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1 /*
2  * Copyright 2017 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrCCQuadraticShader_DEFINED
9 #define GrCCQuadraticShader_DEFINED
10 
11 #include "ccpr/GrCCCoverageProcessor.h"
12 
13 /**
14  * This class renders the coverage of closed quadratic curves using the techniques outlined in
15  * "Resolution Independent Curve Rendering using Programmable Graphics Hardware" by Charles Loop and
16  * Jim Blinn:
17  *
18  * https://www.microsoft.com/en-us/research/wp-content/uploads/2005/01/p1000-loop.pdf
19  *
20  * The provided curves must be monotonic with respect to the vector of their closing edge [P2 - P0].
21  * (Use GrCCGeometry::quadraticTo().)
22  */
23 class GrCCQuadraticShader : public GrCCCoverageProcessor::Shader {
24 public:
25     void emitSetupCode(GrGLSLVertexGeoBuilder*, const char* pts, const char* wind,
26                        const char** outHull4) const override;
27 
28     void onEmitVaryings(GrGLSLVaryingHandler*, GrGLSLVarying::Scope, SkString* code,
29                         const char* position, const char* coverage,
30                         const char* cornerCoverage) override;
31 
32     void onEmitFragmentCode(GrGLSLFPFragmentBuilder*, const char* outputCoverage) const override;
33 
34 private:
35     void calcHullCoverage(SkString* code, const char* coordAndGrad, const char* d,
36                           const char* outputCoverage) const;
37 
38     const GrShaderVar fQCoordMatrix{"qcoord_matrix", kFloat2x2_GrSLType};
39     const GrShaderVar fQCoord0{"qcoord0", kFloat2_GrSLType};
40     const GrShaderVar fEdgeDistanceEquation{"edge_distance_equation", kFloat3_GrSLType};
41     GrGLSLVarying fCoord_fGrad;
42     GrGLSLVarying fEdge_fWind_fCorner;
43 };
44 
45 #endif
46