Searched refs:primitiveID (Results 1 – 11 of 11) sorted by relevance
/external/deqp/framework/referencerenderer/ |
D | rrPrimitivePacket.cpp | 38 …itVertex (const tcu::Vec4& position, float pointSize, const GenericVec4* varyings, int primitiveID) in EmitVertex() argument 52 packet->primitiveID = primitiveID; in EmitVertex()
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D | rrRenderer.cpp | 93 int primitiveID; member 96 : primitiveID(0) in DrawContext() 874 newPacket->primitiveID = packet->primitiveID; in makeSharedVerticeDistinct() 913 target.v0->primitiveID = id; in generatePrimitiveIDs() 914 target.v1->primitiveID = id; in generatePrimitiveIDs() 915 target.v2->primitiveID = id; in generatePrimitiveIDs() 920 target.v0->primitiveID = id; in generatePrimitiveIDs() 921 target.v1->primitiveID = id; in generatePrimitiveIDs() 926 target.v0->primitiveID = id; in generatePrimitiveIDs() 933 generatePrimitiveIDs(*it, drawContext.primitiveID++); in generatePrimitiveIDs() [all …]
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D | rrShadingContext.hpp | 40 …icVec4* varying2, GenericVec4* outputArray, float* fragmentDepths, int primitiveID, int numFragmen… 44 const int primitiveID; //!< Geometry shader output member
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D | rrShadingContext.cpp | 31 , primitiveID (primitiveID_) in FragmentShadingContext()
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D | rrPrimitivePacket.hpp | 58 …Vertex (const tcu::Vec4& position, float pointSize, const GenericVec4* varyings, int primitiveID);
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D | rrVertexPacket.hpp | 62 int primitiveID; //!< Geometry shader output member
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderPrimitiveCounter.cpp | 1340 glw::GLuint primitiveID = column + (row * (m_texture_width / m_squareEdgeSize)); in iterate() local 1351 expected_rgba[0] = (glw::GLfloat)(primitiveID % 64) / 64.0f; in iterate() 1352 expected_rgba[1] = deFloatFloor((glw::GLfloat)(primitiveID) / 64.0f) / 64.0f; in iterate() 1353 expected_rgba[2] = (glw::GLfloat)(primitiveID) / 4096.0f; in iterate() 1354 expected_rgba[3] = (((primitiveID % 2) == 0) ? 1.0f : 0.0f); in iterate() 1362 … m_testCtx.getLog() << tcu::TestLog::Message << "Primitive ID: " << primitiveID << "Rendered data" in iterate()
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/external/deqp-deps/glslang/Test/ |
D | 150.frag | 47 int primitiveID()
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/external/deqp-deps/glslang/Test/baseResults/ |
D | 150.frag.out | 104 0:47 Function Definition: primitiveID( ( global int)
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/external/deqp/modules/gles31/functional/ |
D | es31fGeometryShaderTests.cpp | 977 const tcu::Vec4 color = colors[context.primitiveID % 4]; in shadeFragments() 1021 const int primitiveID = (int)deFloatFloor(vertex->outputs[0].get<float>().x()) + 3; in shadePrimitives() local 1023 …Vertex(vertex->position + tcu::Vec4(0.05f, 0.0f, 0.0f, 0.0f), 1.0f, vertex->outputs, primitiveID); in shadePrimitives() 1024 …Vertex(vertex->position - tcu::Vec4(0.05f, 0.0f, 0.0f, 0.0f), 1.0f, vertex->outputs, primitiveID); in shadePrimitives() 1025 …Vertex(vertex->position + tcu::Vec4(0.0f, 0.05f, 0.0f, 0.0f), 1.0f, vertex->outputs, primitiveID); in shadePrimitives()
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/external/deqp/external/vulkancts/modules/vulkan/tessellation/ |
D | vktTessellationInvarianceTests.cpp | 144 deInt32 primitiveID; //!< ID of an output primitive in geometry shader (user-defined) member
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