Searched refs:gsampler2D (Results 1 – 3 of 3) sorted by relevance
/external/swiftshader/src/OpenGL/compiler/ |
D | Initialize.cpp | 306 TType *gsampler2D = new TType(EbtGSampler2D); in InsertBuiltInFunctions() local 314 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2D, float2); in InsertBuiltInFunctions() 318 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float3); in InsertBuiltInFunctions() 319 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float4); in InsertBuiltInFunctions() 321 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler2D, float2, float1); in InsertBuiltInFunctions() 328 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2D, float2, float1); in InsertBuiltInFunctions() 332 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float3, float1); in InsertBuiltInFunctions() 333 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float4, float1); in InsertBuiltInFunctions() 354 symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", gsampler2D, int1); in InsertBuiltInFunctions() 369 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2D, float2, int2); in InsertBuiltInFunctions() [all …]
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/external/skqp/src/sksl/ |
D | sksl.inc | 239 int2 textureSize($gsampler2D sampler, int lod); 259 float2 textureQueryLod($gsampler2D sampler, float2 P); 272 int textureQueryLevels($gsampler2D sampler); 288 half4 texture($gsampler2D sampler, float2 P); 296 $gfloat4 texture($gsampler2D sampler, float2 P, float bias); 342 half4 texture($gsampler2D sampler, float3 P); 343 half4 texture($gsampler2D sampler, float3 P, float bias); 354 $gfloat4 textureLod($gsampler2D sampler, float2 P, float lod); 365 $gfloat4 textureOffset($gsampler2D sampler, float2 P, int2 offset); 366 $gfloat4 textureOffset($gsampler2D sampler, float2 P, int2 offset, float bias); [all …]
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/external/skia/src/sksl/ |
D | sksl.inc | 307 int2 textureSize($gsampler2D sampler, int lod); 327 float2 textureQueryLod($gsampler2D sampler, float2 P); 340 int textureQueryLevels($gsampler2D sampler); 356 half4 texture($gsampler2D sampler, float2 P); 364 $gfloat4 texture($gsampler2D sampler, float2 P, float bias); 410 half4 texture($gsampler2D sampler, float3 P); 411 half4 texture($gsampler2D sampler, float3 P, float bias); 422 $gfloat4 textureLod($gsampler2D sampler, float2 P, float lod); 433 $gfloat4 textureOffset($gsampler2D sampler, float2 P, int2 offset); 434 $gfloat4 textureOffset($gsampler2D sampler, float2 P, int2 offset, float bias); [all …]
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