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Searched refs:pool_to_use (Results 1 – 1 of 1) sorted by relevance

/external/vulkan-validation-layers/layers/
Dgpu_validation.cpp227 VkDescriptorPool pool_to_use = VK_NULL_HANDLE; in GetDescriptorSets() local
237 pool_to_use = pool.first; in GetDescriptorSets()
241 if (VK_NULL_HANDLE == pool_to_use) { in GetDescriptorSets()
257 …DispatchTable()->CreateDescriptorPool(dev_data_->GetDevice(), &desc_pool_info, NULL, &pool_to_use); in GetDescriptorSets()
262 desc_pool_map_[pool_to_use].size = desc_pool_info.maxSets; in GetDescriptorSets()
263 desc_pool_map_[pool_to_use].used = 0; in GetDescriptorSets()
267 …llocateInfo alloc_info = {VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, NULL, pool_to_use, count, in GetDescriptorSets()
275 *pool = pool_to_use; in GetDescriptorSets()
276 desc_pool_map_[pool_to_use].used += count; in GetDescriptorSets()