Home
last modified time | relevance | path

Searched refs:primitiveID (Results 1 – 11 of 11) sorted by relevance

/external/deqp/framework/referencerenderer/
DrrPrimitivePacket.cpp38 …itVertex (const tcu::Vec4& position, float pointSize, const GenericVec4* varyings, int primitiveID) in EmitVertex() argument
52 packet->primitiveID = primitiveID; in EmitVertex()
DrrRenderer.cpp93 int primitiveID; member
96 : primitiveID(0) in DrawContext()
874 newPacket->primitiveID = packet->primitiveID; in makeSharedVerticeDistinct()
913 target.v0->primitiveID = id; in generatePrimitiveIDs()
914 target.v1->primitiveID = id; in generatePrimitiveIDs()
915 target.v2->primitiveID = id; in generatePrimitiveIDs()
920 target.v0->primitiveID = id; in generatePrimitiveIDs()
921 target.v1->primitiveID = id; in generatePrimitiveIDs()
926 target.v0->primitiveID = id; in generatePrimitiveIDs()
933 generatePrimitiveIDs(*it, drawContext.primitiveID++); in generatePrimitiveIDs()
[all …]
DrrShadingContext.hpp40 …icVec4* varying2, GenericVec4* outputArray, float* fragmentDepths, int primitiveID, int numFragmen…
44 const int primitiveID; //!< Geometry shader output member
DrrShadingContext.cpp31 , primitiveID (primitiveID_) in FragmentShadingContext()
DrrPrimitivePacket.hpp58 …Vertex (const tcu::Vec4& position, float pointSize, const GenericVec4* varyings, int primitiveID);
DrrVertexPacket.hpp62 int primitiveID; //!< Geometry shader output member
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderPrimitiveCounter.cpp1340 glw::GLuint primitiveID = column + (row * (m_texture_width / m_squareEdgeSize)); in iterate() local
1351 expected_rgba[0] = (glw::GLfloat)(primitiveID % 64) / 64.0f; in iterate()
1352 expected_rgba[1] = deFloatFloor((glw::GLfloat)(primitiveID) / 64.0f) / 64.0f; in iterate()
1353 expected_rgba[2] = (glw::GLfloat)(primitiveID) / 4096.0f; in iterate()
1354 expected_rgba[3] = (((primitiveID % 2) == 0) ? 1.0f : 0.0f); in iterate()
1362 … m_testCtx.getLog() << tcu::TestLog::Message << "Primitive ID: " << primitiveID << "Rendered data" in iterate()
/external/deqp-deps/glslang/Test/
D150.frag47 int primitiveID()
/external/deqp-deps/glslang/Test/baseResults/
D150.frag.out104 0:47 Function Definition: primitiveID( ( global int)
/external/deqp/modules/gles31/functional/
Des31fGeometryShaderTests.cpp977 const tcu::Vec4 color = colors[context.primitiveID % 4]; in shadeFragments()
1021 const int primitiveID = (int)deFloatFloor(vertex->outputs[0].get<float>().x()) + 3; in shadePrimitives() local
1023 …Vertex(vertex->position + tcu::Vec4(0.05f, 0.0f, 0.0f, 0.0f), 1.0f, vertex->outputs, primitiveID); in shadePrimitives()
1024 …Vertex(vertex->position - tcu::Vec4(0.05f, 0.0f, 0.0f, 0.0f), 1.0f, vertex->outputs, primitiveID); in shadePrimitives()
1025 …Vertex(vertex->position + tcu::Vec4(0.0f, 0.05f, 0.0f, 0.0f), 1.0f, vertex->outputs, primitiveID); in shadePrimitives()
/external/deqp/external/vulkancts/modules/vulkan/tessellation/
DvktTessellationInvarianceTests.cpp144 deInt32 primitiveID; //!< ID of an output primitive in geometry shader (user-defined) member