLVarying(GrSLType type, Scope scope = Scope::kVertToFrag) 54 *this = GrGLSLVarying(); 119 void addVarying(const char* name, GrGLSLVarying* varying,
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D | GrGLSLVarying.cpp | 17 GrGLSLVarying v(input.gpuType()); in addPassThroughAttribute() 41 void GrGLSLVaryingHandler::addVarying(const char* name, GrGLSLVarying* varying, in addVarying()
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/external/skia/src/gpu/glsl/ |
D | GrGLSLVarying.h | 35 class GrGLSLVarying { 43 GrGLSLVarying() = default; 44 GrGLSLVarying(GrSLType type, Scope scope = Scope::kVertToFrag) 54 *this = GrGLSLVarying(); 119 void addVarying(const char* name, GrGLSLVarying* varying,
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D | GrGLSLVarying.cpp | 17 GrGLSLVarying v(input.gpuType()); in addPassThroughAttribute() 41 void GrGLSLVaryingHandler::addVarying(const char* name, GrGLSLVarying* varying, in addVarying()
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/external/skia/src/gpu/effects/ |
D | GrAtlasedShaderHelpers.h | 20 GrGLSLVarying *uv, in append_index_uv_varyings() 21 GrGLSLVarying *texIdx, in append_index_uv_varyings() 22 GrGLSLVarying *st) { in append_index_uv_varyings() 58 const GrGLSLVarying &texIdx, in append_multitexture_lookup()
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D | GrDistanceFieldGeoProc.cpp | 69 GrGLSLVarying uv(kFloat2_GrSLType); in onEmitCode() 71 GrGLSLVarying texIdx(texIdxType); in onEmitCode() 72 GrGLSLVarying st(kFloat2_GrSLType); in onEmitCode() 346 GrGLSLVarying uv(kFloat2_GrSLType); in onEmitCode() 348 GrGLSLVarying texIdx(texIdxType); in onEmitCode() 349 GrGLSLVarying st(kFloat2_GrSLType); in onEmitCode() 651 GrGLSLVarying uv(kFloat2_GrSLType); in onEmitCode() 653 GrGLSLVarying texIdx(texIdxType); in onEmitCode() 654 GrGLSLVarying st(kFloat2_GrSLType); in onEmitCode() 658 GrGLSLVarying delta(kFloat_GrSLType); in onEmitCode()
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/external/skqp/src/gpu/effects/ |
D | GrAtlasedShaderHelpers.h | 20 GrGLSLVarying *uv, in append_index_uv_varyings() 21 GrGLSLVarying *texIdx, in append_index_uv_varyings() 22 GrGLSLVarying *st) { in append_index_uv_varyings() 58 const GrGLSLVarying &texIdx, in append_multitexture_lookup()
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D | GrDistanceFieldGeoProc.cpp | 70 GrGLSLVarying uv(kFloat2_GrSLType); in onEmitCode() 72 GrGLSLVarying texIdx(texIdxType); in onEmitCode() 73 GrGLSLVarying st(kFloat2_GrSLType); in onEmitCode() 347 GrGLSLVarying uv(kFloat2_GrSLType); in onEmitCode() 349 GrGLSLVarying texIdx(texIdxType); in onEmitCode() 350 GrGLSLVarying st(kFloat2_GrSLType); in onEmitCode() 652 GrGLSLVarying uv(kFloat2_GrSLType); in onEmitCode() 654 GrGLSLVarying texIdx(texIdxType); in onEmitCode() 655 GrGLSLVarying st(kFloat2_GrSLType); in onEmitCode() 659 GrGLSLVarying delta(kFloat_GrSLType); in onEmitCode()
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D | GrBitmapTextGeoProc.cpp | 42 GrGLSLVarying uv(kFloat2_GrSLType); in onEmitCode() 44 GrGLSLVarying texIdx(texIdxType); in onEmitCode()
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/external/skqp/src/gpu/gl/ |
D | GrGLVaryingHandler.h | 23 VaryingHandle addPathProcessingVarying(const char* name, GrGLSLVarying*);
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D | GrGLVaryingHandler.cpp | 16 GrGLSLVarying* v) { in addPathProcessingVarying()
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/external/skia/src/gpu/gl/ |
D | GrGLVaryingHandler.h | 23 VaryingHandle addPathProcessingVarying(const char* name, GrGLSLVarying*);
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D | GrGLVaryingHandler.cpp | 16 GrGLSLVarying* v) { in addPathProcessingVarying()
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