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1<p>This sample demonstrates how to create a live wallpaper and bundle it in an
2<code>.apk</code> that users can install on their devices.</p>
3
4<p>In terms of implementation, a live wallpaper is very similar to a regular
5Android <a href="../../../reference/android/app/Service.html">service</a>. The
6only difference is the addition of a new method, <a
7href="../../../reference/android/service/wallpaper/WallpaperService.html#onCreateEngine()"><code>
8onCreateEngine()</code></a>, whose goal is to
9create a <a
10href="../../../reference/android/service/wallpaper/WallpaperService.Engine.html">
11<code>WallpaperService.Engine</code></a>. The engine is responsible for
12handling the lifecycle and drawing of a wallpaper. The system provides a surface
13on which you can draw, just like you would with a <a
14href="../../../reference/android/view/SurfaceView.html"><code>SurfaceView</code></a>.
15The wallpapers you create can respond to touch events on the screen and
16have access to all the facilities of the platform: SGL (2D drawing), OpenGL (3D
17drawing), GPS, accelerometers, network access, and so on. </p>
18
19<p>The examples in this application show how to set up a wallpaper service that
20creates a <code>WallpaperService.Engine</code> to manage the service lifecycle,
21render the wallpaper, handle touch events, and so on. The examples also show how
22a wallpaper should stop drawing when its visibility changes, for example, when
23the user launches an application that covers the home screen. Drawing only when
24visible is an important implementation guideline for live wallpapers because it
25minimizes the wallpaper's impact on system performance and battery life.
26</p>
27
28<p>The application includes two wallpaper services and a wallpaper settings
29activity:<p>
30
31<ul>
32<li><a
33href="src/com/example/android/livecubes/cube1/CubeWallpaper1.html"><code>
34CubeWallpaper1</code></a> &mdash; a wallpaper service that draws and animates a
35wire-frame cube to a <a
36href="../../../reference/android/graphics/Canvas.html"><code>Canvas</code></a>.
37</li>
38<li><a
39href="src/com/example/android/livecubes/cube2/CubeWallpaper2.html"><code>CubeWallpaper2</code></a>
40&mdash; a wallpaper service that draws and animates a
41wire-frame shape to a <code>Canvas</code>. The shape is set by the user, by means
42of the <code>cube2.CubeWallpaper2Settings</code> settings activity (see below). The
43wallpaper service implements a listener callback method that captures the user's
44wallpaper shape preference. </li>
45<li><a
46href="src/com/example/android/livecubes/cube2/CubeWallpaper2Settings.html"><code>CubeWallpaper2Settings</code></a>
47&mdash; a wallpaper service that draws and
48animates a wire-frame shape to a <code>Canvas</code>. The shape is set by the
49user through a simple settings activity,
50<code>cube2.CubeWallpaper2Settings</code>, also included in the app. The
51wallpaper service implements a listener callback method that captures the user's
52wallpaper shape preference. </li>
53</ul>
54
55<p>If you are developing a live wallpaper, remember that the feature is
56supported only on Android 2.1 (API level 7) and higher versions of the platform.
57To ensure that your application can only be installed on devices that support
58live wallpapers, remember to add the following to the application's manifest
59before publishing to Google Play:</p>
60
61<ul>
62<li><code>&lt;uses-sdk android:minSdkVersion="7" /&gt;</code>, which indicates
63to Google Play and the platform that your application requires Android 2.1 or
64higher. For more information, see the <a href="../../../guide/appendix/api-levels.html">API Levels</a>
65and the documentation for the
66<a href="../../../guide/topics/manifest/uses-sdk-element.html"><code>&lt;uses-sdk&gt;</code></a>
67element.</li>
68<li><code>&lt;uses-feature android:name="android.software.live_wallpaper" /&gt;</code>,
69which tells Google Play that your application includes a live wallpaper.
70Google Play uses this feature as a filter, when presenting users lists of
71available applications. When you declaring this feature, Google Play
72displays your application only to users whose devices support live wallpapers,
73while hiding it from other devices on which it would not be able to run. For
74more information, see the documentation for the
75<a href="../../../guide/topics/manifest/uses-feature-element.html"><code>&lt;uses-feature&gt;</code></a>
76element.</li>
77</ul>
78
79<p>For more information about live wallpapers, see the
80<a href="../../articles/live-wallpapers.html">Live Wallpapers</a> article. </p>
81
82<img alt="Screenshot 1" src="../images/CubeLiveWallpaper1.png" />
83<img alt="Screenshot 3" src="../images/CubeLiveWallpaper3.png" />
84