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Searched refs:glEnable (Results 1 – 25 of 158) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fFboInvalidateTests.cpp154 glEnable (GL_DEPTH_TEST); in render()
155 glEnable (GL_STENCIL_TEST); in render()
173 glEnable(GL_DEPTH_TEST); in render()
174 glEnable(GL_STENCIL_TEST); in render()
189 glEnable (GL_BLEND); in render()
241 glEnable (GL_DEPTH_TEST); in render()
242 glEnable (GL_STENCIL_TEST); in render()
281 glEnable (GL_DEPTH_TEST); in render()
282 glEnable (GL_STENCIL_TEST); in render()
283 glEnable (GL_BLEND); in render()
[all …]
Des3fFboStencilbufferTests.cpp106 glEnable(GL_DEPTH_TEST); in render()
107 glEnable(GL_STENCIL_TEST); in render()
203 glEnable(GL_DEPTH_TEST); in render()
204 glEnable(GL_STENCIL_TEST); in render()
Des3fOcclusionQueryTests.cpp241 glEnable (GL_DEPTH_TEST); in iterate()
263 glEnable (GL_SCISSOR_TEST); in iterate()
284 glEnable (GL_STENCIL_TEST); in iterate()
306 glEnable (GL_SCISSOR_TEST); in iterate()
334 glEnable (GL_SCISSOR_TEST); in iterate()
344 glEnable (GL_DEPTH_TEST); in iterate()
345 glEnable (GL_STENCIL_TEST); in iterate()
Des3fRandomFragmentOpTests.cpp157 wrapper.glEnable(GL_SCISSOR_TEST); in setGLState()
166 wrapper.glEnable(GL_STENCIL_TEST); in setGLState()
183 wrapper.glEnable(GL_DEPTH_TEST); in setGLState()
192 wrapper.glEnable(GL_BLEND); in setGLState()
201 wrapper.glEnable(GL_DITHER); in setGLState()
Des3fFboMultisampleTests.cpp136 glEnable(GL_DEPTH_TEST); in render()
146 glEnable(GL_STENCIL_TEST); in render()
184 glEnable(GL_DEPTH_TEST); in render()
207 glEnable(GL_STENCIL_TEST); in render()
Des3fFboDepthbufferTests.cpp106 glEnable(GL_DEPTH_TEST); in render()
200 glEnable(GL_DEPTH_TEST); in render()
286 glEnable(GL_DEPTH_TEST); in render()
Des3fRasterizerDiscardTests.cpp284 glEnable (GL_SCISSOR_TEST); in iterate()
291 glEnable (GL_DEPTH_TEST); in iterate()
295 glEnable (GL_STENCIL_TEST); in iterate()
327 glEnable (GL_RASTERIZER_DISCARD); in iterate()
Des3fMultisampleTests.cpp790 GLU_CHECK_CALL(glEnable(GL_BLEND)); in init()
1071 GLU_CHECK_CALL(glEnable(GL_DEPTH_TEST)); in init()
1142 GLU_CHECK_CALL(glEnable(GL_STENCIL_TEST)); in iterate()
1272 GLU_CHECK_CALL(glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE)); in init()
1279 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE)); in init()
1450 GLU_CHECK_CALL(glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE)); in iterate()
1458 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE)); in iterate()
1579 GLU_CHECK_CALL(glEnable(GL_BLEND)); in iterate()
1595 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE)); in iterate()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/04_BasicTnL/OGLES/
DOGLESBasicTnL.cpp98 glEnable(GL_TEXTURE_2D); in InitView()
128 glEnable(GL_LIGHTING); in InitView()
129 glEnable(GL_LIGHT0); in InitView()
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Ddemo.c542 glEnable(GL_BLEND); in drawGroundPlane()
551 glEnable(GL_LIGHTING); in drawGroundPlane()
554 glEnable(GL_DEPTH_TEST); in drawGroundPlane()
596 glEnable(GL_BLEND); in drawFadeQuad()
627 glEnable(GL_LIGHTING); in drawFadeQuad()
630 glEnable(GL_DEPTH_TEST); in drawFadeQuad()
648 glEnable(GL_DEPTH_TEST); in appInit()
657 glEnable(GL_NORMALIZE); in appInit()
659 glEnable(GL_LIGHTING); in appInit()
660 glEnable(GL_LIGHT0); in appInit()
[all …]
Dimportgl.h79 FNDEF(void, glEnable, (GLenum cap));
127 #define glEnable FNPTR(glEnable) macro
Dimportgl.c70 IMPORT_FUNC_GL(glEnable); in importGLInit()
/external/autotest/client/deps/glbench/src/
Dtrianglesetuptest.cc72 glEnable(GL_CULL_FACE); in Run()
90 glEnable(GL_CULL_FACE); in Run()
Dwindowmanagercompositingtest.cc53 glEnable(GL_SCISSOR_TEST); in Run()
87 glEnable(GL_BLEND); in TestFunc()
89 glEnable(GL_DEPTH_TEST); in TestFunc()
Dtestbase.cc199 glEnable(GL_BLEND); in FillRateTestBlendDepth()
206 glEnable(GL_DEPTH_TEST); in FillRateTestBlendDepth()
/external/tensorflow/tensorflow/examples/android/jni/object_tracking/
Dsprite.h79 glEnable(GL_TEXTURE_2D); in Draw()
106 glEnable(GL_TEXTURE_2D); in LoadTexture()
/external/deqp/modules/gles2/functional/
Des2fRandomFragmentOpTests.cpp157 wrapper.glEnable(GL_SCISSOR_TEST); in setGLState()
166 wrapper.glEnable(GL_STENCIL_TEST); in setGLState()
183 wrapper.glEnable(GL_DEPTH_TEST); in setGLState()
192 wrapper.glEnable(GL_BLEND); in setGLState()
201 wrapper.glEnable(GL_DITHER); in setGLState()
Des2fMultisampleTests.cpp627 GLU_CHECK_CALL(glEnable(GL_BLEND)); in init()
909 GLU_CHECK_CALL(glEnable(GL_DEPTH_TEST)); in init()
983 GLU_CHECK_CALL(glEnable(GL_STENCIL_TEST)); in iterate()
1116 GLU_CHECK_CALL(glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE)); in init()
1123 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE)); in init()
1297 GLU_CHECK_CALL(glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE)); in iterate()
1305 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE)); in iterate()
1429 GLU_CHECK_CALL(glEnable(GL_BLEND)); in iterate()
1445 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE)); in iterate()
/external/replicaisland/src/com/replica/replicaisland/
DDrawableBitmap.java73 gl.glEnable(GL10.GL_BLEND); in beginDrawing()
85 gl.glEnable(GL10.GL_TEXTURE_2D); in beginDrawing()
/external/eigen/demos/opengl/
Dquaternion_demo.cpp98 glEnable(GL_NORMALIZE); in draw()
253 glEnable(GL_LIGHTING); in drawScene()
254 glEnable(GL_LIGHT0); in drawScene()
255 glEnable(GL_LIGHT1); in drawScene()
459 glEnable(GL_DEPTH_TEST); in paintGL()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
DOGLES3ColourGrading.cpp600 glEnable(GL_CULL_FACE); in InitView()
601 glEnable(GL_DEPTH_TEST); in InitView()
732 glEnable(GL_CULL_FACE); in RenderScene()
733 glEnable(GL_DEPTH_TEST); in RenderScene()
/external/deqp/modules/gles31/functional/
Des31fNegativeAdvancedBlendEquationTests.cpp194 ctx.glEnable(GL_BLEND); in blend_qualifier_mismatch()
235 ctx.glEnable(GL_BLEND); in attachment_advanced_equation()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTPrint3DAPI.cpp503 glEnable(GL_CULL_FACE); in APIRenderStates()
506 glEnable(GL_BLEND); in APIRenderStates()
523 if (m_pAPI->isDepthTestEnabled) glEnable(GL_DEPTH_TEST); in APIRenderStates()
/external/deqp/framework/egl/
DegluStaticES20Library.inl48 { "glEnable", (deFunctionPtr)glEnable },
/external/deqp/modules/egl/
DteglGLES1RenderUtil.cpp43 glEnable(GL_SCISSOR_TEST); in clear()

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