/external/swiftshader/src/Pipeline/ |
D | SamplerCore.cpp | 140 c.x = MulHigh(As<UShort4>(c.x), UShort4(0x10000000 / 0xF800)); in sampleTexture() 141 c.y = MulHigh(As<UShort4>(c.y), UShort4(0x10000000 / 0xFC00)); in sampleTexture() 142 c.z = MulHigh(As<UShort4>(c.z), UShort4(0x10000000 / 0xF800)); in sampleTexture() 493 …if(hasUnsignedTextureComponent(0)) cc.x = MulHigh(As<UShort4>(cc.x), utri); else cc.x = MulHigh(cc… in sampleFilter() 494 …if(hasUnsignedTextureComponent(1)) cc.y = MulHigh(As<UShort4>(cc.y), utri); else cc.y = MulHigh(cc… in sampleFilter() 495 …if(hasUnsignedTextureComponent(2)) cc.z = MulHigh(As<UShort4>(cc.z), utri); else cc.z = MulHigh(cc… in sampleFilter() 496 …if(hasUnsignedTextureComponent(3)) cc.w = MulHigh(As<UShort4>(cc.w), utri); else cc.w = MulHigh(cc… in sampleFilter() 501 …if(hasUnsignedTextureComponent(0)) c.x = MulHigh(As<UShort4>(c.x), utri); else c.x = MulHigh(c.x, … in sampleFilter() 502 …if(hasUnsignedTextureComponent(1)) c.y = MulHigh(As<UShort4>(c.y), utri); else c.y = MulHigh(c.y, … in sampleFilter() 503 …if(hasUnsignedTextureComponent(2)) c.z = MulHigh(As<UShort4>(c.z), utri); else c.z = MulHigh(c.z, … in sampleFilter() [all …]
|
D | PixelRoutine.cpp | 1055 current.x = MulHigh(As<UShort4>(current.x), As<UShort4>(sourceFactor.x)); in alphaBlend() 1056 current.y = MulHigh(As<UShort4>(current.y), As<UShort4>(sourceFactor.y)); in alphaBlend() 1057 current.z = MulHigh(As<UShort4>(current.z), As<UShort4>(sourceFactor.z)); in alphaBlend() 1062 pixel.x = MulHigh(As<UShort4>(pixel.x), As<UShort4>(destFactor.x)); in alphaBlend() 1063 pixel.y = MulHigh(As<UShort4>(pixel.y), As<UShort4>(destFactor.y)); in alphaBlend() 1064 pixel.z = MulHigh(As<UShort4>(pixel.z), As<UShort4>(destFactor.z)); in alphaBlend() 1116 current.w = MulHigh(As<UShort4>(current.w), As<UShort4>(sourceFactor.w)); in alphaBlend() 1121 pixel.w = MulHigh(As<UShort4>(pixel.w), As<UShort4>(destFactor.w)); in alphaBlend()
|
/external/swiftshader/src/Shader/ |
D | PixelPipeline.cpp | 423 current.x = MulHigh(current.x, texture.x) << 4; in blendTexture() 424 current.y = MulHigh(current.y, texture.y) << 4; in blendTexture() 425 current.z = MulHigh(current.z, texture.z) << 4; in blendTexture() 430 current.w = MulHigh(current.w, texture.w) << 4; in blendTexture() 436 texture.x = MulHigh(texture.x, L) << 4; in blendTexture() 437 texture.y = MulHigh(texture.y, L) << 4; in blendTexture() 438 texture.z = MulHigh(texture.z, L) << 4; in blendTexture() 602 res.x = MulHigh(arg1->x, arg2->x) << 4; in blendTexture() 603 res.y = MulHigh(arg1->y, arg2->y) << 4; in blendTexture() 604 res.z = MulHigh(arg1->z, arg2->z) << 4; in blendTexture() [all …]
|
D | SamplerCore.cpp | 140 c.x = MulHigh(As<UShort4>(c.x), UShort4(0x10000000 / 0xF800)); in sampleTexture() 141 c.y = MulHigh(As<UShort4>(c.y), UShort4(0x10000000 / 0xFC00)); in sampleTexture() 142 c.z = MulHigh(As<UShort4>(c.z), UShort4(0x10000000 / 0xF800)); in sampleTexture() 584 …if(hasUnsignedTextureComponent(0)) cc.x = MulHigh(As<UShort4>(cc.x), utri); else cc.x = MulHigh(cc… in sampleFilter() 585 …if(hasUnsignedTextureComponent(1)) cc.y = MulHigh(As<UShort4>(cc.y), utri); else cc.y = MulHigh(cc… in sampleFilter() 586 …if(hasUnsignedTextureComponent(2)) cc.z = MulHigh(As<UShort4>(cc.z), utri); else cc.z = MulHigh(cc… in sampleFilter() 587 …if(hasUnsignedTextureComponent(3)) cc.w = MulHigh(As<UShort4>(cc.w), utri); else cc.w = MulHigh(cc… in sampleFilter() 592 …if(hasUnsignedTextureComponent(0)) c.x = MulHigh(As<UShort4>(c.x), utri); else c.x = MulHigh(c.x, … in sampleFilter() 593 …if(hasUnsignedTextureComponent(1)) c.y = MulHigh(As<UShort4>(c.y), utri); else c.y = MulHigh(c.y, … in sampleFilter() 594 …if(hasUnsignedTextureComponent(2)) c.z = MulHigh(As<UShort4>(c.z), utri); else c.z = MulHigh(c.z, … in sampleFilter() [all …]
|
D | PixelRoutine.cpp | 1190 current.x = MulHigh(As<UShort4>(current.x), As<UShort4>(sourceFactor.x)); in alphaBlend() 1191 current.y = MulHigh(As<UShort4>(current.y), As<UShort4>(sourceFactor.y)); in alphaBlend() 1192 current.z = MulHigh(As<UShort4>(current.z), As<UShort4>(sourceFactor.z)); in alphaBlend() 1197 pixel.x = MulHigh(As<UShort4>(pixel.x), As<UShort4>(destFactor.x)); in alphaBlend() 1198 pixel.y = MulHigh(As<UShort4>(pixel.y), As<UShort4>(destFactor.y)); in alphaBlend() 1199 pixel.z = MulHigh(As<UShort4>(pixel.z), As<UShort4>(destFactor.z)); in alphaBlend() 1251 current.w = MulHigh(As<UShort4>(current.w), As<UShort4>(sourceFactor.w)); in alphaBlend() 1256 pixel.w = MulHigh(As<UShort4>(pixel.w), As<UShort4>(destFactor.w)); in alphaBlend()
|
/external/swiftshader/src/Reactor/ |
D | ReactorUnitTests.cpp | 917 TEST(ReactorUnitTests, MulHigh) in TEST() argument 927 MulHigh(Short4(0x1aa, 0x2dd, 0x3ee, 0xF422), in TEST() 930 MulHigh(UShort4(0x1aa, 0x2dd, 0x3ee, 0xF422), in TEST()
|
D | Reactor.hpp | 799 RValue<Short4> MulHigh(RValue<Short4> x, RValue<Short4> y); 869 RValue<UShort4> MulHigh(RValue<UShort4> x, RValue<UShort4> y); 926 RValue<Short8> MulHigh(RValue<Short8> x, RValue<Short8> y); 985 RValue<UShort8> MulHigh(RValue<UShort8> x, RValue<UShort8> y);
|
D | SubzeroReactor.cpp | 3599 RValue<Short4> MulHigh(RValue<Short4> x, RValue<Short4> y) in MulHigh() function 4064 RValue<UShort4> MulHigh(RValue<UShort4> x, RValue<UShort4> y) in MulHigh() function 4206 RValue<Short8> MulHigh(RValue<Short8> x, RValue<Short8> y) in MulHigh() function 4354 RValue<UShort8> MulHigh(RValue<UShort8> x, RValue<UShort8> y) in MulHigh() function
|
D | LLVMReactor.cpp | 3536 RValue<Short4> MulHigh(RValue<Short4> x, RValue<Short4> y) in MulHigh() function 3852 RValue<UShort4> MulHigh(RValue<UShort4> x, RValue<UShort4> y) in MulHigh() function 3949 RValue<Short8> MulHigh(RValue<Short8> x, RValue<Short8> y) in MulHigh() function 4089 RValue<UShort8> MulHigh(RValue<UShort8> x, RValue<UShort8> y) in MulHigh() function
|