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Searched refs:modelview (Results 1 – 7 of 7) sorted by relevance

/external/libkmsxx/kmscube/
Dcube-gles2.cpp225 ESMatrix modelview; in draw() local
227 esMatrixLoadIdentity(&modelview); in draw()
228 esTranslate(&modelview, 0.0f, 0.0f, -8.0f); in draw()
229 esRotate(&modelview, 45.0f + (0.75f * framenum), 1.0f, 0.0f, 0.0f); in draw()
230 esRotate(&modelview, 45.0f - (0.5f * framenum), 0.0f, 1.0f, 0.0f); in draw()
231 esRotate(&modelview, 10.0f + (0.45f * framenum), 0.0f, 0.0f, 1.0f); in draw()
241 esMatrixMultiply(&modelviewprojection, &modelview, &projection); in draw()
244 normal[0] = modelview.m[0][0]; in draw()
245 normal[1] = modelview.m[0][1]; in draw()
246 normal[2] = modelview.m[0][2]; in draw()
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/external/mesa3d/docs/specs/
DMESA_window_pos.spec32 coordinate with the RasterPos command, the modelview matrix, projection
/external/mesa3d/src/mesa/main/
Dffvertex_prog.c720 struct ureg modelview[4]; in get_eye_position() local
726 0, modelview ); in get_eye_position()
728 emit_matrix_transform_vec4(p, p->eye_position, modelview, pos); in get_eye_position()
732 STATE_MATRIX_TRANSPOSE, modelview ); in get_eye_position()
734 emit_transpose_matrix_transform_vec4(p, p->eye_position, modelview, pos); in get_eye_position()
749 struct ureg modelview[4]; in get_eye_position_z() local
754 0, modelview ); in get_eye_position_z()
756 emit_op2(p, OPCODE_DP4, p->eye_position_z, 0, pos, modelview[2]); in get_eye_position_z()
/external/mesa3d/src/mesa/program/
Dprogram_lexer.l263 {dot}modelview { return MODELVIEW; }
/external/webrtc/webrtc/api/objc/
DRTCOpenGLVideoRenderer.mm122 // When modelview and projection matrices are identity (default) the world is
/external/webrtc/talk/app/webrtc/objc/
DRTCOpenGLVideoRenderer.mm143 // When modelview and projection matrices are identity (default) the world is
/external/mesa3d/docs/
DVERSIONS298 - glTexGen*() now transforms GL_EYE_PLANE by inverse modelview matrix
548 - computation of inverse modelview matrix sometimes failed