Searched refs:shaderBinary (Results 1 – 22 of 22) sorted by relevance
/external/deqp/framework/opengl/ |
D | gluShaderProgram.cpp | 457 ShaderBinary shaderBinary = binaries.binaries[binaryNdx]; in init() local 458 if (!shaderBinary.binary.empty()) in init() 460 const char* binary = (const char*)shaderBinary.binary.data(); in init() 461 const int length = (int)(shaderBinary.binary.size() * sizeof(deUint32)); in init() 463 DE_ASSERT(shaderBinary.shaderEntryPoints.size() == shaderBinary.shaderTypes.size()); in init() 466 … for (deUint32 shaderTypeNdx = 0; shaderTypeNdx < shaderBinary.shaderTypes.size(); ++shaderTypeNdx) in init() 468 ShaderType shaderType = shaderBinary.shaderTypes[shaderTypeNdx]; in init() 481 shaders[shaderNdx]->specialize(shaderBinary.shaderEntryPoints[shaderNdx].c_str(), in init() 482 (deUint32)shaderBinary.specializationIndices.size(), in init() 483 shaderBinary.specializationIndices.data(), in init() [all …]
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D | gluShaderProgram.hpp | 419 …ProgramBinaries& operator<< (const ShaderBinary& shaderBinary) { binaries.push_back(shaderBinary);… in operator <<()
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D | gluES3PlusWrapperFuncs.inl | 240 dst->shaderBinary = src.shaderBinary;
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D | gluCallLogWrapper.inl | 4852 m_gl.shaderBinary(count, shaders, binaryformat, binary, length);
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cGlSpirvTests.cpp | 1305 …gl.shaderBinary(1, &m_spirvShaderId, GL_SHADER_BINARY_FORMAT_SPIR_V_ARB, (GLvoid*)vertexBinary.bin… in iterate() 2103 ShaderBinary shaderBinary; in iterate() local 2107 shaderBinary = glslangUtils::makeSpirV(m_context.getTestContext().getLog(), shaderSource); in iterate() 2114 shaderBinary = commonUtils::readSpirV(archive.getResource(ss.str().c_str())); in iterate() 2120 glslangUtils::spirvDisassemble(spirvSource, shaderBinary.binary); in iterate() 2137 binaries << shaderBinary; in iterate() 2843 ShaderBinary shaderBinary = in iterate() local 2845 binariesVec.push_back(shaderBinary); in iterate() 2846 binaries << shaderBinary; in iterate() 2856 ShaderBinary shaderBinary = commonUtils::readSpirV(archive.getResource(ss.str().c_str())); in iterate() local [all …]
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 103 gl->shaderBinary = &glShaderBinary;
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D | glwInitES30Direct.inl | 179 gl->shaderBinary = &glShaderBinary;
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D | glwInitES20.inl | 103 gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
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D | glwInitES31Direct.inl | 240 gl->shaderBinary = &glShaderBinary;
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D | glwInitES32Direct.inl | 279 gl->shaderBinary = &glShaderBinary;
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D | glwInitES30.inl | 179 gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
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D | glwInitES31.inl | 240 gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
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D | glwFunctions.inl | 664 glShaderBinaryFunc shaderBinary; variable
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D | glwInitES32.inl | 279 gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
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D | glwInitGL42.inl | 331 gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
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D | glwInitGL41.inl | 322 gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
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D | glwInitGL43.inl | 365 gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
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D | glwInitGL44.inl | 374 gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
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D | glwInitGL45.inl | 456 gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
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D | glwInitGL46.inl | 459 gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
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D | glwImpl.inl | 5276 gl->shaderBinary(count, shaders, binaryformat, binary, length);
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 664 gl->shaderBinary = glShaderBinary;
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