• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
5  * in compliance with the License. You may obtain a copy of the License at
6  *
7  * http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software distributed under the License
10  * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
11  * or implied. See the License for the specific language governing permissions and limitations under
12  * the License.
13  */
14 #ifndef MESH_H
15 #define MESH_H
16 
17 #include <GLES2/gl2.h>
18 
19 // Meshes act as holders for geometry data etc. This is accessed by the MeshNodes to render them.
20 // This allows a mesh to appear multiple times in a SceneGraph without duplication.
21 class Mesh {
22 public:
23     Mesh(const float* vertices, const float* normals, const float* texCoords,
24             const int numVertices);
~Mesh()25     virtual ~Mesh() {};
26     const float* mVertices;
27     const float* mNormals;
28     const float* mTexCoords;
29     const int mNumVertices;
30 };
31 
32 #endif
33