Searched refs:applyUniform (Results 1 – 2 of 2) sorted by relevance
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Program.cpp | 2104 bool Program::applyUniform(Device *device, GLint location, float* data) in applyUniform() function in es2::Program 2135 return applyUniform(device, location, (float*)vector); in applyUniform1bv() 2152 return applyUniform(device, location, (float*)vector); in applyUniform2bv() 2169 return applyUniform(device, location, (float*)vector); in applyUniform3bv() 2186 return applyUniform(device, location, (float*)vector); in applyUniform4bv() 2203 return applyUniform(device, location, (float*)vector); in applyUniform1fv() 2220 return applyUniform(device, location, (float*)vector); in applyUniform2fv() 2237 return applyUniform(device, location, (float*)vector); in applyUniform3fv() 2242 return applyUniform(device, location, (float*)v); in applyUniform4fv() 2257 return applyUniform(device, location, (float*)matrix); in applyUniformMatrix2fv() [all …]
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D | Program.h | 242 bool applyUniform(Device *device, GLint location, float* data);
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