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Searched refs:UNI_MAX_LEGAL_UTF32 (Results 1 – 14 of 14) sorted by relevance

/external/google-breakpad/src/common/
Dconvert_UTF.c106 } else if (ch > UNI_MAX_LEGAL_UTF32) { in ConvertUTF32toUTF16()
452 } else if (ch <= UNI_MAX_LEGAL_UTF32) { bytesToWrite = 4; in ConvertUTF32toUTF8()
511 if (ch <= UNI_MAX_LEGAL_UTF32) { in ConvertUTF8toUTF32()
Dconvert_UTF.h119 #define UNI_MAX_LEGAL_UTF32 (UTF32)0x0010FFFF macro
/external/antlr/runtime/C/src/
Dantlr3convertutf.c77 } else if (ch > UNI_MAX_LEGAL_UTF32) { in ConvertUTF32toUTF16()
429 } else if (ch <= UNI_MAX_LEGAL_UTF32) { bytesToWrite = 4; in ConvertUTF32toUTF8()
489 if (ch <= UNI_MAX_LEGAL_UTF32) { in ConvertUTF8toUTF32()
/external/unicode/
DConvertUTF.c86 } else if (ch > UNI_MAX_LEGAL_UTF32) { in ConvertUTF32toUTF16()
446 } else if (ch <= UNI_MAX_LEGAL_UTF32) { bytesToWrite = 4; in ConvertUTF32toUTF8()
506 if (ch <= UNI_MAX_LEGAL_UTF32) { in ConvertUTF8toUTF32()
DConvertUTF.h100 #define UNI_MAX_LEGAL_UTF32 (UTF32)0x0010FFFF macro
Dreadme.txt38 updated to use UNI_MAX_LEGAL_UTF32 in UTF-32 conversions
/external/antlr/runtime/Cpp/include/
Dantlr3convertutf.hpp115 #define UNI_MAX_LEGAL_UTF32 (UTF32)0x0010FFFF macro
/external/llvm/lib/Support/
DConvertUTF.c143 } else if (ch > UNI_MAX_LEGAL_UTF32) { in ConvertUTF32toUTF16()
318 } else if (ch <= UNI_MAX_LEGAL_UTF32) { bytesToWrite = 4; in ConvertUTF32toUTF8()
649 if (ch <= UNI_MAX_LEGAL_UTF32) { in ConvertUTF8toUTF32Impl()
/external/swiftshader/third_party/llvm-7.0/llvm/lib/Support/
DConvertUTF.cpp170 } else if (ch > UNI_MAX_LEGAL_UTF32) { in ConvertUTF32toUTF16()
345 } else if (ch <= UNI_MAX_LEGAL_UTF32) { bytesToWrite = 4; in ConvertUTF32toUTF8()
676 if (ch <= UNI_MAX_LEGAL_UTF32) { in ConvertUTF8toUTF32Impl()
/external/swiftshader/third_party/llvm-subzero/lib/Support/
DConvertUTF.cpp143 } else if (ch > UNI_MAX_LEGAL_UTF32) { in ConvertUTF32toUTF16()
318 } else if (ch <= UNI_MAX_LEGAL_UTF32) { bytesToWrite = 4; in ConvertUTF32toUTF8()
649 if (ch <= UNI_MAX_LEGAL_UTF32) { in ConvertUTF8toUTF32Impl()
/external/antlr/runtime/C/include/
Dantlr3convertutf.h115 #define UNI_MAX_LEGAL_UTF32 (UTF32)0x0010FFFF macro
/external/llvm/include/llvm/Support/
DConvertUTF.h111 #define UNI_MAX_LEGAL_UTF32 (UTF32)0x0010FFFF macro
/external/swiftshader/third_party/llvm-subzero/include/llvm/Support/
DConvertUTF.h119 #define UNI_MAX_LEGAL_UTF32 (UTF32)0x0010FFFF macro
/external/swiftshader/third_party/llvm-7.0/llvm/include/llvm/Support/
DConvertUTF.h120 #define UNI_MAX_LEGAL_UTF32 (UTF32)0x0010FFFF macro