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1 /*
2  * Copyright (C) 2015 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "recovery_ui/device.h"
18 
19 #include <algorithm>
20 #include <string>
21 #include <utility>
22 #include <vector>
23 
24 #include <android-base/logging.h>
25 
26 #include "recovery_ui/ui.h"
27 
28 static std::vector<std::pair<std::string, Device::BuiltinAction>> g_menu_actions{
29   { "Reboot system now", Device::REBOOT },
30   { "Reboot to bootloader", Device::REBOOT_BOOTLOADER },
31   { "Enter fastboot", Device::ENTER_FASTBOOT },
32   { "Apply update from ADB", Device::APPLY_ADB_SIDELOAD },
33   { "Apply update from SD card", Device::APPLY_SDCARD },
34   { "Wipe data/factory reset", Device::WIPE_DATA },
35   { "Wipe cache partition", Device::WIPE_CACHE },
36   { "Mount /system", Device::MOUNT_SYSTEM },
37   { "View recovery logs", Device::VIEW_RECOVERY_LOGS },
38   { "Run graphics test", Device::RUN_GRAPHICS_TEST },
39   { "Run locale test", Device::RUN_LOCALE_TEST },
40   { "Enter rescue", Device::ENTER_RESCUE },
41   { "Power off", Device::SHUTDOWN },
42 };
43 
44 static std::vector<std::string> g_menu_items;
45 
PopulateMenuItems()46 static void PopulateMenuItems() {
47   g_menu_items.clear();
48   std::transform(g_menu_actions.cbegin(), g_menu_actions.cend(), std::back_inserter(g_menu_items),
49                  [](const auto& entry) { return entry.first; });
50 }
51 
Device(RecoveryUI * ui)52 Device::Device(RecoveryUI* ui) : ui_(ui) {
53   PopulateMenuItems();
54 }
55 
RemoveMenuItemForAction(Device::BuiltinAction action)56 void Device::RemoveMenuItemForAction(Device::BuiltinAction action) {
57   g_menu_actions.erase(
58       std::remove_if(g_menu_actions.begin(), g_menu_actions.end(),
59                      [action](const auto& entry) { return entry.second == action; }));
60   CHECK(!g_menu_actions.empty());
61 
62   // Re-populate the menu items.
63   PopulateMenuItems();
64 }
65 
GetMenuItems()66 const std::vector<std::string>& Device::GetMenuItems() {
67   return g_menu_items;
68 }
69 
InvokeMenuItem(size_t menu_position)70 Device::BuiltinAction Device::InvokeMenuItem(size_t menu_position) {
71   return g_menu_actions[menu_position].second;
72 }
73 
HandleMenuKey(int key,bool visible)74 int Device::HandleMenuKey(int key, bool visible) {
75   if (!visible) {
76     return kNoAction;
77   }
78 
79   switch (key) {
80     case KEY_DOWN:
81     case KEY_VOLUMEDOWN:
82       return kHighlightDown;
83 
84     case KEY_UP:
85     case KEY_VOLUMEUP:
86       return kHighlightUp;
87 
88     case KEY_ENTER:
89     case KEY_POWER:
90       return kInvokeItem;
91 
92     default:
93       // If you have all of the above buttons, any other buttons
94       // are ignored. Otherwise, any button cycles the highlight.
95       return ui_->HasThreeButtons() ? kNoAction : kHighlightDown;
96   }
97 }
98