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Searched refs:numPackets (Results 1 – 25 of 44) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fFboTestUtil.hpp63 …es (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
64 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShad…
78 …es (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
79 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShad…
97 …s (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
98 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShad…
126 …s (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
127 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentSha…
148 …s (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
149 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentSha…
[all …]
Des3fFboTestUtil.cpp111 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
113 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices()
121 void FlatColorShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::… in shadeFragments() argument
131 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
137 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
143 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
196 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
198 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices()
207 void GradientShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::F… in shadeFragments() argument
212 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
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Des3fDepthTests.cpp57 …ces (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
58 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentSha…
91 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
93 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices()
97 void DepthShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::Frag… in shadeFragments() argument
103 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
Des3fStencilTests.cpp91 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
93 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices()
101 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingC… in shadeFragments() argument
107 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
Des3fPolygonOffsetTests.cpp211 …es (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
212 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShading…
226 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
228 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices()
243 void PositionColorShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const … in shadeFragments() argument
245 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
/external/deqp/framework/referencerenderer/
DrrShaders.hpp104 …rtices (const VertexAttrib* inputs, VertexPacket* const* packets, const int numPackets) const = 0;
130 …virtual void shadeFragments (FragmentPacket* packets, const int numPackets, const FragmentS…
181 …ter& output, int verticesIn, const PrimitivePacket* packets, const int numPackets, int invocationI…
208 …void shadeVertices (const VertexAttrib* inputs, VertexPacket* packets, const int numPackets) co…
215 …der>::shadeVertices (const VertexAttrib* inputs, VertexPacket* packets, const int numPackets) const in shadeVertices()
217 for (int ndx = 0; ndx < numPackets; ndx++) in shadeVertices()
227 void shadeFragments (FragmentPacket* packets, const int numPackets) const;
234 void FragmentShaderLoop<Shader>::shadeFragments (FragmentPacket* packets, const int numPackets) con… in shadeFragments()
236 for (int ndx = 0; ndx < numPackets; ndx++) in shadeFragments()
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineReferenceRenderer.hpp61 const int numPackets) const in shadeVertices()
66 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in shadeVertices()
96 const int numPackets) const in shadeVertices()
101 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in shadeVertices()
140 const int numPackets, in shadeFragments() argument
143 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in shadeFragments()
181 const int numPackets, in shadeFragments() argument
184 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in shadeFragments()
/external/webrtc/webrtc/modules/audio_coding/test/
DChannel.cc185 currentFrameSizeStats->numPackets++; in CalcStatistics()
252 _payloadStats[n].frameSizeStats[k].numPackets = 0; in Channel()
287 _payloadStats[n].frameSizeStats[k].numPackets = 0; in ResetStats()
329 void Channel::Stats(uint32_t* numPackets) { in Stats() argument
333 memset(numPackets, 0, MAX_NUM_PAYLOADS * sizeof(uint32_t)); in Stats()
338 numPackets[k] = 0; in Stats()
343 numPackets[k] += _payloadStats[k].frameSizeStats[n].numPackets; in Stats()
399 (unsigned int) payloadStats.frameSizeStats[k].numPackets); in PrintStats()
DChannel.h31 uint32_t numPackets; member
66 void Stats(uint32_t* numPackets);
/external/deqp/modules/gles31/functional/
Des31fFboTestUtil.hpp67 …s (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
68 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShad…
97 …s (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
98 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentSha…
Des31fGeometryShaderTests.cpp202 …s (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
203 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadi…
204 … output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationI…
225 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
227 for (int ndx = 0; ndx < numPackets; ++ndx) in shadeVertices()
235 void VertexExpanderShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const… in shadeFragments() argument
237 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
242 … output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationI… in shadePrimitives() argument
246 for (int ndx = 0; ndx < numPackets; ++ndx) in shadePrimitives()
301 …s (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
[all …]
Des31fFboTestUtil.cpp203 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
205 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices()
214 void Texture2DShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::… in shadeFragments() argument
222 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
370 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
374 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices()
385 void TextureCubeArrayShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, con… in shadeFragments() argument
393 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
/external/deqp/modules/gles2/functional/
Des2fDepthTests.cpp57 …ces (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
58 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentSha…
88 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
90 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices()
94 void DepthShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::Frag… in shadeFragments() argument
100 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
Des2fTextureUnitTests.cpp250 …ces (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
251 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShad…
453 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
455 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices()
464 void MultiTexShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::F… in shadeFragments() argument
470 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
Des2fStencilTests.cpp88 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
90 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices()
98 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingC… in shadeFragments() argument
104 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
Des2fFboRenderTest.cpp93 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
95 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices()
99 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingC… in shadeFragments() argument
105 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
146 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
148 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices()
157 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingC… in shadeFragments() argument
159 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
209 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
211 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices()
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Des2fTextureSpecificationTests.cpp137 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
139 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices()
148 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingC… in shadeFragments() argument
150 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
197 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
199 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices()
208 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingC… in shadeFragments() argument
213 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
279 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
281 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices()
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/external/deqp/modules/glshared/
DglsRandomShaderProgram.cpp169 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
176 while (packetOffset < numPackets) in shadeVertices()
178 const int numToExecute = de::min(numPackets-packetOffset, (int)rsg::EXEC_VEC_WIDTH); in shadeVertices()
248 void RandomShaderProgram::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const … in shadeFragments() argument
255 while (packetOffset < numPackets) in shadeFragments()
257 …const int numPacketsToExecute = de::min(numPackets-packetOffset, (int)rsg::EXEC_VEC_WIDTH / (int)r… in shadeFragments()
DglsRandomShaderProgram.hpp47 … (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
48 …virtual void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::…
DglsTextureBufferCase.cpp164 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
166 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in shadeVertices()
190 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
192 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in shadeVertices()
222 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingC… in shadeFragments() argument
224 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in shadeFragments()
257 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingC… in shadeFragments() argument
259 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in shadeFragments()
/external/deqp/framework/opengl/simplereference/
DsglrShaderProgram.hpp239 …(const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const = 0;
240 …virtual void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::F…
241 … output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationI…
DsglrShaderProgram.cpp215 … output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationI… in shadePrimitives() argument
218 DE_UNREF(verticesIn && packets && numPackets && invocationID); in shadePrimitives()
/external/deqp/framework/randomshaders/
DrsgProgramExecutor.cpp222 int numPackets = numVertices + ((numVertices%EXEC_VEC_WIDTH) ? 1 : 0); in execute() local
232 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in execute()
303 int numPackets = (width*height)/EXEC_VEC_WIDTH + (((width*height)%EXEC_VEC_WIDTH) ? 1 : 0); in execute() local
308 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in execute()
/external/deqp/external/vulkancts/modules/vulkan/api/
DvktApiSmokeTests.cpp278 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
280 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices()
298 …void shadeFragments (rr::FragmentPacket*, const int numPackets, const rr::FragmentShadingContext& … in shadeFragments() argument
300 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
/external/deqp/modules/egl/
DteglRenderTests.cpp258 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
260 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices()
275 …void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingC… in shadeFragments() argument
277 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
942 const int numPackets = numThreads * packetsPerThread; in executeForContexts() local
959 vector<SemaphoreSp> semaphores (numPackets+1); in executeForContexts()
960 vector<DrawPrimitiveOp> drawOps (numPackets*opsPerPacket); in executeForContexts()

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