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Searched refs:gsampler2DArray (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/
DInitialize.cpp309 TType *gsampler2DArray = new TType(EbtGSampler2DArray); in InsertBuiltInFunctions() local
317 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2DArray, float3); in InsertBuiltInFunctions()
324 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler2DArray, float3, float1); in InsertBuiltInFunctions()
331 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2DArray, float3, float1); in InsertBuiltInFunctions()
357 symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", gsampler2DArray, int1); in InsertBuiltInFunctions()
372 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2DArray, float3, int2); in InsertBuiltInFunctions()
379 …symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2DArray, float3, int2, f… in InsertBuiltInFunctions()
398 …symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler2DArray, float3, floa… in InsertBuiltInFunctions()
412 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler2DArray, int3, int1); in InsertBuiltInFunctions()
416 …symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler2DArray, int3, int1, … in InsertBuiltInFunctions()
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/external/skqp/src/sksl/
Dsksl.inc252 int3 textureSize($gsampler2DArray sampler, int lod);
263 float2 textureQueryLod($gsampler2DArray sampler, float2 P);
276 int textureQueryLevels($gsampler2DArray sampler);
309 $gfloat4 texture($gsampler2DArray sampler, float3 P);
310 $gfloat4 texture($gsampler2DArray sampler, float3 P, float bias);
360 $gfloat4 textureLod($gsampler2DArray sampler, float3 P, float lod);
377 $gfloat4 textureOffset($gsampler2DArray sampler, float3 P, int2 offset);
378 $gfloat4 textureOffset($gsampler2DArray sampler, float3 P, int2 offset, float bias);
388 $gfloat4 texelFetch($gsampler2DArray sampler, int3 P, int lod);
396 $gfloat4 texelFetchOffset($gsampler2DArray sampler, int3 P, int lod, int2 offset);
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/external/skia/src/sksl/
Dsksl.inc320 int3 textureSize($gsampler2DArray sampler, int lod);
331 float2 textureQueryLod($gsampler2DArray sampler, float2 P);
344 int textureQueryLevels($gsampler2DArray sampler);
377 $gfloat4 texture($gsampler2DArray sampler, float3 P);
378 $gfloat4 texture($gsampler2DArray sampler, float3 P, float bias);
428 $gfloat4 textureLod($gsampler2DArray sampler, float3 P, float lod);
445 $gfloat4 textureOffset($gsampler2DArray sampler, float3 P, int2 offset);
446 $gfloat4 textureOffset($gsampler2DArray sampler, float3 P, int2 offset, float bias);
456 $gfloat4 texelFetch($gsampler2DArray sampler, int3 P, int lod);
464 $gfloat4 texelFetchOffset($gsampler2DArray sampler, int3 P, int lod, int2 offset);
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