Searched refs:glUniform3d (Results 1 – 18 of 18) sorted by relevance
/external/deqp/framework/opengl/wrapper/ |
D | glwInitGL40.inl | 288 gl->uniform3d = (glUniform3dFunc) loader->get("glUniform3d");
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D | glwInitGL42.inl | 374 gl->uniform3d = (glUniform3dFunc) loader->get("glUniform3d");
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D | glwInitGL41.inl | 362 gl->uniform3d = (glUniform3dFunc) loader->get("glUniform3d");
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D | glwInitGL43.inl | 413 gl->uniform3d = (glUniform3dFunc) loader->get("glUniform3d");
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D | glwInitGL44.inl | 422 gl->uniform3d = (glUniform3dFunc) loader->get("glUniform3d");
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D | glwInitGL45.inl | 523 gl->uniform3d = (glUniform3dFunc) loader->get("glUniform3d");
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D | glwInitGL46.inl | 527 gl->uniform3d = (glUniform3dFunc) loader->get("glUniform3d");
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D | glwApi.inl | 756 #define glUniform3d glwUniform3d macro
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 756 gl->uniform3d = glUniform3d;
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D | tcuNullRenderContextFuncs.inl | 6643 GLW_APICALL void GLW_APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z) function
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/external/mesa3d/include/GL/ |
D | gl_mangle.h | 2284 #define glUniform3d MANGLE(Uniform3d) macro
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D | glcorearb.h | 1857 GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z);
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D | glext.h | 1804 GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z);
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cComputeShaderTests.cpp | 5590 glUniform3d(glGetUniformLocation(m_program, "g_2"), 4.0, 5.0, 6.0); in Run()
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/external/deqp/framework/opengl/ |
D | gluCallLogWrapperApi.inl | 756 void glUniform3d (glw::GLint location, glw::GLdouble x, glw::GLdouble y, glw::GLdoubl…
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D | gluCallLogWrapper.inl | 5492 void CallLogWrapper::glUniform3d (glw::GLint location, glw::GLdouble x, glw::GLdouble y, glw::GLdou… function in CallLogWrapper 5495 …m_log << TestLog::Message << "glUniform3d(" << location << ", " << x << ", " << y << ", " << z << …
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 1857 GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z);
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D | glext.h | 1804 GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z);
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