1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #include "Direct3DVolume9.hpp" 16 17 #include "Direct3DDevice9.hpp" 18 #include "Direct3DResource9.hpp" 19 #include "Direct3DVolumeTexture9.hpp" 20 #include "Direct3DSurface9.hpp" 21 #include "Resource.hpp" 22 #include "Debug.hpp" 23 24 #include <assert.h> 25 26 namespace D3D9 27 { isLockable(D3DPOOL pool,unsigned long usage)28 bool isLockable(D3DPOOL pool, unsigned long usage) 29 { 30 return (pool != D3DPOOL_DEFAULT) || (usage & D3DUSAGE_DYNAMIC); 31 } 32 Direct3DVolume9(Direct3DDevice9 * device,Direct3DVolumeTexture9 * container,int width,int height,int depth,D3DFORMAT format,D3DPOOL pool,unsigned long usage)33 Direct3DVolume9::Direct3DVolume9(Direct3DDevice9 *device, Direct3DVolumeTexture9 *container, int width, int height, int depth, D3DFORMAT format, D3DPOOL pool, unsigned long usage) 34 : device(device), Surface(container->getResource(), width, height, depth, 0, 1, translateFormat(format), isLockable(pool, usage), false), container(container), width(width), height(height), depth(depth), format(format), pool(pool), lockable(isLockable(pool, usage)), usage(usage) 35 { 36 resource = new Direct3DResource9(device, D3DRTYPE_VOLUME, pool, memoryUsage(width, height, depth, format)); 37 resource->bind(); 38 } 39 ~Direct3DVolume9()40 Direct3DVolume9::~Direct3DVolume9() 41 { 42 resource->unbind(); 43 } 44 lockInternal(int x,int y,int z,sw::Lock lock,sw::Accessor client)45 void *Direct3DVolume9::lockInternal(int x, int y, int z, sw::Lock lock, sw::Accessor client) 46 { 47 return Surface::lockInternal(x, y, z, lock, client); 48 } 49 unlockInternal()50 void Direct3DVolume9::unlockInternal() 51 { 52 Surface::unlockInternal(); 53 } 54 QueryInterface(const IID & iid,void ** object)55 long __stdcall Direct3DVolume9::QueryInterface(const IID &iid, void **object) 56 { 57 CriticalSection cs(device); 58 59 TRACE(""); 60 61 if(iid == IID_IDirect3DVolume9 || 62 iid == IID_IUnknown) 63 { 64 AddRef(); 65 *object = this; 66 67 return S_OK; 68 } 69 70 *object = 0; 71 72 return NOINTERFACE(iid); 73 } 74 AddRef()75 unsigned long __stdcall Direct3DVolume9::AddRef() 76 { 77 TRACE(""); 78 79 return container->AddRef(); 80 } 81 Release()82 unsigned long __stdcall Direct3DVolume9::Release() 83 { 84 TRACE(""); 85 86 return container->Release(); 87 } 88 FreePrivateData(const GUID & guid)89 long Direct3DVolume9::FreePrivateData(const GUID &guid) 90 { 91 CriticalSection cs(device); 92 93 TRACE(""); 94 95 return resource->FreePrivateData(guid); 96 } 97 GetContainer(const IID & iid,void ** container)98 long Direct3DVolume9::GetContainer(const IID &iid, void **container) 99 { 100 CriticalSection cs(device); 101 102 TRACE(""); 103 104 if(!container) 105 { 106 return INVALIDCALL(); 107 } 108 109 long result = this->container->QueryInterface(iid, container); 110 111 if(result == S_OK) 112 { 113 return D3D_OK; 114 } 115 116 return INVALIDCALL(); 117 } 118 GetDesc(D3DVOLUME_DESC * description)119 long Direct3DVolume9::GetDesc(D3DVOLUME_DESC *description) 120 { 121 CriticalSection cs(device); 122 123 TRACE(""); 124 125 if(!description) 126 { 127 return INVALIDCALL(); 128 } 129 130 description->Format = format; 131 description->Type = D3DRTYPE_VOLUME; 132 description->Usage = usage; 133 description->Pool = pool; 134 description->Width = width; 135 description->Height = height; 136 description->Depth = depth; 137 138 return D3D_OK; 139 } 140 GetDevice(IDirect3DDevice9 ** device)141 long Direct3DVolume9::GetDevice(IDirect3DDevice9 **device) 142 { 143 CriticalSection cs(this->device); 144 145 TRACE(""); 146 147 return resource->GetDevice(device); 148 } 149 GetPrivateData(const GUID & guid,void * data,unsigned long * size)150 long Direct3DVolume9::GetPrivateData(const GUID &guid, void *data, unsigned long *size) 151 { 152 CriticalSection cs(device); 153 154 TRACE(""); 155 156 return resource->GetPrivateData(guid, data, size); 157 } 158 LockBox(D3DLOCKED_BOX * lockedVolume,const D3DBOX * box,unsigned long flags)159 long Direct3DVolume9::LockBox(D3DLOCKED_BOX *lockedVolume, const D3DBOX *box, unsigned long flags) 160 { 161 CriticalSection cs(device); 162 163 TRACE(""); 164 165 if(!lockedVolume) 166 { 167 return INVALIDCALL(); 168 } 169 170 lockedVolume->RowPitch = 0; 171 lockedVolume->SlicePitch = 0; 172 lockedVolume->pBits = 0; 173 174 if(!lockable) 175 { 176 return INVALIDCALL(); 177 } 178 179 lockedVolume->RowPitch = getExternalPitchB(); 180 lockedVolume->SlicePitch = getExternalSliceB(); 181 182 sw::Lock lock = sw::LOCK_READWRITE; 183 184 if(flags & D3DLOCK_DISCARD) 185 { 186 lock = sw::LOCK_DISCARD; 187 } 188 189 if(flags & D3DLOCK_READONLY) 190 { 191 lock = sw::LOCK_READONLY; 192 } 193 194 if(box) 195 { 196 lockedVolume->pBits = lockExternal(box->Left, box->Top, box->Front, lock, sw::PUBLIC); 197 } 198 else 199 { 200 lockedVolume->pBits = lockExternal(0, 0, 0, lock, sw::PUBLIC); 201 } 202 203 return D3D_OK; 204 } 205 SetPrivateData(const GUID & guid,const void * data,unsigned long size,unsigned long flags)206 long Direct3DVolume9::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) 207 { 208 CriticalSection cs(device); 209 210 TRACE(""); 211 212 return resource->SetPrivateData(guid, data, size, flags); 213 } 214 UnlockBox()215 long Direct3DVolume9::UnlockBox() 216 { 217 CriticalSection cs(device); 218 219 TRACE(""); 220 221 unlockExternal(); 222 223 return D3D_OK; 224 } 225 translateFormat(D3DFORMAT format)226 sw::Format Direct3DVolume9::translateFormat(D3DFORMAT format) 227 { 228 return Direct3DSurface9::translateFormat(format); 229 } 230 memoryUsage(int width,int height,int depth,D3DFORMAT format)231 unsigned int Direct3DVolume9::memoryUsage(int width, int height, int depth, D3DFORMAT format) 232 { 233 return Surface::size(width, height, depth, 0, 1, translateFormat(format)); 234 } 235 } 236