Searched refs:ShaderStructCase (Results 1 – 4 of 4) sorted by relevance
/external/deqp/external/openglcts/modules/common/ |
D | glcShaderStructTests.cpp | 51 class ShaderStructCase : public ShaderRenderCase class 54 …ShaderStructCase(Context& context, const char* name, const char* description, bool isVertexCase, b… 57 ~ShaderStructCase(void); 65 ShaderStructCase(const ShaderStructCase&); 66 ShaderStructCase& operator=(const ShaderStructCase&); 74 ShaderStructCase::ShaderStructCase(Context& context, const char* name, const char* description, boo… in ShaderStructCase() function in deqp::ShaderStructCase 87 ShaderStructCase::~ShaderStructCase(void) in ~ShaderStructCase() 91 void ShaderStructCase::init(void) in init() 110 void ShaderStructCase::deinit(void) in deinit() 119 void ShaderStructCase::setupUniforms(deUint32 programID, const tcu::Vec4& constCoords) in setupUniforms() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStructTests.cpp | 56 class ShaderStructCase : public ShaderRenderCase class 59 …ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase,… 60 ~ShaderStructCase (void); 68 ShaderStructCase (const ShaderStructCase&); 69 ShaderStructCase& operator= (const ShaderStructCase&); 77 ShaderStructCase::ShaderStructCase (Context& context, const char* name, const char* description, bo… in ShaderStructCase() function in deqp::gles3::Functional::ShaderStructCase 87 ShaderStructCase::~ShaderStructCase (void) in ~ShaderStructCase() 92 void ShaderStructCase::init (void) in init() 104 void ShaderStructCase::deinit (void) in deinit() 111 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStructTests.cpp | 64 class ShaderStructCase : public ShaderRenderCase class 67 …ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase,… 68 ~ShaderStructCase (void); 76 ShaderStructCase (const ShaderStructCase&); 77 ShaderStructCase& operator= (const ShaderStructCase&); 85 ShaderStructCase::ShaderStructCase (Context& context, const char* name, const char* description, bo… in ShaderStructCase() function in deqp::gles2::Functional::ShaderStructCase 95 ShaderStructCase::~ShaderStructCase (void) in ~ShaderStructCase() 100 void ShaderStructCase::init (void) in init() 142 void ShaderStructCase::deinit (void) in deinit() 149 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() [all …]
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderStructTests.cpp | 38 class ShaderStructCase : public ShaderRenderCase class 41 ShaderStructCase (tcu::TestContext& testCtx, 49 ~ShaderStructCase (void); 52 ShaderStructCase (const ShaderStructCase&); 53 ShaderStructCase& operator= (const ShaderStructCase&); 56 ShaderStructCase::ShaderStructCase (tcu::TestContext& testCtx, in ShaderStructCase() function in vkt::sr::__anoncc7e70120111::ShaderStructCase 70 ShaderStructCase::~ShaderStructCase (void) in ~ShaderStructCase() 74 static de::MovePtr<ShaderStructCase> createStructCase (tcu::TestContext& testCtx, const std::string… in createStructCase() 128 …return de::MovePtr<ShaderStructCase>(new ShaderStructCase(testCtx, name, description, isVertexCase… in createStructCase()
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