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Searched refs:bitsToFloat (Results 1 – 15 of 15) sorted by relevance

/external/swiftshader/third_party/llvm-7.0/llvm/lib/ExecutionEngine/Interpreter/
DExecution.cpp1604 TempDst.AggregateVal[i].IntVal.bitsToFloat(); in executeBitCastInst()
1612 Dest.FloatVal = TempDst.AggregateVal[0].IntVal.bitsToFloat(); in executeBitCastInst()
1636 Dest.FloatVal = Src.IntVal.bitsToFloat(); in executeBitCastInst()
/external/llvm/lib/ExecutionEngine/Interpreter/
DExecution.cpp1605 TempDst.AggregateVal[i].IntVal.bitsToFloat(); in executeBitCastInst()
1613 Dest.FloatVal = TempDst.AggregateVal[0].IntVal.bitsToFloat(); in executeBitCastInst()
1637 Dest.FloatVal = Src.IntVal.bitsToFloat(); in executeBitCastInst()
/external/llvm/include/llvm/ADT/
DAPInt.h1491 float bitsToFloat() const { in bitsToFloat() function
/external/swiftshader/third_party/LLVM/include/llvm/ADT/
DAPInt.h1310 float bitsToFloat() const { in bitsToFloat() function
/external/swiftshader/third_party/llvm-subzero/include/llvm/ADT/
DAPInt.h1467 float bitsToFloat() const { in bitsToFloat() function
/external/swiftshader/third_party/llvm-7.0/llvm/include/llvm/ADT/
DAPInt.h1716 float bitsToFloat() const { in bitsToFloat() function
/external/swiftshader/third_party/LLVM/lib/ExecutionEngine/
DExecutionEngine.cpp658 GV.FloatVal = GV.IntVal.bitsToFloat(); in getConstantValue()
/external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/AMDGPU/
DAMDGPUISelLowering.cpp1597 DAG.getConstantFP(APInt(32, 0x4f800000).bitsToFloat(), DL, MVT::f32), in LowerUDIVREM64()
1601 DAG.getConstantFP(APInt(32, 0x5f7ffffc).bitsToFloat(), DL, MVT::f32)); in LowerUDIVREM64()
1603 DAG.getConstantFP(APInt(32, 0x2f800000).bitsToFloat(), DL, MVT::f32)); in LowerUDIVREM64()
1606 DAG.getConstantFP(APInt(32, 0xcf800000).bitsToFloat(), DL, MVT::f32), in LowerUDIVREM64()
/external/llvm/lib/ExecutionEngine/
DExecutionEngine.cpp758 GV.FloatVal = GV.IntVal.bitsToFloat(); in getConstantValue()
/external/swiftshader/third_party/llvm-7.0/llvm/lib/ExecutionEngine/
DExecutionEngine.cpp761 GV.FloatVal = GV.IntVal.bitsToFloat(); in getConstantValue()
/external/swiftshader/third_party/LLVM/lib/ExecutionEngine/Interpreter/
DExecution.cpp1075 Dest.FloatVal = Src.IntVal.bitsToFloat(); in executeBitCastInst()
/external/swiftshader/third_party/LLVM/lib/Support/
DAPFloat.cpp2958 return api.bitsToFloat(); in convertToFloat()
/external/llvm/lib/Support/
DAPFloat.cpp3133 return api.bitsToFloat(); in convertToFloat()
/external/swiftshader/third_party/llvm-7.0/llvm/lib/Support/
DAPFloat.cpp3021 return api.bitsToFloat(); in convertToFloat()
/external/swiftshader/third_party/LLVM/lib/CodeGen/SelectionDAG/
DSelectionDAG.cpp2417 return getConstantFP(Val.bitsToFloat(), VT); in getNode()