1 /*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16 #include <stdio.h>
17 #include <stdlib.h>
18 #include "GL2Encoder.h"
19 #include <assert.h>
20
21 #include <GLES3/gl31.h>
22
23 namespace glesv2_enc {
24
pixelDataSize(void * self,GLsizei width,GLsizei height,GLenum format,GLenum type,int pack)25 size_t pixelDataSize(void *self, GLsizei width, GLsizei height, GLenum format, GLenum type, int pack)
26 {
27 GL2Encoder *ctx = (GL2Encoder *)self;
28 assert (ctx->state() != NULL);
29 return ctx->state()->pixelDataSize(width, height, 1, format, type, pack);
30 }
31
pixelDataSize3D(void * self,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,int pack)32 size_t pixelDataSize3D(void *self, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, int pack)
33 {
34 GL2Encoder *ctx = (GL2Encoder *)self;
35 assert (ctx->state() != NULL);
36 return ctx->state()->pixelDataSize(width, height, depth, format, type, pack);
37 }
38
uniformType(void * self,GLuint program,GLint location)39 GLenum uniformType(void * self, GLuint program, GLint location)
40 {
41 GL2Encoder * ctx = (GL2Encoder *) self;
42 assert (ctx->shared() != NULL);
43 return ctx->shared()->getProgramUniformType(program, location);
44 }
45
clearBufferNumElts(void * self,GLenum buffer)46 size_t clearBufferNumElts(void* self, GLenum buffer) {
47 GL2Encoder *ctx = (GL2Encoder *)self;
48 assert (ctx->state() != NULL);
49 return ctx->state()->clearBufferNumElts(buffer);
50 }
51
numActiveUniformsInUniformBlock(void * self,GLuint program,GLuint blockIndex)52 size_t numActiveUniformsInUniformBlock(void* self, GLuint program, GLuint blockIndex) {
53 GL2Encoder *ctx = (GL2Encoder *)self;
54 assert (ctx->state() != NULL);
55 return ctx->state()->numActiveUniformsInUniformBlock(program, blockIndex);
56 }
57
glActiveUniformBlockivParamSize(void * self,GLuint program,GLuint blockIndex,GLenum pname)58 size_t glActiveUniformBlockivParamSize(void* self, GLuint program, GLuint blockIndex, GLenum pname) {
59 GL2Encoder *ctx = (GL2Encoder *)self;
60 assert (ctx->state() != NULL);
61
62 if (pname == GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES) {
63 return ctx->state()->numActiveUniformsInUniformBlock(program, blockIndex);
64 } else {
65 return glUtilsParamSize(pname);
66 }
67 }
68
69 } // namespace glesv2_enc
70