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Searched refs:gsampler2D (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/
DInitialize.cpp306 TType *gsampler2D = new TType(EbtGSampler2D); in InsertBuiltInFunctions() local
314 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2D, float2); in InsertBuiltInFunctions()
318 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float3); in InsertBuiltInFunctions()
319 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float4); in InsertBuiltInFunctions()
321 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler2D, float2, float1); in InsertBuiltInFunctions()
328 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2D, float2, float1); in InsertBuiltInFunctions()
332 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float3, float1); in InsertBuiltInFunctions()
333 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float4, float1); in InsertBuiltInFunctions()
354 symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", gsampler2D, int1); in InsertBuiltInFunctions()
369 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2D, float2, int2); in InsertBuiltInFunctions()
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/external/skqp/src/sksl/
Dsksl.inc239 int2 textureSize($gsampler2D sampler, int lod);
259 float2 textureQueryLod($gsampler2D sampler, float2 P);
272 int textureQueryLevels($gsampler2D sampler);
288 half4 texture($gsampler2D sampler, float2 P);
296 $gfloat4 texture($gsampler2D sampler, float2 P, float bias);
342 half4 texture($gsampler2D sampler, float3 P);
343 half4 texture($gsampler2D sampler, float3 P, float bias);
354 $gfloat4 textureLod($gsampler2D sampler, float2 P, float lod);
365 $gfloat4 textureOffset($gsampler2D sampler, float2 P, int2 offset);
366 $gfloat4 textureOffset($gsampler2D sampler, float2 P, int2 offset, float bias);
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/external/skia/src/sksl/
Dsksl.inc307 int2 textureSize($gsampler2D sampler, int lod);
327 float2 textureQueryLod($gsampler2D sampler, float2 P);
340 int textureQueryLevels($gsampler2D sampler);
356 half4 texture($gsampler2D sampler, float2 P);
364 $gfloat4 texture($gsampler2D sampler, float2 P, float bias);
410 half4 texture($gsampler2D sampler, float3 P);
411 half4 texture($gsampler2D sampler, float3 P, float bias);
422 $gfloat4 textureLod($gsampler2D sampler, float2 P, float lod);
433 $gfloat4 textureOffset($gsampler2D sampler, float2 P, int2 offset);
434 $gfloat4 textureOffset($gsampler2D sampler, float2 P, int2 offset, float bias);
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