Searched refs:samplersPS (Results 1 – 2 of 2) sorted by relevance
298 ASSERT(samplerIndex < sizeof(samplersPS) / sizeof(samplersPS[0])); in getSamplerMapping()300 if(samplersPS[samplerIndex].active) in getSamplerMapping()302 logicalTextureUnit = samplersPS[samplerIndex].logicalTextureUnit; in getSamplerMapping()330 ASSERT(samplerIndex < sizeof(samplersPS)/sizeof(samplersPS[0])); in getSamplerTextureType()331 ASSERT(samplersPS[samplerIndex].active); in getSamplerTextureType()332 return samplersPS[samplerIndex].textureType; in getSamplerTextureType()1807 samplersPS[index].active = true; in defineUniform()1815 case GL_SAMPLER_2D: samplersPS[index].textureType = TEXTURE_2D; break; in defineUniform()1819 case GL_SAMPLER_CUBE: samplersPS[index].textureType = TEXTURE_CUBE; break; in defineUniform()1822 case GL_SAMPLER_3D_OES: samplersPS[index].textureType = TEXTURE_3D; break; in defineUniform()[all …]
303 Sampler samplersPS[MAX_TEXTURE_IMAGE_UNITS]; variable