/external/deqp/modules/gles3/functional/ |
D | es3fFboInvalidateTests.cpp | 154 glEnable (GL_DEPTH_TEST); in render() 155 glEnable (GL_STENCIL_TEST); in render() 173 glEnable(GL_DEPTH_TEST); in render() 174 glEnable(GL_STENCIL_TEST); in render() 189 glEnable (GL_BLEND); in render() 241 glEnable (GL_DEPTH_TEST); in render() 242 glEnable (GL_STENCIL_TEST); in render() 281 glEnable (GL_DEPTH_TEST); in render() 282 glEnable (GL_STENCIL_TEST); in render() 283 glEnable (GL_BLEND); in render() [all …]
|
D | es3fFboStencilbufferTests.cpp | 106 glEnable(GL_DEPTH_TEST); in render() 107 glEnable(GL_STENCIL_TEST); in render() 203 glEnable(GL_DEPTH_TEST); in render() 204 glEnable(GL_STENCIL_TEST); in render()
|
D | es3fOcclusionQueryTests.cpp | 241 glEnable (GL_DEPTH_TEST); in iterate() 263 glEnable (GL_SCISSOR_TEST); in iterate() 284 glEnable (GL_STENCIL_TEST); in iterate() 306 glEnable (GL_SCISSOR_TEST); in iterate() 334 glEnable (GL_SCISSOR_TEST); in iterate() 344 glEnable (GL_DEPTH_TEST); in iterate() 345 glEnable (GL_STENCIL_TEST); in iterate()
|
D | es3fRandomFragmentOpTests.cpp | 157 wrapper.glEnable(GL_SCISSOR_TEST); in setGLState() 166 wrapper.glEnable(GL_STENCIL_TEST); in setGLState() 183 wrapper.glEnable(GL_DEPTH_TEST); in setGLState() 192 wrapper.glEnable(GL_BLEND); in setGLState() 201 wrapper.glEnable(GL_DITHER); in setGLState()
|
D | es3fFboMultisampleTests.cpp | 136 glEnable(GL_DEPTH_TEST); in render() 146 glEnable(GL_STENCIL_TEST); in render() 184 glEnable(GL_DEPTH_TEST); in render() 207 glEnable(GL_STENCIL_TEST); in render()
|
D | es3fFboDepthbufferTests.cpp | 106 glEnable(GL_DEPTH_TEST); in render() 200 glEnable(GL_DEPTH_TEST); in render() 286 glEnable(GL_DEPTH_TEST); in render()
|
D | es3fRasterizerDiscardTests.cpp | 284 glEnable (GL_SCISSOR_TEST); in iterate() 291 glEnable (GL_DEPTH_TEST); in iterate() 295 glEnable (GL_STENCIL_TEST); in iterate() 327 glEnable (GL_RASTERIZER_DISCARD); in iterate()
|
D | es3fMultisampleTests.cpp | 790 GLU_CHECK_CALL(glEnable(GL_BLEND)); in init() 1071 GLU_CHECK_CALL(glEnable(GL_DEPTH_TEST)); in init() 1142 GLU_CHECK_CALL(glEnable(GL_STENCIL_TEST)); in iterate() 1272 GLU_CHECK_CALL(glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE)); in init() 1279 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE)); in init() 1450 GLU_CHECK_CALL(glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE)); in iterate() 1458 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE)); in iterate() 1579 GLU_CHECK_CALL(glEnable(GL_BLEND)); in iterate() 1595 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE)); in iterate()
|
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/04_BasicTnL/OGLES/ |
D | OGLESBasicTnL.cpp | 98 glEnable(GL_TEXTURE_2D); in InitView() 128 glEnable(GL_LIGHTING); in InitView() 129 glEnable(GL_LIGHT0); in InitView()
|
/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | demo.c | 542 glEnable(GL_BLEND); in drawGroundPlane() 551 glEnable(GL_LIGHTING); in drawGroundPlane() 554 glEnable(GL_DEPTH_TEST); in drawGroundPlane() 596 glEnable(GL_BLEND); in drawFadeQuad() 627 glEnable(GL_LIGHTING); in drawFadeQuad() 630 glEnable(GL_DEPTH_TEST); in drawFadeQuad() 648 glEnable(GL_DEPTH_TEST); in appInit() 657 glEnable(GL_NORMALIZE); in appInit() 659 glEnable(GL_LIGHTING); in appInit() 660 glEnable(GL_LIGHT0); in appInit() [all …]
|
D | importgl.h | 79 FNDEF(void, glEnable, (GLenum cap)); 127 #define glEnable FNPTR(glEnable) macro
|
D | importgl.c | 70 IMPORT_FUNC_GL(glEnable); in importGLInit()
|
/external/autotest/client/deps/glbench/src/ |
D | trianglesetuptest.cc | 72 glEnable(GL_CULL_FACE); in Run() 90 glEnable(GL_CULL_FACE); in Run()
|
D | windowmanagercompositingtest.cc | 53 glEnable(GL_SCISSOR_TEST); in Run() 87 glEnable(GL_BLEND); in TestFunc() 89 glEnable(GL_DEPTH_TEST); in TestFunc()
|
D | testbase.cc | 199 glEnable(GL_BLEND); in FillRateTestBlendDepth() 206 glEnable(GL_DEPTH_TEST); in FillRateTestBlendDepth()
|
/external/tensorflow/tensorflow/examples/android/jni/object_tracking/ |
D | sprite.h | 79 glEnable(GL_TEXTURE_2D); in Draw() 106 glEnable(GL_TEXTURE_2D); in LoadTexture()
|
/external/deqp/modules/gles2/functional/ |
D | es2fRandomFragmentOpTests.cpp | 157 wrapper.glEnable(GL_SCISSOR_TEST); in setGLState() 166 wrapper.glEnable(GL_STENCIL_TEST); in setGLState() 183 wrapper.glEnable(GL_DEPTH_TEST); in setGLState() 192 wrapper.glEnable(GL_BLEND); in setGLState() 201 wrapper.glEnable(GL_DITHER); in setGLState()
|
D | es2fMultisampleTests.cpp | 627 GLU_CHECK_CALL(glEnable(GL_BLEND)); in init() 909 GLU_CHECK_CALL(glEnable(GL_DEPTH_TEST)); in init() 983 GLU_CHECK_CALL(glEnable(GL_STENCIL_TEST)); in iterate() 1116 GLU_CHECK_CALL(glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE)); in init() 1123 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE)); in init() 1297 GLU_CHECK_CALL(glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE)); in iterate() 1305 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE)); in iterate() 1429 GLU_CHECK_CALL(glEnable(GL_BLEND)); in iterate() 1445 GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE)); in iterate()
|
/external/replicaisland/src/com/replica/replicaisland/ |
D | DrawableBitmap.java | 73 gl.glEnable(GL10.GL_BLEND); in beginDrawing() 85 gl.glEnable(GL10.GL_TEXTURE_2D); in beginDrawing()
|
/external/eigen/demos/opengl/ |
D | quaternion_demo.cpp | 98 glEnable(GL_NORMALIZE); in draw() 253 glEnable(GL_LIGHTING); in drawScene() 254 glEnable(GL_LIGHT0); in drawScene() 255 glEnable(GL_LIGHT1); in drawScene() 459 glEnable(GL_DEPTH_TEST); in paintGL()
|
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
D | OGLES3ColourGrading.cpp | 600 glEnable(GL_CULL_FACE); in InitView() 601 glEnable(GL_DEPTH_TEST); in InitView() 732 glEnable(GL_CULL_FACE); in RenderScene() 733 glEnable(GL_DEPTH_TEST); in RenderScene()
|
/external/deqp/modules/gles31/functional/ |
D | es31fNegativeAdvancedBlendEquationTests.cpp | 194 ctx.glEnable(GL_BLEND); in blend_qualifier_mismatch() 235 ctx.glEnable(GL_BLEND); in attachment_advanced_equation()
|
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/ |
D | PVRTPrint3DAPI.cpp | 503 glEnable(GL_CULL_FACE); in APIRenderStates() 506 glEnable(GL_BLEND); in APIRenderStates() 523 if (m_pAPI->isDepthTestEnabled) glEnable(GL_DEPTH_TEST); in APIRenderStates()
|
/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 48 { "glEnable", (deFunctionPtr)glEnable },
|
/external/deqp/modules/egl/ |
D | teglGLES1RenderUtil.cpp | 43 glEnable(GL_SCISSOR_TEST); in clear()
|