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Searched refs:reduceToVec3 (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderMatrixTests.cpp383 inline tcu::Vec3 reduceToVec3 (const tcu::Vec2& value) { return value.swizzle(0,1,0); } in reduceToVec3() function
384 inline tcu::Vec3 reduceToVec3 (const tcu::Vec3& value) { return value; } in reduceToVec3() function
385 inline tcu::Vec3 reduceToVec3 (const tcu::Vec4& value) { return tcu::Vec3(value.x(), value.y(), val… in reduceToVec3() function
386 inline tcu::Vec3 reduceToVec3 (const tcu::Mat2& value) { return tcu::Vec3(value(0, 0), value(0, 1),… in reduceToVec3() function
387 inline tcu::Vec3 reduceToVec3 (const tcu::Mat3& value) { return value.getColumn(0) + value.getColum… in reduceToVec3() function
388 inline tcu::Vec3 reduceToVec3 (const tcu::Mat4& value) { return value.getColumn(0).swizzle(0,1,2) +… in reduceToVec3() function
454 …evalCtx.color.xyz() = reduceToVec3(getInputValue<In0Type, In0DataType>(evalCtx, 0) + getInputValue… in evaluate()
463 …evalCtx.color.xyz() = reduceToVec3(getInputValue<In0Type, In0DataType>(evalCtx, 0) - getInputValue… in evaluate()
472 …evalCtx.color.xyz() = reduceToVec3(getInputValue<In0Type, In0DataType>(evalCtx, 0) * getInputValue… in evaluate()
481 …evalCtx.color.xyz() = reduceToVec3(getInputValue<In0Type, In0DataType>(evalCtx, 0) / getInputValue… in evaluate()
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/external/deqp/modules/gles3/functional/
Des3fShaderMatrixTests.cpp608 inline tcu::Vec3 reduceToVec3 (const tcu::Vec2& value) { return value.swizzle(0,1,0); } in reduceToVec3() function
609 inline tcu::Vec3 reduceToVec3 (const tcu::Vec3& value) { return value; } in reduceToVec3() function
610 inline tcu::Vec3 reduceToVec3 (const tcu::Vec4& value) { return tcu::Vec3(value.x(), value.y(), va… in reduceToVec3() function
611 inline tcu::Vec3 reduceToVec3 (const tcu::Mat2& value) { return tcu::Vec3(value(0, 0), value(0, 1)… in reduceToVec3() function
612 inline tcu::Vec3 reduceToVec3 (const tcu::Mat2x3& value) { return value.getColumn(0) + value.getCol… in reduceToVec3() function
613 inline tcu::Vec3 reduceToVec3 (const tcu::Mat2x4& value) { return value.getColumn(0).swizzle(0,1,2)… in reduceToVec3() function
614 inline tcu::Vec3 reduceToVec3 (const tcu::Mat3x2& value) { return tcu::Vec3(value(0,0)+value(1,0), … in reduceToVec3() function
615 inline tcu::Vec3 reduceToVec3 (const tcu::Mat3& value) { return value.getColumn(0) + value.getColu… in reduceToVec3() function
616 inline tcu::Vec3 reduceToVec3 (const tcu::Mat3x4& value) { return value.getColumn(0).swizzle(0,1,2)… in reduceToVec3() function
617 inline tcu::Vec3 reduceToVec3 (const tcu::Mat4x2& value) { return tcu::Vec3(value(0,0)+value(1,0)+v… in reduceToVec3() function
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderMatrixTests.cpp603 inline tcu::Vec3 reduceToVec3 (const tcu::Vec2& value) { return value.swizzle(0,1,0); } in reduceToVec3() function
604 inline tcu::Vec3 reduceToVec3 (const tcu::Vec3& value) { return value; } in reduceToVec3() function
605 inline tcu::Vec3 reduceToVec3 (const tcu::Vec4& value) { return tcu::Vec3(value.x(), value.y(), va… in reduceToVec3() function
606 inline tcu::Vec3 reduceToVec3 (const tcu::Mat2& value) { return tcu::Vec3(value(0, 0), value(0, 1)… in reduceToVec3() function
607 inline tcu::Vec3 reduceToVec3 (const tcu::Mat2x3& value) { return value.getColumn(0) + value.getCol… in reduceToVec3() function
608 inline tcu::Vec3 reduceToVec3 (const tcu::Mat2x4& value) { return value.getColumn(0).swizzle(0,1,2)… in reduceToVec3() function
609 inline tcu::Vec3 reduceToVec3 (const tcu::Mat3x2& value) { return tcu::Vec3(value(0,0)+value(1,0), … in reduceToVec3() function
610 inline tcu::Vec3 reduceToVec3 (const tcu::Mat3& value) { return value.getColumn(0) + value.getColu… in reduceToVec3() function
611 inline tcu::Vec3 reduceToVec3 (const tcu::Mat3x4& value) { return value.getColumn(0).swizzle(0,1,2)… in reduceToVec3() function
612 inline tcu::Vec3 reduceToVec3 (const tcu::Mat4x2& value) { return tcu::Vec3(value(0,0)+value(1,0)+v… in reduceToVec3() function
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