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1 /*
2  * Copyright (C) 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.example.android.anticipation;
18 
19 import android.animation.AnimatorSet;
20 import android.animation.ObjectAnimator;
21 import android.content.Context;
22 import android.graphics.Canvas;
23 import android.graphics.Matrix;
24 import android.graphics.RectF;
25 import android.util.AttributeSet;
26 import android.view.MotionEvent;
27 import android.view.View;
28 import android.view.animation.AccelerateInterpolator;
29 import android.view.animation.DecelerateInterpolator;
30 import android.view.animation.LinearInterpolator;
31 import android.view.animation.OvershootInterpolator;
32 import android.widget.Button;
33 
34 /**
35  * Custom button which can be deformed by skewing the top left and right, to simulate
36  * anticipation and follow-through animation effects. Clicking on the button runs
37  * an animation which moves the button left or right, applying the skew effect to the
38  * button. The logic of drawing the button with a skew transform is handled in the
39  * draw() override.
40  */
41 public class AnticiButton extends Button {
42 
43     private static final LinearInterpolator sLinearInterpolator = new LinearInterpolator();
44     private static final DecelerateInterpolator sDecelerator = new DecelerateInterpolator(8);
45     private static final AccelerateInterpolator sAccelerator = new AccelerateInterpolator();
46     private static final OvershootInterpolator sOvershooter = new OvershootInterpolator();
47     private static final DecelerateInterpolator sQuickDecelerator = new DecelerateInterpolator();
48 
49     private float mSkewX = 0;
50     ObjectAnimator downAnim = null;
51     boolean mOnLeft = true;
52     RectF mTempRect = new RectF();
53 
AnticiButton(Context context)54     public AnticiButton(Context context) {
55         super(context);
56         init();
57     }
58 
AnticiButton(Context context, AttributeSet attrs, int defStyle)59     public AnticiButton(Context context, AttributeSet attrs, int defStyle) {
60         super(context, attrs, defStyle);
61         init();
62     }
63 
AnticiButton(Context context, AttributeSet attrs)64     public AnticiButton(Context context, AttributeSet attrs) {
65         super(context, attrs);
66         init();
67     }
68 
init()69     private void init() {
70         setOnTouchListener(mTouchListener);
71         setOnClickListener(new OnClickListener() {
72             public void onClick(View v) {
73                 runClickAnim();
74             }
75         });
76     }
77 
78     /**
79      * The skew effect is handled by changing the transform of the Canvas
80      * and then calling the usual superclass draw() method.
81      */
82     @Override
draw(Canvas canvas)83     public void draw(Canvas canvas) {
84         if (mSkewX != 0) {
85             canvas.translate(0, getHeight());
86             canvas.skew(mSkewX, 0);
87             canvas.translate(0,  -getHeight());
88         }
89         super.draw(canvas);
90     }
91 
92     /**
93      * Anticipate the future animation by rearing back, away from the direction of travel
94      */
runPressAnim()95     private void runPressAnim() {
96         downAnim = ObjectAnimator.ofFloat(this, "skewX", mOnLeft ? .5f : -.5f);
97         downAnim.setDuration(2500);
98         downAnim.setInterpolator(sDecelerator);
99         downAnim.start();
100     }
101 
102     /**
103      * Finish the "anticipation" animation (skew the button back from the direction of
104      * travel), animate it to the other side of the screen, then un-skew the button
105      * with an Overshoot effect.
106      */
runClickAnim()107     private void runClickAnim() {
108         // Anticipation
109         ObjectAnimator finishDownAnim = null;
110         if (downAnim != null && downAnim.isRunning()) {
111             // finish the skew animation quickly
112             downAnim.cancel();
113             finishDownAnim = ObjectAnimator.ofFloat(this, "skewX",
114                     mOnLeft ? .5f : -.5f);
115             finishDownAnim.setDuration(150);
116             finishDownAnim.setInterpolator(sQuickDecelerator);
117         }
118 
119         // Slide. Use LinearInterpolator in this rare situation where we want to start
120         // and end fast (no acceleration or deceleration, since we're doing that part
121         // during the anticipation and overshoot phases).
122         ObjectAnimator moveAnim = ObjectAnimator.ofFloat(this,
123                 View.TRANSLATION_X, mOnLeft ? 400 : 0);
124         moveAnim.setInterpolator(sLinearInterpolator);
125         moveAnim.setDuration(150);
126 
127         // Then overshoot by stopping the movement but skewing the button as if it couldn't
128         // all stop at once
129         ObjectAnimator skewAnim = ObjectAnimator.ofFloat(this, "skewX",
130                 mOnLeft ? -.5f : .5f);
131         skewAnim.setInterpolator(sQuickDecelerator);
132         skewAnim.setDuration(100);
133         // and wobble it
134         ObjectAnimator wobbleAnim = ObjectAnimator.ofFloat(this, "skewX", 0);
135         wobbleAnim.setInterpolator(sOvershooter);
136         wobbleAnim.setDuration(150);
137         AnimatorSet set = new AnimatorSet();
138         set.playSequentially(moveAnim, skewAnim, wobbleAnim);
139         if (finishDownAnim != null) {
140             set.play(finishDownAnim).before(moveAnim);
141         }
142         set.start();
143         mOnLeft = !mOnLeft;
144     }
145 
146     /**
147      * Restore the button to its un-pressed state
148      */
runCancelAnim()149     private void runCancelAnim() {
150         if (downAnim != null && downAnim.isRunning()) {
151             downAnim.cancel();
152             ObjectAnimator reverser = ObjectAnimator.ofFloat(this, "skewX", 0);
153             reverser.setDuration(200);
154             reverser.setInterpolator(sAccelerator);
155             reverser.start();
156             downAnim = null;
157         }
158     }
159 
160     /**
161      * Handle touch events directly since we want to react on down/up events, not just
162      * button clicks
163      */
164     private View.OnTouchListener mTouchListener = new View.OnTouchListener() {
165 
166         @Override
167         public boolean onTouch(View v, MotionEvent event) {
168             switch (event.getAction()) {
169             case MotionEvent.ACTION_UP:
170                 if (isPressed()) {
171                     performClick();
172                     setPressed(false);
173                     break;
174                 }
175                 // No click: Fall through; equivalent to cancel event
176             case MotionEvent.ACTION_CANCEL:
177                 // Run the cancel animation in either case
178                 runCancelAnim();
179                 break;
180             case MotionEvent.ACTION_MOVE:
181                 float x = event.getX();
182                 float y = event.getY();
183                 boolean isInside = (x > 0 && x < getWidth() &&
184                         y > 0 && y < getHeight());
185                 if (isPressed() != isInside) {
186                     setPressed(isInside);
187                 }
188                 break;
189             case MotionEvent.ACTION_DOWN:
190                 setPressed(true);
191                 runPressAnim();
192                 break;
193             default:
194                 break;
195             }
196             return true;
197         }
198     };
199 
getSkewX()200     public float getSkewX() {
201         return mSkewX;
202     }
203 
204     /**
205      * Sets the amount of left/right skew on the button, which determines how far the button
206      * leans.
207      */
setSkewX(float value)208     public void setSkewX(float value) {
209         if (value != mSkewX) {
210             mSkewX = value;
211             invalidate();             // force button to redraw with new skew value
212             invalidateSkewedBounds(); // also invalidate appropriate area of parent
213         }
214     }
215 
216     /**
217      * Need to invalidate proper area of parent for skewed bounds
218      */
invalidateSkewedBounds()219     private void invalidateSkewedBounds() {
220         if (mSkewX != 0) {
221             Matrix matrix = new Matrix();
222             matrix.setSkew(-mSkewX, 0);
223             mTempRect.set(0, 0, getRight(), getBottom());
224             matrix.mapRect(mTempRect);
225             mTempRect.offset(getLeft() + getTranslationX(), getTop() + getTranslationY());
226             ((View) getParent()).invalidate((int) mTempRect.left, (int) mTempRect.top,
227                     (int) (mTempRect.right +.5f), (int) (mTempRect.bottom + .5f));
228         }
229     }
230 }
231