/external/deqp/modules/glshared/ |
D | glsStateQueryUtil.cpp | 291 StateQueryMemoryWriteGuard<glw::GLboolean> value; in queryState() 308 StateQueryMemoryWriteGuard<glw::GLint> value; in queryState() 323 StateQueryMemoryWriteGuard<glw::GLint64> value; in queryState() 338 StateQueryMemoryWriteGuard<glw::GLfloat> value; in queryState() 363 StateQueryMemoryWriteGuard<glw::GLboolean[4]> value; in queryIndexedState() 389 StateQueryMemoryWriteGuard<glw::GLint[4]> value; in queryIndexedState() 404 StateQueryMemoryWriteGuard<glw::GLint64[4]> value; in queryIndexedState() 433 StateQueryMemoryWriteGuard<glw::GLboolean> value; in queryIndexedState() 450 StateQueryMemoryWriteGuard<glw::GLint> value; in queryIndexedState() 465 StateQueryMemoryWriteGuard<glw::GLint64> value; in queryIndexedState() [all …]
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D | glsStateQueryUtil.hpp | 81 class StateQueryMemoryWriteGuard class 84 StateQueryMemoryWriteGuard (void); 110 StateQueryMemoryWriteGuard<T>::StateQueryMemoryWriteGuard (void) in StateQueryMemoryWriteGuard() function in deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard 112 DE_STATIC_ASSERT(sizeof(T) * 3 == sizeof(StateQueryMemoryWriteGuard<T>)); // tightly packed in StateQueryMemoryWriteGuard() 123 StateQueryMemoryWriteGuard<T>::operator T& (void) in operator T&() 129 T* StateQueryMemoryWriteGuard<T>::operator & (void) in operator &() 135 bool StateQueryMemoryWriteGuard<T>::isUndefined () const in isUndefined() 144 bool StateQueryMemoryWriteGuard<T>::isMemoryContaminated () const in isMemoryContaminated() 150 bool StateQueryMemoryWriteGuard<T>::isPreguardContaminated (void) const in isPreguardContaminated() 159 bool StateQueryMemoryWriteGuard<T>::isPostguardContaminated (void) const in isPostguardContaminated() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fFloatStateQueryTests.cpp | 38 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard; 129 StateQueryMemoryWriteGuard<GLboolean> state; in verifyFloat() 164 StateQueryMemoryWriteGuard<GLboolean[2]> boolVector2; in verifyFloat2Expanded() 195 StateQueryMemoryWriteGuard<GLboolean[4]> boolVector4; in verifyFloat4Color() 221 StateQueryMemoryWriteGuard<GLboolean[2]> range; in verifyFloatRange() 274 StateQueryMemoryWriteGuard<GLint> state; in verifyFloat() 298 StateQueryMemoryWriteGuard<GLint> state; in verifyFloatExpanded() 331 StateQueryMemoryWriteGuard<GLint[2]> floatVector2; in verifyFloat2Expanded() 373 StateQueryMemoryWriteGuard<GLint[4]> floatVector4; in verifyFloat4Color() 411 StateQueryMemoryWriteGuard<GLint[2]> range; in verifyFloatRange() [all …]
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D | es2fBooleanStateQueryTests.cpp | 32 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard; 144 StateQueryMemoryWriteGuard<GLboolean> state; in verifyBoolean() 164 StateQueryMemoryWriteGuard<GLboolean[4]> boolVector4; in verifyBoolean4() 198 StateQueryMemoryWriteGuard<GLboolean> state; in verifyBooleanAnything() 225 StateQueryMemoryWriteGuard<GLint> state; in verifyBoolean() 245 StateQueryMemoryWriteGuard<GLint[4]> boolVector4; in verifyBoolean4() 279 StateQueryMemoryWriteGuard<GLint> state; in verifyBooleanAnything() 305 StateQueryMemoryWriteGuard<GLfloat> state; in verifyBoolean() 325 StateQueryMemoryWriteGuard<GLfloat[4]> boolVector4; in verifyBoolean4() 359 StateQueryMemoryWriteGuard<GLfloat> state; in verifyBooleanAnything()
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D | es2fShaderStateQueryTests.cpp | 36 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard; 101 StateQueryMemoryWriteGuard<GLint> state; in verifyShaderParam() 110 StateQueryMemoryWriteGuard<GLint> state; in verifyProgramParam() 122 StateQueryMemoryWriteGuard<GLfloat[4]> attribValue; in verifyCurrentVertexAttribf() 142 StateQueryMemoryWriteGuard<GLint[4]> attribValue; in verifyCurrentVertexAttribConversion() 191 StateQueryMemoryWriteGuard<GLint> state; in verifyVertexAttrib() 202 StateQueryMemoryWriteGuard<GLfloat[1]> state; in verifyUniformValue1f() 227 StateQueryMemoryWriteGuard<GLfloat[2]> state; in verifyUniformValue2f() 255 StateQueryMemoryWriteGuard<GLfloat[3]> state; in verifyUniformValue3f() 286 StateQueryMemoryWriteGuard<GLfloat[4]> state; in verifyUniformValue4f() [all …]
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D | es2fRboStateQueryTests.cpp | 34 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard; 68 StateQueryMemoryWriteGuard<GLint> state; in checkRenderbufferComponentSize() 97 StateQueryMemoryWriteGuard<GLint> state; in checkRenderbufferParam() 259 StateQueryMemoryWriteGuard<GLint> state; in test()
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D | es2fTextureStateQueryTests.cpp | 35 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard; 96 StateQueryMemoryWriteGuard<GLint> state; in verifyInteger() 118 StateQueryMemoryWriteGuard<GLint> state; in verifyFloat() 155 StateQueryMemoryWriteGuard<GLfloat> state; in verifyInteger() 174 StateQueryMemoryWriteGuard<GLfloat> state; in verifyFloat()
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D | es2fIntegerStateQueryTests.cpp | 40 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard; 125 StateQueryMemoryWriteGuard<GLboolean> state; in verifyInteger() 150 StateQueryMemoryWriteGuard<GLboolean[4]> boolVector4; in verifyInteger4Mask() 184 StateQueryMemoryWriteGuard<GLboolean> state; in verifyIntegerGreaterOrEqual() 214 StateQueryMemoryWriteGuard<GLboolean> state; in verifyUnsignedIntegerGreaterOrEqual() 244 StateQueryMemoryWriteGuard<GLboolean[2]> boolVector; in verifyIntegerGreaterOrEqual2() 284 StateQueryMemoryWriteGuard<GLboolean> state; in verifyIntegerAnyOf() 309 StateQueryMemoryWriteGuard<GLboolean> state; in verifyStencilMaskInitial() 348 StateQueryMemoryWriteGuard<GLint> state; in verifyInteger() 371 StateQueryMemoryWriteGuard<GLint[4]> intVector4; in verifyInteger4Mask() [all …]
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D | es2fFboStateQueryTests.cpp | 34 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard; 60 StateQueryMemoryWriteGuard<GLint> state; in checkAttachmentParam()
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D | es2fBufferObjectQueryTests.cpp | 36 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard; 118 StateQueryMemoryWriteGuard<GLint> state; in verifyInteger()
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/external/deqp/modules/gles3/functional/ |
D | es3fFloatStateQueryTests.cpp | 38 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard; 131 StateQueryMemoryWriteGuard<GLboolean> state; in verifyFloat() 160 StateQueryMemoryWriteGuard<GLboolean[2]> boolVector2; in verifyFloat2Expanded() 189 StateQueryMemoryWriteGuard<GLboolean[4]> boolVector4; in verifyFloat4Color() 223 StateQueryMemoryWriteGuard<GLboolean[2]> range; in verifyFloatRange() 255 StateQueryMemoryWriteGuard<GLboolean> state; in verifyFloatGreaterOrEqual() 307 StateQueryMemoryWriteGuard<GLint> state; in verifyFloat() 328 StateQueryMemoryWriteGuard<GLint> state; in verifyFloatExpanded() 353 StateQueryMemoryWriteGuard<GLint[2]> floatVector2; in verifyFloat2Expanded() 391 StateQueryMemoryWriteGuard<GLint[4]> floatVector4; in verifyFloat4Color() [all …]
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D | es3fRboStateQueryTests.cpp | 34 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard; 68 StateQueryMemoryWriteGuard<GLint> state; in checkRenderbufferComponentSize() 109 StateQueryMemoryWriteGuard<GLint> state; in checkRenderbufferParam() 118 StateQueryMemoryWriteGuard<GLint> state; in checkRenderbufferParamGreaterOrEqual() 310 StateQueryMemoryWriteGuard<GLint> state; in test() 343 StateQueryMemoryWriteGuard<GLint> max_samples; in test()
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D | es3fInternalFormatQueryTests.cpp | 33 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard; 58 StateQueryMemoryWriteGuard<GLint> sampleCounts; in test() 103 StateQueryMemoryWriteGuard<GLint> maxSamples; in test() 138 StateQueryMemoryWriteGuard<GLint> sampleCounts; in test()
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D | es3fShaderStateQueryTests.cpp | 35 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard; 104 StateQueryMemoryWriteGuard<GLint> state; in verifyShaderParam() 113 StateQueryMemoryWriteGuard<GLint> state; in verifyProgramParam() 121 StateQueryMemoryWriteGuard<GLint> state; in verifyActiveUniformParam() 130 StateQueryMemoryWriteGuard<GLint> state; in verifyActiveUniformBlockParam() 141 StateQueryMemoryWriteGuard<GLfloat[4]> attribValue; in verifyCurrentVertexAttribf() 161 StateQueryMemoryWriteGuard<GLint[4]> attribValue; in verifyCurrentVertexAttribIi() 181 StateQueryMemoryWriteGuard<GLuint[4]> attribValue; in verifyCurrentVertexAttribIui() 201 StateQueryMemoryWriteGuard<GLint[4]> attribValue; in verifyCurrentVertexAttribConversion() 250 StateQueryMemoryWriteGuard<GLint> state; in verifyVertexAttrib() [all …]
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D | es3fIndexedStateQueryTests.cpp | 31 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard; 170 StateQueryMemoryWriteGuard<GLint> boundBuffer; in testTransformFeedback() 232 StateQueryMemoryWriteGuard<GLint64> state; in testTransformFeedback() 409 StateQueryMemoryWriteGuard<GLint> boundBuffer; in testUniformBuffers() 479 StateQueryMemoryWriteGuard<GLint64> state; in testUniformBuffers() 492 StateQueryMemoryWriteGuard<GLint> state; in GetAlignment()
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D | es3fBufferObjectQueryTests.cpp | 36 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard; 120 StateQueryMemoryWriteGuard<GLint> state; in verifyInteger() 139 StateQueryMemoryWriteGuard<GLint> state; in verifyInteger64() 176 StateQueryMemoryWriteGuard<GLint64> state; in verifyInteger() 195 StateQueryMemoryWriteGuard<GLint64> state; in verifyInteger64() 463 StateQueryMemoryWriteGuard<GLvoid*> initialState; in test() 472 StateQueryMemoryWriteGuard<GLvoid*> mapPointerState; in test()
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D | es3fBooleanStateQueryTests.cpp | 32 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard; 135 StateQueryMemoryWriteGuard<GLboolean> state; in verifyBoolean() 155 StateQueryMemoryWriteGuard<GLboolean[4]> boolVector4; in verifyBoolean4() 205 StateQueryMemoryWriteGuard<GLint> state; in verifyBoolean() 225 StateQueryMemoryWriteGuard<GLint[4]> boolVector4; in verifyBoolean4() 274 StateQueryMemoryWriteGuard<GLint64> state; in verifyBoolean() 294 StateQueryMemoryWriteGuard<GLint64[4]> boolVector4; in verifyBoolean4() 343 StateQueryMemoryWriteGuard<GLfloat> state; in verifyBoolean() 363 StateQueryMemoryWriteGuard<GLfloat[4]> boolVector4; in verifyBoolean4()
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D | es3fInteger64StateQueryTests.cpp | 34 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard; 95 StateQueryMemoryWriteGuard<GLboolean> state; in verifyUnsignedInteger64GreaterOrEqual() 139 StateQueryMemoryWriteGuard<GLint> state; in verifyUnsignedInteger64GreaterOrEqual() 175 StateQueryMemoryWriteGuard<GLfloat> state; in verifyUnsignedInteger64GreaterOrEqual()
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D | es3fIntegerStateQueryTests.cpp | 40 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard; 127 StateQueryMemoryWriteGuard<GLboolean> state; in verifyInteger() 152 StateQueryMemoryWriteGuard<GLboolean[4]> boolVector4; in verifyInteger4Mask() 186 StateQueryMemoryWriteGuard<GLboolean> state; in verifyIntegerGreaterOrEqual() 216 StateQueryMemoryWriteGuard<GLboolean> state; in verifyUnsignedIntegerGreaterOrEqual() 246 StateQueryMemoryWriteGuard<GLboolean> state; in verifyIntegerLessOrEqual() 276 StateQueryMemoryWriteGuard<GLboolean[2]> boolVector; in verifyIntegerGreaterOrEqual2() 316 StateQueryMemoryWriteGuard<GLboolean> state; in verifyIntegerAnyOf() 341 StateQueryMemoryWriteGuard<GLboolean> state; in verifyStencilMaskInitial() 381 StateQueryMemoryWriteGuard<GLint> state; in verifyInteger() [all …]
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D | es3fFboStateQueryTests.cpp | 34 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard; 65 StateQueryMemoryWriteGuard<GLint> state; in checkAttachmentComponentSizeAtLeast() 102 StateQueryMemoryWriteGuard<GLint> state; in checkAttachmentComponentSizeExactly() 146 StateQueryMemoryWriteGuard<GLint> state; in checkAttachmentParam() 188 StateQueryMemoryWriteGuard<GLint> state; in test() 621 StateQueryMemoryWriteGuard<GLint> state; in attachmentExists()
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderStateQueryTests.cpp | 410 using gls::StateQueryUtil::StateQueryMemoryWriteGuard; in iterate() 417 StateQueryMemoryWriteGuard<glw::GLint> logLen; in iterate()
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D | es31fProgramPipelineStateQueryTests.cpp | 298 using gls::StateQueryUtil::StateQueryMemoryWriteGuard; in iterate() 353 StateQueryMemoryWriteGuard<glw::GLint> logLen; in iterate()
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D | es31fIntegerStateQueryTests.cpp | 423 StateQueryMemoryWriteGuard<glw::GLint> tiedToValue; in iterate() 469 StateQueryMemoryWriteGuard<glw::GLint> value; in iterate() 534 StateQueryMemoryWriteGuard<glw::GLint> maxUniformBlocks; in iterate() 538 StateQueryMemoryWriteGuard<glw::GLint> maxUniformBlockSize; in iterate() 542 StateQueryMemoryWriteGuard<glw::GLint> maxUniformComponents; in iterate()
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D | es31fAndroidExtensionPackES31ATests.cpp | 94 StateQueryMemoryWriteGuard<glw::GLint> result; in iterate()
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D | es31fProgramStateQueryTests.cpp | 672 using gls::StateQueryUtil::StateQueryMemoryWriteGuard; in iterate() 677 StateQueryMemoryWriteGuard<glw::GLint> logLen; in iterate()
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