/external/deqp/modules/gles2/functional/ |
D | es2fShaderMatrixTests.cpp | 383 inline tcu::Vec3 reduceToVec3 (const tcu::Vec2& value) { return value.swizzle(0,1,0); } in reduceToVec3() function 384 inline tcu::Vec3 reduceToVec3 (const tcu::Vec3& value) { return value; } in reduceToVec3() function 385 inline tcu::Vec3 reduceToVec3 (const tcu::Vec4& value) { return tcu::Vec3(value.x(), value.y(), val… in reduceToVec3() function 386 inline tcu::Vec3 reduceToVec3 (const tcu::Mat2& value) { return tcu::Vec3(value(0, 0), value(0, 1),… in reduceToVec3() function 387 inline tcu::Vec3 reduceToVec3 (const tcu::Mat3& value) { return value.getColumn(0) + value.getColum… in reduceToVec3() function 388 inline tcu::Vec3 reduceToVec3 (const tcu::Mat4& value) { return value.getColumn(0).swizzle(0,1,2) +… in reduceToVec3() function 454 …evalCtx.color.xyz() = reduceToVec3(getInputValue<In0Type, In0DataType>(evalCtx, 0) + getInputValue… in evaluate() 463 …evalCtx.color.xyz() = reduceToVec3(getInputValue<In0Type, In0DataType>(evalCtx, 0) - getInputValue… in evaluate() 472 …evalCtx.color.xyz() = reduceToVec3(getInputValue<In0Type, In0DataType>(evalCtx, 0) * getInputValue… in evaluate() 481 …evalCtx.color.xyz() = reduceToVec3(getInputValue<In0Type, In0DataType>(evalCtx, 0) / getInputValue… in evaluate() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderMatrixTests.cpp | 608 inline tcu::Vec3 reduceToVec3 (const tcu::Vec2& value) { return value.swizzle(0,1,0); } in reduceToVec3() function 609 inline tcu::Vec3 reduceToVec3 (const tcu::Vec3& value) { return value; } in reduceToVec3() function 610 inline tcu::Vec3 reduceToVec3 (const tcu::Vec4& value) { return tcu::Vec3(value.x(), value.y(), va… in reduceToVec3() function 611 inline tcu::Vec3 reduceToVec3 (const tcu::Mat2& value) { return tcu::Vec3(value(0, 0), value(0, 1)… in reduceToVec3() function 612 inline tcu::Vec3 reduceToVec3 (const tcu::Mat2x3& value) { return value.getColumn(0) + value.getCol… in reduceToVec3() function 613 inline tcu::Vec3 reduceToVec3 (const tcu::Mat2x4& value) { return value.getColumn(0).swizzle(0,1,2)… in reduceToVec3() function 614 inline tcu::Vec3 reduceToVec3 (const tcu::Mat3x2& value) { return tcu::Vec3(value(0,0)+value(1,0), … in reduceToVec3() function 615 inline tcu::Vec3 reduceToVec3 (const tcu::Mat3& value) { return value.getColumn(0) + value.getColu… in reduceToVec3() function 616 inline tcu::Vec3 reduceToVec3 (const tcu::Mat3x4& value) { return value.getColumn(0).swizzle(0,1,2)… in reduceToVec3() function 617 inline tcu::Vec3 reduceToVec3 (const tcu::Mat4x2& value) { return tcu::Vec3(value(0,0)+value(1,0)+v… in reduceToVec3() function [all …]
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderMatrixTests.cpp | 603 inline tcu::Vec3 reduceToVec3 (const tcu::Vec2& value) { return value.swizzle(0,1,0); } in reduceToVec3() function 604 inline tcu::Vec3 reduceToVec3 (const tcu::Vec3& value) { return value; } in reduceToVec3() function 605 inline tcu::Vec3 reduceToVec3 (const tcu::Vec4& value) { return tcu::Vec3(value.x(), value.y(), va… in reduceToVec3() function 606 inline tcu::Vec3 reduceToVec3 (const tcu::Mat2& value) { return tcu::Vec3(value(0, 0), value(0, 1)… in reduceToVec3() function 607 inline tcu::Vec3 reduceToVec3 (const tcu::Mat2x3& value) { return value.getColumn(0) + value.getCol… in reduceToVec3() function 608 inline tcu::Vec3 reduceToVec3 (const tcu::Mat2x4& value) { return value.getColumn(0).swizzle(0,1,2)… in reduceToVec3() function 609 inline tcu::Vec3 reduceToVec3 (const tcu::Mat3x2& value) { return tcu::Vec3(value(0,0)+value(1,0), … in reduceToVec3() function 610 inline tcu::Vec3 reduceToVec3 (const tcu::Mat3& value) { return value.getColumn(0) + value.getColu… in reduceToVec3() function 611 inline tcu::Vec3 reduceToVec3 (const tcu::Mat3x4& value) { return value.getColumn(0).swizzle(0,1,2)… in reduceToVec3() function 612 inline tcu::Vec3 reduceToVec3 (const tcu::Mat4x2& value) { return tcu::Vec3(value(0,0)+value(1,0)+v… in reduceToVec3() function [all …]
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