Searched refs:gsampler2DArray (Results 1 – 3 of 3) sorted by relevance
/external/swiftshader/src/OpenGL/compiler/ |
D | Initialize.cpp | 309 TType *gsampler2DArray = new TType(EbtGSampler2DArray); in InsertBuiltInFunctions() local 317 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2DArray, float3); in InsertBuiltInFunctions() 324 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler2DArray, float3, float1); in InsertBuiltInFunctions() 331 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2DArray, float3, float1); in InsertBuiltInFunctions() 357 symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", gsampler2DArray, int1); in InsertBuiltInFunctions() 372 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2DArray, float3, int2); in InsertBuiltInFunctions() 379 …symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2DArray, float3, int2, f… in InsertBuiltInFunctions() 398 …symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler2DArray, float3, floa… in InsertBuiltInFunctions() 412 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler2DArray, int3, int1); in InsertBuiltInFunctions() 416 …symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler2DArray, int3, int1, … in InsertBuiltInFunctions() [all …]
|
/external/skqp/src/sksl/ |
D | sksl.inc | 252 int3 textureSize($gsampler2DArray sampler, int lod); 263 float2 textureQueryLod($gsampler2DArray sampler, float2 P); 276 int textureQueryLevels($gsampler2DArray sampler); 309 $gfloat4 texture($gsampler2DArray sampler, float3 P); 310 $gfloat4 texture($gsampler2DArray sampler, float3 P, float bias); 360 $gfloat4 textureLod($gsampler2DArray sampler, float3 P, float lod); 377 $gfloat4 textureOffset($gsampler2DArray sampler, float3 P, int2 offset); 378 $gfloat4 textureOffset($gsampler2DArray sampler, float3 P, int2 offset, float bias); 388 $gfloat4 texelFetch($gsampler2DArray sampler, int3 P, int lod); 396 $gfloat4 texelFetchOffset($gsampler2DArray sampler, int3 P, int lod, int2 offset); [all …]
|
/external/skia/src/sksl/ |
D | sksl.inc | 320 int3 textureSize($gsampler2DArray sampler, int lod); 331 float2 textureQueryLod($gsampler2DArray sampler, float2 P); 344 int textureQueryLevels($gsampler2DArray sampler); 377 $gfloat4 texture($gsampler2DArray sampler, float3 P); 378 $gfloat4 texture($gsampler2DArray sampler, float3 P, float bias); 428 $gfloat4 textureLod($gsampler2DArray sampler, float3 P, float lod); 445 $gfloat4 textureOffset($gsampler2DArray sampler, float3 P, int2 offset); 446 $gfloat4 textureOffset($gsampler2DArray sampler, float3 P, int2 offset, float bias); 456 $gfloat4 texelFetch($gsampler2DArray sampler, int3 P, int lod); 464 $gfloat4 texelFetchOffset($gsampler2DArray sampler, int3 P, int lod, int2 offset); [all …]
|