/external/skia/src/gpu/effects/ |
D | GrCircleBlurFragmentProcessor.cpp | 48 void apply_kernel_in_y(float* results, int numSteps, float firstX, float circleR, in apply_kernel_in_y() argument 51 for (int i = 0; i < numSteps; ++i, x += 1.f) { in apply_kernel_in_y() 111 const int numSteps = profileTextureWidth; in create_circle_profile() local 119 int numYSteps = numSteps + 2 * halfKernelSize; in create_circle_profile() 130 for (int i = 0; i < numSteps - 1; ++i) { in create_circle_profile() 135 weights[numSteps - 1] = 0; in create_circle_profile()
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D | GrCircleBlurFragmentProcessor.fp | 69 void apply_kernel_in_y(float* results, int numSteps, float firstX, float circleR, 72 for (int i = 0; i < numSteps; ++i, x += 1.f) { 132 const int numSteps = profileTextureWidth; 140 int numYSteps = numSteps + 2 * halfKernelSize; 151 for (int i = 0; i < numSteps - 1; ++i) { 156 weights[numSteps - 1] = 0;
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/external/skqp/src/gpu/effects/ |
D | GrCircleBlurFragmentProcessor.cpp | 48 void apply_kernel_in_y(float* results, int numSteps, float firstX, float circleR, in apply_kernel_in_y() argument 51 for (int i = 0; i < numSteps; ++i, x += 1.f) { in apply_kernel_in_y() 111 const int numSteps = profileTextureWidth; in create_circle_profile() local 119 int numYSteps = numSteps + 2 * halfKernelSize; in create_circle_profile() 130 for (int i = 0; i < numSteps - 1; ++i) { in create_circle_profile() 135 weights[numSteps - 1] = 0; in create_circle_profile()
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D | GrCircleBlurFragmentProcessor.fp | 69 void apply_kernel_in_y(float* results, int numSteps, float firstX, float circleR, 72 for (int i = 0; i < numSteps; ++i, x += 1.f) { 132 const int numSteps = profileTextureWidth; 140 int numYSteps = numSteps + 2 * halfKernelSize; 151 for (int i = 0; i < numSteps - 1; ++i) { 156 weights[numSteps - 1] = 0;
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/external/deqp/modules/gles3/functional/ |
D | es3fFboMultisampleTests.cpp | 181 const int numSteps = 8; in render() local 182 const float step = 2.0f / (float)numSteps; in render() 189 for (int ndx = 0; ndx < numSteps; ndx++) in render() 192 float c = (float)ndx / (float)(numSteps-1); in render() 204 const int numSteps = 4; in render() local 211 for (int ndx = 0; ndx < numSteps; ndx++) in render() 214 float c = (float)ndx / (float)(numSteps-1); in render()
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D | es3fDepthStencilClearTests.cpp | 329 int numSteps = DEPTH_STEPS; in renderGL() local 330 float step = 2.0f / (float)numSteps; in renderGL() 337 for (int ndx = 0; ndx < numSteps; ndx++) in renderGL() 340 float c = (float)ndx / (float)(numSteps-1); in renderGL() 362 int numSteps = STENCIL_STEPS; in renderGL() local 364 int step = numValues / numSteps; in renderGL() 379 for (int ndx = 0; ndx < numSteps; ndx++) in renderGL() 382 float c = (float)ndx / (float)(numSteps-1); in renderGL()
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D | es3fDepthStencilTests.cpp | 316 int numSteps = DE_LENGTH_OF_ARRAY(depthSteps); in generateDepthVisualizeCommands() local 317 const float colorStep = 1.0f / (float)(numSteps-1); in generateDepthVisualizeCommands() 319 for (int ndx = 0; ndx < numSteps; ndx++) in generateDepthVisualizeCommands()
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/external/deqp/modules/gles2/functional/ |
D | es2fDepthStencilClearTests.cpp | 326 int numSteps = DEPTH_STEPS; in renderGL() local 327 float step = 2.0f / (float)numSteps; in renderGL() 334 for (int ndx = 0; ndx < numSteps; ndx++) in renderGL() 337 float c = (float)ndx / (float)(numSteps-1); in renderGL() 359 int numSteps = STENCIL_STEPS; in renderGL() local 361 int step = numValues / numSteps; in renderGL() 376 for (int ndx = 0; ndx < numSteps; ndx++) in renderGL() 379 float c = (float)ndx / (float)(numSteps-1); in renderGL()
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D | es2fDepthStencilTests.cpp | 316 int numSteps = DE_LENGTH_OF_ARRAY(depthSteps); in generateDepthVisualizeCommands() local 317 const float colorStep = 1.0f / (float)(numSteps-1); in generateDepthVisualizeCommands() 319 for (int ndx = 0; ndx < numSteps; ndx++) in generateDepthVisualizeCommands()
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/external/deqp/framework/randomshaders/ |
D | rsgUtils.hpp | 55 int numSteps = (int)((max-min)/step); in getQuantizedFloat() local 56 return min + step * (float)rnd.getInt(0, numSteps); in getQuantizedFloat()
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D | rsgExpression.cpp | 378 int numSteps = (int)((maxVal-minVal)/step) + 1; in FloatLiteral() local 380 …const float value = deFloatClamp(minVal + step*(float)state.getRandom().getInt(0, numSteps), minV… in FloatLiteral()
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/external/perfetto/ui/src/controller/ |
D | trace_controller.ts | 514 const numSteps = 100; constant 515 const stepSec = traceTime.duration / numSteps; 517 for (let step = 0; step < numSteps; step++) { 520 `${Math.round((step + 1) / numSteps * 1000) / 10}%`);
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/external/apache-xml/src/main/java/org/apache/xalan/templates/ |
D | RedundentExprEliminator.java | 440 final int numSteps, final boolean isGlobal) in changePartToRef() argument 454 for(int i = 0; i < numSteps; i++) in changePartToRef() 487 protected WalkingIterator createIteratorFromSteps(final WalkingIterator wi, int numSteps) in createIteratorFromSteps() argument 495 for(int i = 1; i < numSteps; i++) in createIteratorFromSteps() 521 int numSteps) in stepsEqual() argument 526 for(int i = 0; (i < numSteps); i++) in stepsEqual()
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/external/skqp/src/utils/ |
D | SkPolyUtils.cpp | 1175 int numSteps; in SkOffsetSimplePolygon() local 1177 &rotSin, &rotCos, &numSteps)) { in SkOffsetSimplePolygon() 1180 numEdges += SkTMax(numSteps, 1); in SkOffsetSimplePolygon() 1188 int numSteps; in SkOffsetSimplePolygon() local 1190 &rotSin, &rotCos, &numSteps)) { in SkOffsetSimplePolygon() 1193 numEdges += SkTMax(numSteps, 1); in SkOffsetSimplePolygon() 1214 int numSteps; in SkOffsetSimplePolygon() local 1217 &rotSin, &rotCos, &numSteps)) { in SkOffsetSimplePolygon() 1220 auto currEdge = edgeData.push_back_n(SkTMax(numSteps, 1)); in SkOffsetSimplePolygon() 1221 for (int i = 0; i < numSteps - 1; ++i) { in SkOffsetSimplePolygon()
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D | SkShadowTessellator.cpp | 843 int numSteps; in addArc() local 844 if (!SkComputeRadialSteps(fPrevOutset, nextNormal, offset, &rotSin, &rotCos, &numSteps)) { in addArc() 846 numSteps = 0; in addArc() 849 for (int i = 0; i < numSteps-1; ++i) { in addArc() 859 if (finishArc && numSteps) { in addArc() 866 return (numSteps > 0); in addArc()
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/external/skia/src/utils/ |
D | SkPolyUtils.cpp | 1197 int numSteps; in SkOffsetSimplePolygon() local 1199 &rotSin, &rotCos, &numSteps)) { in SkOffsetSimplePolygon() 1202 numEdges += SkTMax(numSteps, 1); in SkOffsetSimplePolygon() 1210 int numSteps; in SkOffsetSimplePolygon() local 1212 &rotSin, &rotCos, &numSteps)) { in SkOffsetSimplePolygon() 1215 numEdges += SkTMax(numSteps, 1); in SkOffsetSimplePolygon() 1236 int numSteps; in SkOffsetSimplePolygon() local 1239 &rotSin, &rotCos, &numSteps)) { in SkOffsetSimplePolygon() 1242 auto currEdge = edgeData.push_back_n(SkTMax(numSteps, 1)); in SkOffsetSimplePolygon() 1243 for (int i = 0; i < numSteps - 1; ++i) { in SkOffsetSimplePolygon()
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D | SkShadowTessellator.cpp | 843 int numSteps; in addArc() local 844 if (!SkComputeRadialSteps(fPrevOutset, nextNormal, offset, &rotSin, &rotCos, &numSteps)) { in addArc() 846 numSteps = 0; in addArc() 849 for (int i = 0; i < numSteps-1; ++i) { in addArc() 859 if (finishArc && numSteps) { in addArc() 866 return (numSteps > 0); in addArc()
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/external/skia/tests/ |
D | RoundRectTest.cpp | 383 int numSteps, const bool* contains) { in test_direction() argument 385 for (int i = 0; i < numSteps; ++i) { in test_direction()
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/external/skqp/tests/ |
D | RoundRectTest.cpp | 383 int numSteps, const bool* contains) { in test_direction() argument 385 for (int i = 0; i < numSteps; ++i) { in test_direction()
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/external/deqp/external/openglcts/modules/common/ |
D | glcBlendEquationAdvancedTests.cpp | 595 int numSteps, const BlendStep* steps) in CoherentBlendTest() argument 599 , m_numSteps(numSteps) in CoherentBlendTest() 602 DE_ASSERT(repeatCount > 0 && numSteps > 0 && steps); in CoherentBlendTest()
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/external/lzma/CPP/7zip/UI/Common/ |
D | Bench.cpp | 3142 UInt64 numSteps = 0; in Bench() local 3172 numSteps++; in Bench() 3175 if (numSteps != 0) in Bench() 3181 PrintNumber(f, ((speedTotals.Values[ti] / numSteps) >> 20), kFieldSize_CrcSpeed); in Bench()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineMultisampleSampleLocationsExtTests.cpp | 575 const float numSteps = 16.0f; in genVerticesShapes() local 576 const float angleStep = (2.0f * DE_PI) / numSteps; in genVerticesShapes()
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