/external/deqp/modules/glshared/ |
D | glsSamplerObjectTest.cpp | 325 glu::VertexArrayBinding vertexArrays[] = in render() local 330 …glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, gl… in render() 335 …glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, gl… in render() 342 glu::VertexArrayBinding vertexArrays[] = in render() local 347 …glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, gl… in render() 352 …glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, gl… in render() 359 glu::VertexArrayBinding vertexArrays[] = in render() local 364 …glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, gl… in render() 369 …glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, gl… in render() 822 glu::VertexArrayBinding vertexArrays[] = in render() local [all …]
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D | glsFragmentOpUtil.cpp | 192 std::vector<glu::VertexArrayBinding> vertexArrays; in render() local 194 vertexArrays.push_back(glu::va::Float(m_positionLoc, 4, 4, 0, &position[0])); in render() 195 vertexArrays.push_back(glu::va::Float(m_colorLoc, 4, 4, 0, (const float*)&quad.color[0])); in render() 198 vertexArrays.push_back(glu::va::Float(m_color1Loc, 4, 4, 0, (const float*)&quad.color1[0])); in render() 202 (int)vertexArrays.size(), &vertexArrays[0], in render()
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D | glsShaderRenderCase.cpp | 540 …unctions& gl, const QuadGrid& quadGrid, deUint32 program, vector<VertexArrayBinding>& vertexArrays) in getDefaultVertexArrays() argument 544 …vertexArrays.push_back(va::Float("a_position", 4, numElements, 0, (const float*)quadGrid.getPosit… in getDefaultVertexArrays() 545 …vertexArrays.push_back(va::Float("a_coords", 4, numElements, 0, (const float*)quadGrid.getCoords(… in getDefaultVertexArrays() 546 …vertexArrays.push_back(va::Float("a_unitCoords", 4, numElements, 0, (const float*)quadGrid.getUnit… in getDefaultVertexArrays() 547 vertexArrays.push_back(va::Float("a_one", 1, numElements, 0, quadGrid.getAttribOne())); in getDefaultVertexArrays() 553 …vertexArrays.push_back(va::Float(name, 4, numElements, 0, (const float*)quadGrid.getUserAttrib(use… in getDefaultVertexArrays() 586 …vertexArrays.push_back(va::Float(loc+colNdx, numRows, numElements, 4*(int)sizeof(float), (const fl… in getDefaultVertexArrays() 621 std::vector<VertexArrayBinding> vertexArrays; in render() local 624 getDefaultVertexArrays(gl, quadGrid, programID, vertexArrays); in render() 625 …draw(m_renderCtx, programID, (int)vertexArrays.size(), &vertexArrays[0], pr::Triangles(numElements… in render()
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/external/deqp/framework/opengl/ |
D | gluDrawUtil.cpp | 454 static bool isDrawCallValid (int numVertexArrays, const VertexArrayBinding* vertexArrays, const Pri… in isDrawCallValid() argument 469 if (primitives.numElements > vertexArrays[ndx].pointer.numElements) in isDrawCallValid() 495 …ext, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArrays, const Primitiv… in drawFromUserPointers() argument 500 DE_ASSERT(isDrawCallValid(numVertexArrays, vertexArrays, primitives)); in drawFromUserPointers() 504 …namedBindingsToProgramLocations(gl, program, vertexArrays, vertexArrays+numVertexArrays, std::inse… in drawFromUserPointers() 527 …ext, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArrays, const Primitiv… in drawFromBuffers() argument 532 DE_ASSERT(isDrawCallValid(numVertexArrays, vertexArrays, primitives)); in drawFromBuffers() 536 …namedBindingsToProgramLocations(gl, program, vertexArrays, vertexArrays+numVertexArrays, std::inse… in drawFromBuffers() 580 …ext, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArrays, const Primitiv… in drawFromVAOBuffers() argument 586 drawFromBuffers(context, program, numVertexArrays, vertexArrays, primitives, callback); in drawFromVAOBuffers() [all …]
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D | gluDrawUtil.hpp | 198 …ext, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArrays, const Primitiv… 200 …ext, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArrays, const Primitiv… 201 …ext, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArrays, const Primitiv… 202 …ext, deUint32 program, int numVertexArrays, const VertexArrayBinding* vertexArrays, const Primitiv…
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderPrecisionTests.cpp | 345 vector<glu::VertexArrayBinding> vertexArrays; in iterate() local 356 vertexArrays.push_back(glu::va::Float("a_position", 4, numVertices, 0, &position[0])); in iterate() 357 vertexArrays.push_back(glu::va::Float("a_in0", 1, numVertices, 0, &in0Arr[0])); in iterate() 358 vertexArrays.push_back(glu::va::Float("a_in1", 1, numVertices, 0, &in1Arr[0])); in iterate() 379 glu::draw(m_context.getRenderContext(), prog, (int)vertexArrays.size(), &vertexArrays[0], in iterate() 561 vector<glu::VertexArrayBinding> vertexArrays; in iterate() local 572 vertexArrays.push_back(glu::va::Float("a_position", 4, numVertices, 0, &position[0])); in iterate() 573 vertexArrays.push_back(glu::va::Int32("a_in0", 1, numVertices, 0, &in0Arr[0])); in iterate() 574 vertexArrays.push_back(glu::va::Int32("a_in1", 1, numVertices, 0, &in1Arr[0])); in iterate() 593 glu::draw(m_context.getRenderContext(), prog, (int)vertexArrays.size(), &vertexArrays[0], in iterate() [all …]
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D | es3fShaderFragDataTests.cpp | 189 const glu::VertexArrayBinding vertexArrays[] = in iterate() local 213 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], in iterate() 295 const glu::VertexArrayBinding vertexArrays[] = in iterate() local 338 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], in iterate()
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D | es3fFragDepthTests.cpp | 221 glu::VertexArrayBinding vertexArrays[] = in iterate() local 226 …ntext.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], in iterate() 349 glu::VertexArrayBinding vertexArrays[] = in iterate() local 354 …ntext.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], in iterate()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cES31CompatibilitySampleVariablesTests.cpp | 369 glu::VertexArrayBinding vertexArrays[] = { in iterate() local 372 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), in iterate() 373 &vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); in iterate() 450 glu::VertexArrayBinding vertexArrays[] = { in iterate() local 453 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), in iterate() 454 &vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); in iterate() 674 glu::VertexArrayBinding vertexArrays[] = { in iterate() local 677 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), in iterate() 678 &vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); in iterate() 757 glu::VertexArrayBinding vertexArrays[] = { in iterate() local [all …]
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D | gl4cShaderAtomicCounterOpsTests.cpp | 267 glu::VertexArrayBinding vertexArrays[] = { glu::va::Float("inPosition", 2, 4, 0, position) }; in renderQuad() local 273 …ntext.getRenderContext(), this->getShaderProgram()->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), in renderQuad() 274 vertexArrays, primitiveList); in renderQuad() 357 glu::VertexArrayBinding vertexArrays[] = { glu::va::Float("position", 2, 4, 0, position), in executeComputeShader() local 360 …text.getRenderContext(), renderShader.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, in executeComputeShader()
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D | gl4cShaderBallotTests.cpp | 212 glu::VertexArrayBinding vertexArrays[] = { glu::va::Float("inPosition", 2, 4, 0, position) }; in renderQuad() local 218 ….getRenderContext(), m_programRender->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, in renderQuad() 298 glu::VertexArrayBinding vertexArrays[] = { glu::va::Float("position", 2, 4, 0, position), in executeComputeShader() local 301 …text.getRenderContext(), renderShader.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, in executeComputeShader()
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/external/deqp/external/openglcts/modules/common/ |
D | glcSampleVariablesTests.cpp | 371 glu::VertexArrayBinding vertexArrays[] = { in iterate() local 374 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), in iterate() 375 &vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); in iterate() 452 glu::VertexArrayBinding vertexArrays[] = { in iterate() local 455 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), in iterate() 456 &vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); in iterate() 672 glu::VertexArrayBinding vertexArrays[] = { in iterate() local 676 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), in iterate() 677 &vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); in iterate() 756 glu::VertexArrayBinding vertexArrays[] = { in iterate() local [all …]
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D | glcShaderRenderCase.cpp | 597 vector<VertexArrayBinding>& vertexArrays) in getDefaultVertexArrays() argument 601 …vertexArrays.push_back(va::Float("a_position", 4, numElements, 0, (const float*)quadGrid.getPositi… in getDefaultVertexArrays() 602 …vertexArrays.push_back(va::Float("a_coords", 4, numElements, 0, (const float*)quadGrid.getCoords()… in getDefaultVertexArrays() 603 …vertexArrays.push_back(va::Float("a_unitCoords", 4, numElements, 0, (const float*)quadGrid.getUnit… in getDefaultVertexArrays() 604 vertexArrays.push_back(va::Float("a_one", 1, numElements, 0, quadGrid.getAttribOne())); in getDefaultVertexArrays() 610 …vertexArrays.push_back(va::Float(name, 4, numElements, 0, (const float*)quadGrid.getUserAttrib(use… in getDefaultVertexArrays() 634 vertexArrays.push_back(va::Float(loc + colNdx, numRows, numElements, 4 * (int)sizeof(float), in getDefaultVertexArrays() 673 std::vector<VertexArrayBinding> vertexArrays; in render() local 676 getDefaultVertexArrays(gl, quadGrid, programID, vertexArrays); in render() 677 draw(m_renderCtx, programID, (int)vertexArrays.size(), &vertexArrays[0], in render()
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D | glcFragDepthTests.cpp | 222 glu::VertexArrayBinding vertexArrays[] = { glu::va::Float("a_position", 4, 4, 0, &position[0]), in iterate() local 224 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), in iterate() 225 &vertexArrays[0], glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); in iterate() 339 glu::VertexArrayBinding vertexArrays[] = { glu::va::Float("a_position", 4, 4, 0, &position[0]), in iterate() local 341 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), in iterate() 342 &vertexArrays[0], glu::pr::Triangles(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); in iterate()
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D | glcShaderIntegerMixTests.cpp | 474 glu::VertexArrayBinding vertexArrays[] = { in test() local 494 …aw(m_context.getRenderContext(), prog.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, in test() 506 …aw(m_context.getRenderContext(), prog.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, in test()
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D | glcShaderMultisampleInterpolationTests.cpp | 401 glu::VertexArrayBinding vertexArrays[] = { in iterate() local 404 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), in iterate() 405 &vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); in iterate() 466 glu::VertexArrayBinding vertexArrays[] = { in iterate() local 469 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), in iterate() 470 &vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); in iterate()
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D | glcAggressiveShaderOptimizationsTests.cpp | 441 const glu::VertexArrayBinding vertexArrays[] = { glu::va::Float("position", 2, 4, 0, positions), in renderAndGrabSurface() local 443 glu::draw(renderContext, testProgram.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, in renderAndGrabSurface()
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D | glcShaderGroupVoteTests.cpp | 175 glu::VertexArrayBinding vertexArrays[] = { glu::va::Float("position", 2, 4, 0, position), in execute() local 179 …text.getRenderContext(), renderShader.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, in execute()
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D | glcShaderLibraryCase.cpp | 368 vector<VertexArrayBinding> vertexArrays; in execute() local 373 vertexArrays.push_back(va::Float(positionLoc, 4, numVerticesPerDraw, 0, &s_positions[0])); in execute() 433 vertexArrays.push_back(va::Float(attribLoc + i, numRows, numVerticesPerDraw, in execute() 441 vertexArrays.push_back(va::Float(attribLoc, scalarSize, numVerticesPerDraw, 0, &scalars[0])); in execute() 467 draw(m_renderCtx, program.getProgram(), (int)vertexArrays.size(), &vertexArrays[0], in execute()
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/external/deqp/modules/gles3/stress/ |
D | es3sLongRunningShaderTests.cpp | 279 vector<glu::VertexArrayBinding> vertexArrays; in iterate() local 281 …vertexArrays.push_back(glu::va::Float("a_position", 2, (int)positions.size(), 0, positions[0].getP… in iterate() 283 …vertexArrays.push_back(glu::va::Int32("a_iterCount", 1, (int)iterCounts.size(), 0, &iterCounts[0])… in iterate() 296 (int)vertexArrays.size(), &vertexArrays[0], in iterate()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderFragDataTests.cpp | 171 const glu::VertexArrayBinding vertexArrays[] = in iterate() local 195 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], in iterate()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cSampleShadingTests.cpp | 321 glu::VertexArrayBinding vertexArrays[] = { in iterate() local 324 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), in iterate() 325 &vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); in iterate() 384 glu::VertexArrayBinding vertexArrays[] = { in iterate() local 387 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), in iterate() 388 &vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); in iterate()
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/external/deqp/modules/gles31/functional/ |
D | es31fStencilTexturingTests.cpp | 236 const glu::VertexArrayBinding vertexArrays[] = in blitStencilToColor2D() local 260 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], in blitStencilToColor2D() 301 const glu::VertexArrayBinding vertexArrays[] = in blitStencilToColor2DArray() local 325 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], in blitStencilToColor2DArray() 360 const glu::VertexArrayBinding vertexArrays[] = in blitStencilToColorCube() local 384 glu::draw(renderCtx, program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], in blitStencilToColorCube()
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D | es31fShaderHelperInvocationTests.cpp | 170 vector<glu::VertexArrayBinding> vertexArrays; in drawRandomPrimitives() local 174 …vertexArrays.push_back(glu::va::Float("a_position", 2, (int)vertices.size(), 0, (const float*)&ver… in drawRandomPrimitives() 196 glu::draw(renderCtx, program, (int)vertexArrays.size(), &vertexArrays[0], in drawRandomPrimitives()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrGLContext.cpp | 642 void GLContext::genVertexArrays (int numArrays, deUint32* vertexArrays) in genVertexArrays() argument 644 m_wrapper->glGenVertexArrays(numArrays, vertexArrays); in genVertexArrays() 646 m_allocatedVaos.insert(vertexArrays, vertexArrays+numArrays); in genVertexArrays() 649 void GLContext::deleteVertexArrays (int numArrays, const deUint32* vertexArrays) in deleteVertexArrays() argument 652 m_allocatedVaos.erase(vertexArrays[i]); in deleteVertexArrays() 653 m_wrapper->glDeleteVertexArrays(numArrays, vertexArrays); in deleteVertexArrays()
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