Searched refs:vc5_resource (Results 1 – 13 of 13) sorted by relevance
46 vc5_debug_resource_layout(struct vc5_resource *rsc, const char *caller) in vc5_debug_resource_layout()96 vc5_resource_bo_alloc(struct vc5_resource *rsc) in vc5_resource_bo_alloc()127 struct vc5_resource *rsc = vc5_resource(ptrans->resource); in vc5_resource_transfer_unmap()155 struct vc5_resource *rsc = vc5_resource(prsc); in vc5_resource_transfer_map()292 struct vc5_resource *rsc = vc5_resource(prsc); in vc5_resource_destroy()305 struct vc5_resource *rsc = vc5_resource(prsc); in vc5_resource_get_handle()331 vc5_setup_slices(struct vc5_resource *rsc) in vc5_setup_slices()435 static struct vc5_resource *440 struct vc5_resource *rsc = CALLOC_STRUCT(vc5_resource); in vc5_resource_setup()500 struct vc5_resource *rsc = vc5_resource_setup(pscreen, tmpl); in vc5_resource_create_with_modifiers()[all …]
107 struct vc5_resource { struct137 struct vc5_resource *separate_stencil; argument140 static inline struct vc5_resource *141 vc5_resource(struct pipe_resource *prsc) in vc5_resource() function143 return (struct vc5_resource *)prsc; in vc5_resource()
257 struct vc5_resource *rsc = vc5_resource(vb->buffer.resource); in vc5_emit_gl_shader_state()446 struct vc5_resource *rsc = vc5_resource(prsc); in vc5_draw_vbo()512 struct vc5_resource *rsc = vc5_resource(job->zsbuf->texture); in vc5_draw_vbo()534 struct vc5_resource *rsc = vc5_resource(job->cbufs[i]->texture); in vc5_draw_vbo()573 struct vc5_resource *rsc = vc5_resource(psurf->texture); in vc5_clear()634 struct vc5_resource *rsc = in vc5_clear()635 vc5_resource(vc5->framebuffer.zsbuf->texture); in vc5_clear()
41 struct vc5_resource *rsc = vc5_resource(psurf->texture); in load_general()43 struct vc5_resource *separate_stencil = NULL; in load_general()95 struct vc5_resource *rsc = vc5_resource(psurf->texture); in store_general()97 struct vc5_resource *separate_stencil = NULL; in store_general()309 struct vc5_resource *rsc = vc5_resource(job->zsbuf->texture); in vc5_rcl_emit_stores()493 struct vc5_resource *rsc = vc5_resource(psurf->texture); in v3dX()585 struct vc5_resource *rsc = vc5_resource(psurf->texture); in v3dX()
169 struct vc5_resource *rsc = vc5_resource(prsc); in vc5_flush_jobs_reading_resource()307 struct vc5_resource *rsc = vc5_resource(cbufs[i]->texture); in vc5_get_job_for_fbo()314 struct vc5_resource *rsc = vc5_resource(zsbuf->texture); in vc5_get_job_for_fbo()
48 struct vc5_resource *rsc = vc5_resource(texture->texture);235 struct vc5_resource *rsc = vc5_resource(psview->texture); in write_tmu_p0()374 struct vc5_resource *rsc = in vc5_write_uniforms()375 vc5_resource(cb->cb[ubo_index].buffer); in vc5_write_uniforms()
16 vc5_resource.c \17 vc5_resource.h \
74 struct vc5_resource *rsc = vc5_resource(prsc); in vc5_invalidate_resource()
34 'vc5_resource.c',35 'vc5_resource.h',
139 struct vc5_resource *rsc = vc5_resource(prsc); in emit_one_texture()600 struct vc5_resource *rsc = in v3dX()601 vc5_resource(target->buffer); in v3dX()
98 struct vc5_resource *rsc = vc5_resource(info->src.resource);
369 struct vc5_resource *ctex = csurf ? vc5_resource(csurf->base.texture) : NULL; in vc5_simulator_flush()
650 struct vc5_resource *rsc = vc5_resource(prsc);