/external/deqp/framework/opengl/ |
D | gluTexture.hpp | 52 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture() function in glu::Texture1D 81 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture() function in glu::Texture2D 134 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture() function in glu::TextureCube 170 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture() function in glu::Texture2DArray 203 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture() function in glu::Texture1DArray 233 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture() function in glu::Texture3D 266 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture() function in glu::TextureCubeArray 304 deUint32 getGLTexture (void) const { return m_glTexture; } in getGLTexture() function in glu::TextureBuffer
|
/external/deqp/external/openglcts/modules/gl/ |
D | gl4cTextureFilterMinmaxTests.cpp | 208 return m_texture->getGLTexture(); in getTextureGL() 240 gl.generateTextureMipmap(m_texture->getGLTexture()); in generate() 255 return m_texture->getGLTexture(); in getTextureGL() 299 return m_texture->getGLTexture(); in getTextureGL() 331 gl.generateTextureMipmap(m_texture->getGLTexture()); in generate() 346 return m_texture->getGLTexture(); in getTextureGL() 390 return m_texture->getGLTexture(); in getTextureGL() 429 return m_texture->getGLTexture(); in getTextureGL() 576 gl.getTextureParameteriv(texture->getGLTexture(), GL_TEXTURE_REDUCTION_MODE_ARB, ¶ms); in testReductionModeQueriesDefaultValues() 580 gl.getTextureParameterIiv(texture->getGLTexture(), GL_TEXTURE_REDUCTION_MODE_ARB, ¶ms); in testReductionModeQueriesDefaultValues() [all …]
|
/external/deqp/modules/glshared/ |
D | glsRandomShaderCase.cpp | 305 glBindTexture(GL_TEXTURE_2D, m_tex2D->getGLTexture()); in getTex2D() 343 glBindTexture(GL_TEXTURE_CUBE_MAP, m_texCube->getGLTexture()); in getTexCube() 526 glBindTexture(GL_TEXTURE_2D, texture->getGLTexture()); in iterate() 538 glBindTexture(GL_TEXTURE_CUBE_MAP, texture->getGLTexture()); in iterate()
|
D | glsShaderRenderCase.cpp | 512 …case TextureBinding::TYPE_2D: texTarget = GL_TEXTURE_2D; texObj = tex.get2D()->getGLTexture(); … in setupDefaultInputs() 513 …ng::TYPE_CUBE_MAP: texTarget = GL_TEXTURE_CUBE_MAP; texObj = tex.getCube()->getGLTexture(); break; in setupDefaultInputs() 514 …::TYPE_2D_ARRAY: texTarget = GL_TEXTURE_2D_ARRAY; texObj = tex.get2DArray()->getGLTexture(); break; in setupDefaultInputs() 515 …case TextureBinding::TYPE_3D: texTarget = GL_TEXTURE_3D; texObj = tex.get3D()->getGLTexture(); … in setupDefaultInputs()
|
/external/deqp/modules/gles2/functional/ |
D | es2fTextureFormatTests.cpp | 177 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate() 346 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace() 465 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate() 580 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace()
|
D | es2fTextureSizeTests.cpp | 147 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate() 295 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace()
|
D | es2fTextureMipmapTests.cpp | 290 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate() 615 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in iterate() 841 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate() 991 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in iterate()
|
D | es2fTextureWrapTests.cpp | 177 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
|
D | es2fTextureFilteringTests.cpp | 288 gl.bindTexture (GL_TEXTURE_2D, curCase.texture->getGLTexture()); in iterate() 547 gl.bindTexture (GL_TEXTURE_CUBE_MAP, curCase.texture->getGLTexture()); in iterate()
|
/external/deqp/modules/gles3/functional/ |
D | es3fTextureFormatTests.cpp | 214 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate() 402 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace() 564 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_texture->getGLTexture()); in testLayer() 722 gl.bindTexture(GL_TEXTURE_3D, m_texture->getGLTexture()); in testSlice() 865 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate() 1019 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace() 1128 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate() 1243 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace()
|
D | es3fTextureSizeTests.cpp | 148 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate() 296 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in testFace()
|
D | es3fTextureMipmapTests.cpp | 334 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate() 646 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in iterate() 871 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate() 1020 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in iterate() 1278 gl.bindTexture (GL_TEXTURE_3D, m_texture->getGLTexture()); in iterate() 1519 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate() 1827 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in iterate() 2149 gl.bindTexture (GL_TEXTURE_3D, m_texture->getGLTexture()); in iterate()
|
D | es3fTextureShadowTests.cpp | 351 gl.bindTexture (GL_TEXTURE_2D, curCase.texture->getGLTexture()); in iterate() 610 gl.bindTexture (GL_TEXTURE_CUBE_MAP, curCase.texture->getGLTexture()); in iterate() 917 gl.bindTexture (GL_TEXTURE_2D_ARRAY, curCase.texture->getGLTexture()); in iterate()
|
D | es3fTextureSwizzleTests.cpp | 172 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate()
|
D | es3fVertexTextureTests.cpp | 766 glBindTexture(GL_TEXTURE_2D, m_textures[textureNdx]->getGLTexture()); in setupShaderInputs() 1101 glBindTexture(GL_TEXTURE_CUBE_MAP, m_textures[textureNdx]->getGLTexture()); in setupShaderInputs() 1441 glBindTexture(GL_TEXTURE_2D_ARRAY, m_textures[textureNdx]->getGLTexture()); in setupShaderInputs() 1784 glBindTexture(GL_TEXTURE_3D, m_textures[textureNdx]->getGLTexture()); in setupShaderInputs()
|
D | es3fTextureFilteringTests.cpp | 306 gl.bindTexture (GL_TEXTURE_2D, curCase.texture->getGLTexture()); in iterate() 594 gl.bindTexture (GL_TEXTURE_CUBE_MAP, curCase.texture->getGLTexture()); in iterate() 889 gl.bindTexture (GL_TEXTURE_2D_ARRAY, curCase.texture->getGLTexture()); in iterate() 1132 gl.bindTexture (GL_TEXTURE_3D, curCase.texture->getGLTexture()); in iterate()
|
/external/deqp/external/openglcts/modules/common/ |
D | glcShaderRenderCase.cpp | 558 texObj = tex.get2D()->getGLTexture(); in setupDefaultInputs() 562 texObj = tex.getCube()->getGLTexture(); in setupDefaultInputs() 566 texObj = tex.get2DArray()->getGLTexture(); in setupDefaultInputs() 570 texObj = tex.get3D()->getGLTexture(); in setupDefaultInputs()
|
/external/deqp/modules/gles2/accuracy/ |
D | es2aTextureFilteringTests.cpp | 224 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture()); in iterate() 264 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture()); in iterate() 555 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture()); in iterate() 585 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture()); in iterate()
|
D | es2aTextureMipmapTests.cpp | 298 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate() 563 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in iterate()
|
/external/deqp/modules/gles3/accuracy/ |
D | es3aTextureFilteringTests.cpp | 214 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture()); in iterate() 254 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture()); in iterate() 564 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture()); in iterate() 594 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture()); in iterate()
|
D | es3aTextureMipmapTests.cpp | 290 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); in iterate() 551 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); in iterate()
|
/external/deqp/external/openglcts/modules/gles2/ |
D | es2cTexture3DTests.cpp | 245 deUint32 textureName = texture.getGLTexture(); in uploadTexture3D() 640 gl.bindTexture(GL_TEXTURE_3D, curCase.texture->getGLTexture()); in iterate() 651 if (curCase.texture->getGLTexture() == static_cast<deUint32>(resultName)) in iterate() 724 gl.bindTexture(GL_TEXTURE_3D, texture.getGLTexture()); in iterate() 858 gl.bindTexture(GL_TEXTURE_3D, texture.getGLTexture()); in iterate() 965 gl.bindTexture(GL_TEXTURE_3D, texture3D.getGLTexture()); in iterate() 978 …fferTexture3D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_3D, texture3D.getGLTexture(), 0, 1); in iterate() 985 gl.bindTexture(GL_TEXTURE_2D, texture2D.getGLTexture()); in iterate()
|
/external/deqp/modules/gles2/performance/ |
D | es2pTextureCases.cpp | 218 gl.bindTexture(GL_TEXTURE_2D, m_textures[texNdx]->getGLTexture()); in setupRenderState()
|
/external/deqp/modules/gles31/functional/ |
D | es31fTextureFormatTests.cpp | 228 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture->getGLTexture()); in testLayerFace() 378 gl.bindTexture(GL_TEXTURE_BUFFER, m_texture->getGLTexture()); in iterate()
|
/external/deqp/modules/gles3/performance/ |
D | es3pTextureCases.cpp | 245 gl.bindTexture(GL_TEXTURE_2D, m_textures[texNdx]->getGLTexture()); in setupRenderState()
|