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Searched refs:hitDist (Results 1 – 1 of 1) sorted by relevance

/external/deqp/framework/referencerenderer/
DrrRenderer.cpp288 const ClipFloat hitDist = plane.clipLineSegmentEnd(inside.position, outside.position); in clipTriangleOneVertex() local
290 if (hitDist >= degenerateLimit) in clipTriangleOneVertex()
297 const ClipVec4 approximatedClipPoint = tcu::mix(inside.position, outside.position, hitDist); in clipTriangleOneVertex()
298 …const ClipVec4 anotherPointOnLine = (hitDist > (ClipFloat)0.5) ? (inside.position) : (outside.pos… in clipTriangleOneVertex()
301 middle.weight[0] = tcu::mix(inside.weight[0], outside.weight[0], hitDist); in clipTriangleOneVertex()
302 middle.weight[1] = tcu::mix(inside.weight[1], outside.weight[1], hitDist); in clipTriangleOneVertex()
303 middle.weight[2] = tcu::mix(inside.weight[2], outside.weight[2], hitDist); in clipTriangleOneVertex()
312 const ClipFloat hitDist = plane.clipLineSegmentEnd(inside.position, outside.position); in clipTriangleOneVertex() local
314 if (hitDist >= degenerateLimit) in clipTriangleOneVertex()
321 const ClipVec4 approximatedClipPoint = tcu::mix(inside.position, outside.position, hitDist); in clipTriangleOneVertex()
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