Searched refs:convertFixed12 (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/Shader/ |
D | PixelPipeline.hpp | 65 Short4 convertFixed12(RValue<Float4> cf); 66 void convertFixed12(Vector4s &cs, Vector4f &cf);
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D | PixelPipeline.cpp | 25 …if(state.color[0].component & 0x1) diffuse.x = convertFixed12(v[0].x); else diffuse.x = Short4(0x1… in setBuiltins() 26 …if(state.color[0].component & 0x2) diffuse.y = convertFixed12(v[0].y); else diffuse.y = Short4(0x1… in setBuiltins() 27 …if(state.color[0].component & 0x4) diffuse.z = convertFixed12(v[0].z); else diffuse.z = Short4(0x1… in setBuiltins() 28 …if(state.color[0].component & 0x8) diffuse.w = convertFixed12(v[0].w); else diffuse.w = Short4(0x1… in setBuiltins() 30 …if(state.color[1].component & 0x1) specular.x = convertFixed12(v[1].x); else specular.x = Short4(0… in setBuiltins() 31 …if(state.color[1].component & 0x2) specular.y = convertFixed12(v[1].y); else specular.y = Short4(0… in setBuiltins() 32 …if(state.color[1].component & 0x4) specular.z = convertFixed12(v[1].z); else specular.z = Short4(0… in setBuiltins() 33 …if(state.color[1].component & 0x8) specular.w = convertFixed12(v[1].w); else specular.w = Short4(0… in setBuiltins() 1264 Short4 PixelPipeline::convertFixed12(RValue<Float4> cf) in convertFixed12() function in sw::PixelPipeline 1269 void PixelPipeline::convertFixed12(Vector4s &cs, Vector4f &cf) in convertFixed12() function in sw::PixelPipeline [all …]
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D | SamplerCore.hpp | 90 void convertFixed12(Short4 &ci, Float4 &cf); 91 void convertFixed12(Vector4s &cs, Vector4f &cf);
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D | SamplerCore.cpp | 131 convertFixed12(c, cf); in sampleTexture() 2497 void SamplerCore::convertFixed12(Short4 &cs, Float4 &cf) in convertFixed12() function in sw::SamplerCore 2502 void SamplerCore::convertFixed12(Vector4s &cs, Vector4f &cf) in convertFixed12() function in sw::SamplerCore 2504 convertFixed12(cs.x, cf.x); in convertFixed12() 2505 convertFixed12(cs.y, cf.y); in convertFixed12() 2506 convertFixed12(cs.z, cf.z); in convertFixed12() 2507 convertFixed12(cs.w, cf.w); in convertFixed12()
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/external/swiftshader/src/Pipeline/ |
D | SamplerCore.hpp | 90 void convertFixed12(Short4 &ci, Float4 &cf); 91 void convertFixed12(Vector4s &cs, Vector4f &cf);
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D | SamplerCore.cpp | 131 convertFixed12(c, cf); in sampleTexture() 2355 void SamplerCore::convertFixed12(Short4 &cs, Float4 &cf) in convertFixed12() function in sw::SamplerCore 2360 void SamplerCore::convertFixed12(Vector4s &cs, Vector4f &cf) in convertFixed12() function in sw::SamplerCore 2362 convertFixed12(cs.x, cf.x); in convertFixed12() 2363 convertFixed12(cs.y, cf.y); in convertFixed12() 2364 convertFixed12(cs.z, cf.z); in convertFixed12() 2365 convertFixed12(cs.w, cf.w); in convertFixed12()
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