Searched refs:ShouldSplit (Results 1 – 2 of 2) sorted by relevance
580 bool ShouldSplit = isLiveOutPastPHIs(Reg, PreMBB); in SplitPHIEdges() local581 if (!ShouldSplit && !NoPhiElimLiveOutEarlyExit) in SplitPHIEdges()583 if (ShouldSplit) { in SplitPHIEdges()597 ShouldSplit = ShouldSplit && !isLiveIn(Reg, &MBB); in SplitPHIEdges()600 if (!ShouldSplit && CurLoop != PreLoop) { in SplitPHIEdges()610 ShouldSplit = PreLoop && !PreLoop->contains(CurLoop); in SplitPHIEdges()612 if (!ShouldSplit && !SplitAllCriticalEdges) in SplitPHIEdges()
593 bool ShouldSplit = isLiveOutPastPHIs(Reg, PreMBB); in SplitPHIEdges() local594 if (!ShouldSplit && !NoPhiElimLiveOutEarlyExit) in SplitPHIEdges()596 if (ShouldSplit) { in SplitPHIEdges()610 ShouldSplit = ShouldSplit && !isLiveIn(Reg, &MBB); in SplitPHIEdges()613 if (!ShouldSplit && CurLoop != PreLoop) { in SplitPHIEdges()625 ShouldSplit = PreLoop && !PreLoop->contains(CurLoop); in SplitPHIEdges()627 if (!ShouldSplit && !SplitAllCriticalEdges) in SplitPHIEdges()