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Searched refs:compileStatus (Results 1 – 18 of 18) sorted by relevance

/external/skia/platform_tools/android/apps/skar_java/src/main/java/com/google/skar/examples/helloskar/rendering/
DShaderUtil.java47 final int[] compileStatus = new int[1]; in loadGLShader() local
48 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compileStatus, 0); in loadGLShader()
51 if (compileStatus[0] == 0) { in loadGLShader()
/external/skqp/platform_tools/android/apps/skar_java/src/main/java/com/google/skar/examples/helloskar/rendering/
DShaderUtil.java47 final int[] compileStatus = new int[1]; in loadGLShader() local
48 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compileStatus, 0); in loadGLShader()
51 if (compileStatus[0] == 0) { in loadGLShader()
/external/deqp/modules/gles31/functional/
Des31fNegativeShaderApiTests.cpp2337 …der_helper (NegativeTestContext& ctx, const char* const* computeShaderSource, GLint* compileStatus) in compile_compute_shader_helper() argument
2341 *compileStatus = -1; in compile_compute_shader_helper()
2344 ctx.glGetShaderiv(shader, GL_COMPILE_STATUS, compileStatus); in compile_compute_shader_helper()
2350 GLint compileStatus; in compile_compute_shader() local
2359 compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus); in compile_compute_shader()
2360 if (compileStatus != GL_FALSE) in compile_compute_shader()
2370 compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus); in compile_compute_shader()
2371 if (compileStatus != GL_FALSE) in compile_compute_shader()
2382 compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus); in compile_compute_shader()
2383 if (compileStatus != GL_FALSE) in compile_compute_shader()
[all …]
/external/deqp/executor/
DxeTestCaseResult.hpp326 Shader (void) : Item(TYPE_SHADER), shaderType(SHADERTYPE_LAST), compileStatus(false) {} in Shader()
330 bool compileStatus; member in xe::ri::Shader
447 CompileInfo (void) : Item(TYPE_COMPILEINFO), compileStatus(false) {} in CompileInfo()
452 bool compileStatus; member in xe::ri::CompileInfo
DxeTestLogWriter.cpp310 << Writer::Attribute("CompileStatus", getStatusName(shader.compileStatus)); in writeResultItem()
370 << Writer::Attribute("CompileStatus", getStatusName(compileInfo.compileStatus)); in writeResultItem()
DxeTestResultParser.cpp555 shader->compileStatus = toBool(getAttribute("CompileStatus")); in handleElementStart()
596 info->compileStatus = toBool(getAttribute("CompileStatus")); in handleElementStart()
/external/skia/tools/gpu/atlastext/
DGLTestAtlasTextRenderer.cpp153 GrGLint compileStatus; in GLTestAtlasTextRenderer() local
154 callgl(GetShaderiv, vs, GR_GL_COMPILE_STATUS, &compileStatus); in GLTestAtlasTextRenderer()
155 if (compileStatus == GR_GL_FALSE) { in GLTestAtlasTextRenderer()
199 callgl(GetShaderiv, fs, GR_GL_COMPILE_STATUS, &compileStatus); in GLTestAtlasTextRenderer()
200 if (compileStatus == GR_GL_FALSE) { in GLTestAtlasTextRenderer()
/external/skqp/tools/gpu/atlastext/
DGLTestAtlasTextRenderer.cpp153 GrGLint compileStatus; in GLTestAtlasTextRenderer() local
154 callgl(GetShaderiv, vs, GR_GL_COMPILE_STATUS, &compileStatus); in GLTestAtlasTextRenderer()
155 if (compileStatus == GR_GL_FALSE) { in GLTestAtlasTextRenderer()
199 callgl(GetShaderiv, fs, GR_GL_COMPILE_STATUS, &compileStatus); in GLTestAtlasTextRenderer()
200 if (compileStatus == GR_GL_FALSE) { in GLTestAtlasTextRenderer()
/external/deqp/framework/opengl/
DgluShaderProgram.cpp94 int compileStatus = 0; in compile() local
96 m_gl.getShaderiv(m_shader, GL_COMPILE_STATUS, &compileStatus); in compile()
99 m_info.compileOk = compileStatus != GL_FALSE; in compile()
152 int compileStatus = 0; in specialize() local
154 m_gl.getShaderiv(m_shader, GL_COMPILE_STATUS, &compileStatus); in specialize()
157 m_info.compileOk = compileStatus != GL_FALSE; in specialize()
/external/deqp/modules/gles3/functional/
Des3fBooleanStateQueryTests.cpp592 GLint compileStatus; in test() local
593 glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus); in test()
594 checkBooleans(compileStatus, GL_TRUE); in test()
600 glGetShaderiv(shaderFrag, GL_COMPILE_STATUS, &compileStatus); in test()
601 checkBooleans(compileStatus, GL_TRUE); in test()
Des3fIntegerStateQueryTests.cpp1973 GLint compileStatus = -1; in test() local
1980 gl.glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus); in test()
1981 if (compileStatus != GL_TRUE) in test()
1987 GLint compileStatus = -1; in test() local
1994 gl.glGetShaderiv(shaderFrag, GL_COMPILE_STATUS, &compileStatus); in test()
1995 if (compileStatus != GL_TRUE) in test()
2079 GLint compileStatus = -1; in test() local
2086 gl.glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus); in test()
2087 if (compileStatus != GL_TRUE) in test()
2093 GLint compileStatus = -1; in test() local
[all …]
Des3fShaderApiTests.cpp158 int compileStatus = 0; in queryShaderInfo() local
163 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); in queryShaderInfo()
168 info.compileOk = compileStatus != GL_FALSE; in queryShaderInfo()
414 GLint compileStatus = -1; in checkCompileStatus() local
415 glGetShaderiv(shaderObject, GL_COMPILE_STATUS, &compileStatus); in checkCompileStatus()
418 return (compileStatus == GL_TRUE); in checkCompileStatus()
/external/deqp/modules/gles2/functional/
Des2fShaderApiTests.cpp141 int compileStatus = 0; in queryShaderInfo() local
146 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); in queryShaderInfo()
151 info.compileOk = compileStatus != GL_FALSE; in queryShaderInfo()
360 GLint compileStatus = -1; in checkCompileStatus() local
361 glGetShaderiv(shaderObject, GL_COMPILE_STATUS, &compileStatus); in checkCompileStatus()
364 return (compileStatus == GL_TRUE); in checkCompileStatus()
Des2fIntegerStateQueryTests.cpp1645 GLint compileStatus; in test() local
1661 gl.glGetShaderiv(shaderVert, GL_COMPILE_STATUS, &compileStatus); in test()
1662 if (compileStatus != GL_TRUE) in test()
1673 gl.glGetShaderiv(shaderFrag, GL_COMPILE_STATUS, &compileStatus); in test()
1674 if (compileStatus != GL_TRUE) in test()
/external/webrtc/webrtc/api/objc/
DRTCOpenGLVideoRenderer.mm91 GLint compileStatus = GL_FALSE;
92 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus);
93 if (compileStatus == GL_FALSE) {
/external/webrtc/talk/app/webrtc/objc/
DRTCOpenGLVideoRenderer.mm112 GLint compileStatus = GL_FALSE;
113 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus);
114 if (compileStatus == GL_FALSE) {
/external/deqp/modules/glshared/
DglsLifetimeTests.cpp598 GLint compileStatus = 0; in initAttachment() local
599 gl().getShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); in initAttachment()
600 TCU_CHECK_MSG(compileStatus != 0, sourceStr); in initAttachment()
/external/swiftshader/tests/GLESUnitTests/
Dunittests.cpp834 GLint compileStatus = 0; in TEST_F() local
835 glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &compileStatus); in TEST_F()
836 EXPECT_NE(compileStatus, 0); in TEST_F()