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Searched refs:NumOffsets (Results 1 – 22 of 22) sorted by relevance

/external/virglrenderer/src/gallium/auxiliary/tgsi/
Dtgsi_build.c724 instruction_texture.NumOffsets = 0; in tgsi_default_instruction_texture()
740 instruction_texture.NumOffsets = num_offsets; in tgsi_build_instruction_texture()
1089 full_inst->Texture.NumOffsets, in tgsi_build_full_instruction()
1093 for (i = 0; i < full_inst->Texture.NumOffsets; i++) { in tgsi_build_full_instruction()
Dtgsi_parse.c193 for( i = 0; i < inst->Texture.NumOffsets; i++ ) { in tgsi_parse_token()
Dtgsi_dump.c600 for (i = 0; i < inst->Texture.NumOffsets; i++) { in iter_instruction()
Dtgsi_text.c1133 inst.Texture.NumOffsets = i; in parse_instruction()
Dtgsi_ureg.c1013 out[0].insn_texture.NumOffsets = num_offsets; in ureg_emit_texture()
/external/mesa3d/src/gallium/auxiliary/tgsi/
Dtgsi_build.c736 instruction_texture.NumOffsets = 0; in tgsi_default_instruction_texture()
755 instruction_texture.NumOffsets = num_offsets; in tgsi_build_instruction_texture()
1111 full_inst->Texture.NumOffsets, in tgsi_build_full_instruction()
1118 for (i = 0; i < full_inst->Texture.NumOffsets; i++) { in tgsi_build_full_instruction()
Dtgsi_parse.c191 for (i = 0; i < inst->Texture.NumOffsets; i++) { in tgsi_parse_token()
Dtgsi_dump.c641 for (i = 0; i < inst->Texture.NumOffsets; i++) { in iter_instruction()
Dtgsi_scan.c487 for (i = 0; i < fullinst->Texture.NumOffsets; i++) { in scan_instruction()
Dtgsi_text.c1150 inst.Texture.NumOffsets = i; in parse_instruction()
Dtgsi_ureg.c1340 out[0].insn_texture.NumOffsets = num_offsets; in ureg_emit_texture()
Dtgsi_exec.c2155 if (inst->Texture.NumOffsets == 1) { in fetch_texel_offsets()
2169 assert(inst->Texture.NumOffsets == 0); in fetch_texel_offsets()
/external/virglrenderer/src/gallium/include/pipe/
Dp_shader_tokens.h656 unsigned NumOffsets : 4; member
/external/mesa3d/src/gallium/include/pipe/
Dp_shader_tokens.h696 unsigned NumOffsets : 4; member
/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_shader_tgsi_mem.c1276 bool has_offset = inst->Texture.NumOffsets > 0; in tex_fetch_args()
1316 assert(inst->Texture.NumOffsets == 1); in tex_fetch_args()
1583 if (inst->Texture.NumOffsets) { in tex_fetch_args()
1587 assert(inst->Texture.NumOffsets == 1); in tex_fetch_args()
1837 args.offset = inst->Texture.NumOffsets > 0; in build_tex_intrinsic()
/external/virglrenderer/src/
Dvrend_shader.c1911 else if (inst->Texture.NumOffsets == 1) in get_tex_inst_ext()
1917 if (inst->Texture.NumOffsets == 1) in get_tex_inst_ext()
1922 if (inst->Texture.NumOffsets == 1) in get_tex_inst_ext()
1927 if (inst->Texture.NumOffsets == 4) in get_tex_inst_ext()
1929 else if (inst->Texture.NumOffsets == 1) in get_tex_inst_ext()
1934 if (inst->Texture.NumOffsets == 1) in get_tex_inst_ext()
2209 … if (inst->Texture.NumOffsets > 1 || is_shad || (ctx->shader_req_bits & SHADER_REQ_SAMPLER_RECT)) in translate_tex()
2211 if (inst->Texture.NumOffsets == 1) { in translate_tex()
2224 if (inst->Texture.NumOffsets == 0) { in translate_tex()
2231 } else if (inst->Texture.NumOffsets) { in translate_tex()
[all …]
/external/mesa3d/src/gallium/auxiliary/nir/
Dtgsi_to_nir.c1272 num_srcs += tgsi_inst->Texture.NumOffsets; in ttn_tex()
1394 for (i = 0; i < tgsi_inst->Texture.NumOffsets; i++) { in ttn_tex()
/external/mesa3d/src/gallium/drivers/freedreno/a2xx/
Dfd2_compiler.c794 assert(inst->Texture.NumOffsets <= 1); // TODO what to do in other cases? in translate_tex()
/external/mesa3d/src/gallium/auxiliary/gallivm/
Dlp_bld_tgsi_soa.c2205 if (inst->Texture.NumOffsets == 1) { in emit_tex()
2373 if (inst->Texture.NumOffsets == 1) { in emit_sample()
2497 if (inst->Texture.NumOffsets == 1) { in emit_fetch_texels()
/external/mesa3d/src/gallium/drivers/r600/
Dr600_shader.c7019 bool txf_add_offsets = inst->Texture.NumOffsets && in tgsi_tex()
7432 if (inst->Texture.NumOffsets) { in tgsi_tex()
7433 assert(inst->Texture.NumOffsets == 1); in tgsi_tex()
/external/mesa3d/src/gallium/drivers/nouveau/codegen/
Dnv50_ir_from_tgsi.cpp212 unsigned int getNumTexOffsets() const { return insn->Texture.NumOffsets; } in getNumTexOffsets()
/external/mesa3d/src/gallium/drivers/svga/
Dsvga_tgsi_vgpu10.c4705 if (inst->Texture.NumOffsets == 1) { in get_texel_offsets()