Searched refs:separate_specular (Results 1 – 3 of 3) sorted by relevance
87 GLuint separate_specular:1; member303 key->separate_specular = 1; in make_state_key()1003 if (key->separate_specular) { in emit_instructions()
65 unsigned separate_specular:1; member170 key->separate_specular = (ctx->Light.Model.ColorControl == in make_state_key()1025 const GLboolean separate = p->state->separate_specular; in build_lighting()
927 - fixed separate_specular color bug found in Chimera (18 Dec 2001)