/external/swiftshader/src/Pipeline/ |
D | SamplerCore.hpp | 53 … &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy); 54 …xture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vec… 58 …xture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vec… 75 …lta, Float4 &vDelta, Float4 &u, Float4 &v, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, Sam… 76 …oat &lod, Float4 &u, Float4 &v, Float4 &w, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, Flo… 77 …oat &lod, Float4 &u, Float4 &v, Float4 &w, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, Sam…
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D | VertexProgram.hpp | 115 void TEXGRAD(Vector4f &dst, Vector4f &src, const Src&, Vector4f &dsx, Vector4f &dsy); 116 …void TEXGRADOFFSET(Vector4f &dst, Vector4f &src, const Src&, Vector4f &dsx, Vector4f &dsy, Vector4… 119 …Vector4f sampleTexture(const Src &s, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Vector4f &dsy, Ve… 120 …Vector4f sampleTexture(int sampler, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Vector4f &dsy, Vec…
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D | PixelProgram.hpp | 85 …Vector4f sampleTexture(const Src &sampler, Vector4f &uvwq, Float4 &bias, Vector4f &dsx, Vector4f &… 86 …Vector4f sampleTexture(int samplerIndex, Vector4f &uvwq, Float4 &bias, Vector4f &dsx, Vector4f &ds… 120 void TEXGRAD(Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &dsx, Vector4f &dsy); 121 …void TEXGRADOFFSET(Vector4f &dst, Vector4f &src, const Src &, Vector4f &dsx, Vector4f &dsy, Vector…
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D | SamplerCore.cpp | 59 …> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy) in sampleTexture() argument 61 return sampleTexture(texture, u, v, w, q, q, dsx, dsy, (dsx), Implicit, true); in sampleTexture() 64 …xture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vec… in sampleTexture() argument 109 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function); in sampleTexture() 115 computeLodCube(texture, lod, u, v, w, bias.x, dsx, dsy, M, function); in sampleTexture() 120 computeLod3D(texture, lod, uuuu, vvvv, wwww, bias.x, dsx, dsy, function); in sampleTexture() 230 …xture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vec… in sampleTexture() argument 273 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function); in sampleTexture() 279 computeLodCube(texture, lod, u, v, w, bias.x, dsx, dsy, M, function); in sampleTexture() 284 computeLod3D(texture, lod, uuuu, vvvv, wwww, bias.x, dsx, dsy, function); in sampleTexture() [all …]
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D | VertexProgram.cpp | 1515 …void VertexProgram::TEXGRAD(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &dsx, Vector4… in TEXGRAD() argument 1517 dst = sampleTexture(src1, src0, (src0.x), dsx, dsy, src0, Grad); in TEXGRAD() 1520 …void VertexProgram::TEXGRADOFFSET(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &dsx, V… in TEXGRADOFFSET() argument 1522 dst = sampleTexture(src1, src0, (src0.x), dsx, dsy, offset, {Grad, Offset}); in TEXGRADOFFSET() 1534 …Vector4f VertexProgram::sampleTexture(const Src &s, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Ve… in sampleTexture() argument 1540 tmp = sampleTexture(s.index, uvwq, lod, dsx, dsy, offset, function); in sampleTexture() 1552 tmp = sampleTexture(i, uvwq, lod, dsx, dsy, offset, function); in sampleTexture() 1568 …Vector4f VertexProgram::sampleTexture(int sampler, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Vec… in sampleTexture() argument 1571 …pler[sampler]).sampleTexture(texture, uvwq.x, uvwq.y, uvwq.z, uvwq.w, lod, dsx, dsy, offset, funct… in sampleTexture()
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D | PixelProgram.cpp | 707 …:sampleTexture(const Src &sampler, Vector4f &uvwq, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vec… in sampleTexture() argument 713 tmp = sampleTexture(sampler.index, uvwq, bias, dsx, dsy, offset, function); in sampleTexture() 725 tmp = sampleTexture(i, uvwq, bias, dsx, dsy, offset, function); in sampleTexture() 741 …Vector4f PixelProgram::sampleTexture(int samplerIndex, Vector4f &uvwq, Float4 &bias, Vector4f &dsx… in sampleTexture() argument 748 …amplerIndex]).sampleTexture(texture, uvwq.x, uvwq.y, uvwq.z, uvwq.w, bias, dsx, dsy, offset, funct… in sampleTexture() 1240 …void PixelProgram::TEXGRAD(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &dsx, Vector4f… in TEXGRAD() argument 1242 dst = sampleTexture(src1, src0, (src0.x), dsx, dsy, (src0), Grad); in TEXGRAD() 1245 …void PixelProgram::TEXGRADOFFSET(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &dsx, Ve… in TEXGRADOFFSET() argument 1247 dst = sampleTexture(src1, src0, (src0.x), dsx, dsy, offset, {Grad, Offset}); in TEXGRADOFFSET()
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/external/swiftshader/src/Shader/ |
D | SamplerCore.hpp | 53 … &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy); 54 …xture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vec… 58 …xture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vec… 75 …lta, Float4 &vDelta, Float4 &u, Float4 &v, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, Sam… 76 …oat &lod, Float4 &u, Float4 &v, Float4 &w, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, Flo… 77 …oat &lod, Float4 &u, Float4 &v, Float4 &w, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, Sam…
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D | VertexProgram.hpp | 118 void TEXGRAD(Vector4f &dst, Vector4f &src, const Src&, Vector4f &dsx, Vector4f &dsy); 119 …void TEXGRADOFFSET(Vector4f &dst, Vector4f &src, const Src&, Vector4f &dsx, Vector4f &dsy, Vector4… 122 …Vector4f sampleTexture(const Src &s, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Vector4f &dsy, Ve… 123 …Vector4f sampleTexture(int sampler, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Vector4f &dsy, Vec…
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D | PixelProgram.hpp | 85 …Vector4f sampleTexture(const Src &sampler, Vector4f &uvwq, Float4 &bias, Vector4f &dsx, Vector4f &… 86 …Vector4f sampleTexture(int samplerIndex, Vector4f &uvwq, Float4 &bias, Vector4f &dsx, Vector4f &ds… 120 void TEXGRAD(Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &dsx, Vector4f &dsy); 121 …void TEXGRADOFFSET(Vector4f &dst, Vector4f &src, const Src &, Vector4f &dsx, Vector4f &dsy, Vector…
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D | SamplerCore.cpp | 59 …> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy) in sampleTexture() argument 61 return sampleTexture(texture, u, v, w, q, q, dsx, dsy, (dsx), Implicit, true); in sampleTexture() 64 …xture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vec… in sampleTexture() argument 109 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function); in sampleTexture() 115 computeLodCube(texture, lod, u, v, w, bias.x, dsx, dsy, M, function); in sampleTexture() 120 computeLod3D(texture, lod, uuuu, vvvv, wwww, bias.x, dsx, dsy, function); in sampleTexture() 275 …xture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vec… in sampleTexture() argument 318 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function); in sampleTexture() 324 computeLodCube(texture, lod, u, v, w, bias.x, dsx, dsy, M, function); in sampleTexture() 329 computeLod3D(texture, lod, uuuu, vvvv, wwww, bias.x, dsx, dsy, function); in sampleTexture() [all …]
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D | VertexProgram.cpp | 1599 …void VertexProgram::TEXGRAD(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &dsx, Vector4… in TEXGRAD() argument 1601 dst = sampleTexture(src1, src0, (src0.x), dsx, dsy, src0, Grad); in TEXGRAD() 1604 …void VertexProgram::TEXGRADOFFSET(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &dsx, V… in TEXGRADOFFSET() argument 1606 dst = sampleTexture(src1, src0, (src0.x), dsx, dsy, offset, {Grad, Offset}); in TEXGRADOFFSET() 1618 …Vector4f VertexProgram::sampleTexture(const Src &s, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Ve… in sampleTexture() argument 1624 tmp = sampleTexture(s.index, uvwq, lod, dsx, dsy, offset, function); in sampleTexture() 1636 tmp = sampleTexture(i, uvwq, lod, dsx, dsy, offset, function); in sampleTexture() 1652 …Vector4f VertexProgram::sampleTexture(int sampler, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Vec… in sampleTexture() argument 1655 …pler[sampler]).sampleTexture(texture, uvwq.x, uvwq.y, uvwq.z, uvwq.w, lod, dsx, dsy, offset, funct… in sampleTexture()
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D | PixelProgram.cpp | 719 …:sampleTexture(const Src &sampler, Vector4f &uvwq, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vec… in sampleTexture() argument 725 tmp = sampleTexture(sampler.index, uvwq, bias, dsx, dsy, offset, function); in sampleTexture() 737 tmp = sampleTexture(i, uvwq, bias, dsx, dsy, offset, function); in sampleTexture() 753 …Vector4f PixelProgram::sampleTexture(int samplerIndex, Vector4f &uvwq, Float4 &bias, Vector4f &dsx… in sampleTexture() argument 760 …amplerIndex]).sampleTexture(texture, uvwq.x, uvwq.y, uvwq.z, uvwq.w, bias, dsx, dsy, offset, funct… in sampleTexture() 1265 …void PixelProgram::TEXGRAD(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &dsx, Vector4f… in TEXGRAD() argument 1267 dst = sampleTexture(src1, src0, (src0.x), dsx, dsy, (src0), Grad); in TEXGRAD() 1270 …void PixelProgram::TEXGRADOFFSET(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &dsx, Ve… in TEXGRADOFFSET() argument 1272 dst = sampleTexture(src1, src0, (src0.x), dsx, dsy, offset, {Grad, Offset}); in TEXGRADOFFSET()
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D | PixelPipeline.cpp | 1237 Vector4f dsx; in sampleTexture() local 1244 c = SamplerCore(constants, state.sampler[stage]).sampleTexture(texture, u, v, w, q, q, dsx, dsy); in sampleTexture() 1254 …c = SamplerCore(constants, state.sampler[stage]).sampleTexture(texture, u_q, v_q, w_q, q, q, dsx, … in sampleTexture()
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/external/mesa3d/src/gallium/drivers/freedreno/ir3/ |
D | disasm-a3xx.c | 905 OPC(5, OPC_DSX, dsx),
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/external/honggfuzz/examples/apache-httpd/corpus_http2/ |
D | 3d3fb7fca46cf046654b3288e5da3369.000fe6ac.honggfuzz.cov | 1953 B�Y��0c�ޝ4Q˂�'�}4�[�Fx�f7���hM��B�M3�M�dM:�r�d"�!vd�!o���[i:��g����),"dsx%{�>7/{�WR�M����… 2677 B�Y��0c�ޝ4Q˂�'�}4�[�Fx�f7���hM��B�M3�M�dM:�r�d"�!vd�!o���[i:��g����),"dsx%{�>7/{�WR�M����…
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D | 55044c8be4ce1a6abbad09188436d970.000fe6ac.honggfuzz.cov | 1953 B�Y��0c�ޝ4Q˂�'�}4�[�Fx�f7���hM��B�M3�M�dM:�r�d"�!vd�!o���[i:��g����),"dsx%{�>7/{�WR�M����… 2677 B�Y��0c�ޝ4Q˂�'�}4�[�Fx�f7���hM��B�M3�M�dM:�r�d"�!vd�!o���[i:��g����),"dsx%{�>7/{�WR�M����…
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