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Searched refs:glUniform3d (Results 1 – 18 of 18) sorted by relevance

/external/deqp/framework/opengl/wrapper/
DglwInitGL40.inl288 gl->uniform3d = (glUniform3dFunc) loader->get("glUniform3d");
DglwInitGL42.inl374 gl->uniform3d = (glUniform3dFunc) loader->get("glUniform3d");
DglwInitGL41.inl362 gl->uniform3d = (glUniform3dFunc) loader->get("glUniform3d");
DglwInitGL43.inl413 gl->uniform3d = (glUniform3dFunc) loader->get("glUniform3d");
DglwInitGL44.inl422 gl->uniform3d = (glUniform3dFunc) loader->get("glUniform3d");
DglwInitGL45.inl523 gl->uniform3d = (glUniform3dFunc) loader->get("glUniform3d");
DglwInitGL46.inl527 gl->uniform3d = (glUniform3dFunc) loader->get("glUniform3d");
DglwApi.inl756 #define glUniform3d glwUniform3d macro
/external/deqp/framework/platform/null/
DtcuNullRenderContextInitFuncs.inl756 gl->uniform3d = glUniform3d;
DtcuNullRenderContextFuncs.inl6643 GLW_APICALL void GLW_APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z) function
/external/mesa3d/include/GL/
Dgl_mangle.h2284 #define glUniform3d MANGLE(Uniform3d) macro
Dglcorearb.h1857 GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z);
Dglext.h1804 GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z);
/external/deqp/external/openglcts/modules/gl/
Dgl4cComputeShaderTests.cpp5590 glUniform3d(glGetUniformLocation(m_program, "g_2"), 4.0, 5.0, 6.0); in Run()
/external/deqp/framework/opengl/
DgluCallLogWrapperApi.inl756 void glUniform3d (glw::GLint location, glw::GLdouble x, glw::GLdouble y, glw::GLdoubl…
DgluCallLogWrapper.inl5492 void CallLogWrapper::glUniform3d (glw::GLint location, glw::GLdouble x, glw::GLdouble y, glw::GLdou… function in CallLogWrapper
5495 …m_log << TestLog::Message << "glUniform3d(" << location << ", " << x << ", " << y << ", " << z << …
/external/swiftshader/include/GL/
Dglcorearb.h1857 GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z);
Dglext.h1804 GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z);