/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.cpp | 575 …source->lockStencil(0, 0, 0, PUBLIC) : (byte*)source->lockInternal(0, 0, 0, LOCK_READONLY, PUBLIC); in stretchRect() 585 …byte *sourceBuffer = (byte*)source->lockInternal((int)sRect.x0, (int)sRect.y0, 0, LOCK_READONLY, P… in stretchRect() 595 …byte*)source->lockInternal((int)sRect.x0, (int)sRect.y0, sourceRect->slice, LOCK_READONLY, PUBLIC); in stretchRect() 677 … unsigned char *sourceBytes = (unsigned char*)source->lockInternal(0, 0, z, LOCK_READONLY, PUBLIC); in stretchCube()
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D | Context.cpp | 3356 externalSurface->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in readPixels() 3363 …at*)renderTarget->lockInternal((int)srcRect.x0, (int)srcRect.y0, 0, sw::LOCK_READONLY, sw::PUBLIC); in readPixels()
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/external/swiftshader/src/D3D8/ |
D | Direct3DVolume8.cpp | 160 lock = sw::LOCK_READONLY; in LockBox()
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D | Direct3DSurface8.cpp | 174 lock = sw::LOCK_READONLY; in LockRect()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Device.cpp | 374 …sw::byte *sourceBuffer = (sw::byte*)source->lockInternal(0, 0, sRect.slice, LOCK_READONLY, PUBLIC); in stretchRect() 416 …tes = (unsigned char*)source->lockInternal(sRect.x0, sRect.y0, sRect.slice, LOCK_READONLY, PUBLIC); in stretchRect()
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D | Context.cpp | 2450 unsigned char *source = (unsigned char*)renderTarget->lock(rect.x0, rect.y0, 0, sw::LOCK_READONLY); in readPixels()
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/external/swiftshader/src/D3D9/ |
D | Direct3DVolume9.cpp | 191 lock = sw::LOCK_READONLY; in LockBox()
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D | Direct3DVolumeTexture9.cpp | 189 source->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in GenerateMipSubLevels()
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D | Direct3DSurface9.cpp | 273 lock = sw::LOCK_READONLY; in LockRect()
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D | Direct3DDevice9.cpp | 1829 void *sourceBuffer = source->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in GetRenderTargetData() 2660 void *bitmap = cursorSurface->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in SetCursorProperties() 5459 …er = (unsigned char*)source->lockExternal(sRect.left, sRect.top, 0, sw::LOCK_READONLY, sw::PUBLIC); in UpdateSurface() 6254 byte *sourceBuffer = (byte*)source->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in stretchRect() 6296 …Bytes = (unsigned char*)source->lockInternal(sRect.x0, sRect.y0, 0, sw::LOCK_READONLY, sw::PUBLIC); in stretchRect() 6365 void *sBuffer = source->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in updateVolume()
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/external/swiftshader/src/WSI/ |
D | FrameBuffer.cpp | 77 cursor.image = cursorImage->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in setCursorImage() 126 renderbuffer = source->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in copy()
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/external/swiftshader/src/Renderer/ |
D | Surface.cpp | 1134 case LOCK_READONLY: in lockRect() 1425 case LOCK_READONLY: in lockExternal() 1504 case LOCK_READONLY: in lockInternal() 1515 if(lock == LOCK_READONLY && client == PUBLIC) in lockInternal() 1947 unsigned char *sourceSlice = (unsigned char*)source.lockRect(0, 0, 0, sw::LOCK_READONLY); in genericUpdate() 1995 unsigned char *sourceSlice = (unsigned char*)source.lockRect(0, 0, 0, sw::LOCK_READONLY); in decodeR8G8B8() 2038 unsigned char *sourceSlice = (unsigned char*)source.lockRect(0, 0, 0, sw::LOCK_READONLY); in decodeX1R5G5B5() 2083 unsigned char *sourceSlice = (unsigned char*)source.lockRect(0, 0, 0, sw::LOCK_READONLY); in decodeA1R5G5B5() 2129 unsigned char *sourceSlice = (unsigned char*)source.lockRect(0, 0, 0, sw::LOCK_READONLY); in decodeX4R4G4B4() 2174 unsigned char *sourceSlice = (unsigned char*)source.lockRect(0, 0, 0, sw::LOCK_READONLY); in decodeA4R4G4B4() [all …]
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D | Surface.hpp | 233 LOCK_READONLY, enumerator
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D | Blitter.cpp | 168 source->lockInternal(0, 0, sRect.slice, sw::LOCK_READONLY, sw::PUBLIC); in blit() 196 source->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in blit3D() 1448 … source->lock(0, 0, sourceRect.slice, sw::LOCK_READONLY, sw::PUBLIC, useSourceInternal); in blitReactor()
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/external/swiftshader/src/Main/ |
D | FrameBuffer.cpp | 77 cursor.image = cursorImage->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in setCursorImage() 126 renderbuffer = source->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in copy()
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/external/swiftshader/src/Device/ |
D | Surface.cpp | 660 case LOCK_READONLY: in lockRect() 942 case LOCK_READONLY: in lockExternal() 1018 case LOCK_READONLY: in lockInternal() 1029 if(lock == LOCK_READONLY && client == PUBLIC) in lockInternal() 1483 unsigned char *sourceSlice = (unsigned char*)source.lockRect(0, 0, 0, sw::LOCK_READONLY); in genericUpdate() 1532 const DXT1 *source = (const DXT1*)external.lockRect(0, 0, 0, LOCK_READONLY); in decodeDXT1() 1597 const DXT3 *source = (const DXT3*)external.lockRect(0, 0, 0, LOCK_READONLY); in decodeDXT3() 1647 const DXT5 *source = (const DXT5*)external.lockRect(0, 0, 0, LOCK_READONLY); in decodeDXT5() 1721 const ATI1 *source = (const ATI1*)external.lockRect(0, 0, 0, LOCK_READONLY); in decodeATI1() 1777 const ATI2 *source = (const ATI2*)external.lockRect(0, 0, 0, LOCK_READONLY); in decodeATI2() [all …]
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D | Surface.hpp | 67 LOCK_READONLY, enumerator
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D | Blitter.cpp | 168 source->lockInternal(0, 0, sRect.slice, sw::LOCK_READONLY, sw::PUBLIC); in blit() 196 source->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in blit3D() 1688 … source->lock(0, 0, sourceRect.slice, sw::LOCK_READONLY, sw::PUBLIC, useSourceInternal); in blitReactor()
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