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1 /*
2  * Copyright (C) 2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <simpleQ.h>
18 #include <stddef.h>
19 #include <string.h>
20 #include <stdio.h>
21 #include <heap.h>
22 
23 
24 struct SimpleQueueEntry {
25     uint32_t nextIdx     : 31;
26     uint32_t discardable :  1;
27     uint8_t data[];
28 };
29 
30 struct SimpleQueue {
31     SimpleQueueForciblyDiscardCbkF discardCbk;
32     uint32_t head, tail, num, freeHead, entrySz;
33     uint8_t data[];
34 };
35 
36 #define SIMPLE_QUEUE_IDX_NONE (SIMPLE_QUEUE_MAX_ELEMENTS + 1)
37 
38 //no bounds checking
simpleQueueGetNth(struct SimpleQueue * sq,uint32_t n)39 static inline struct SimpleQueueEntry *simpleQueueGetNth(struct SimpleQueue* sq, uint32_t n)
40 {
41     return (struct SimpleQueueEntry*)(sq->data + n * sq->entrySz);
42 }
43 
simpleQueueGetIdx(struct SimpleQueue * sq,const struct SimpleQueueEntry * e)44 static inline uint32_t simpleQueueGetIdx(struct SimpleQueue* sq, const struct SimpleQueueEntry *e)
45 {
46     return (((const uint8_t*)e) - sq->data) / sq->entrySz;
47 }
48 
simpleQueueAlloc(uint32_t numEntries,uint32_t entrySz,SimpleQueueForciblyDiscardCbkF forceDiscardCbk)49 struct SimpleQueue* simpleQueueAlloc(uint32_t numEntries, uint32_t entrySz, SimpleQueueForciblyDiscardCbkF forceDiscardCbk)
50 {
51     uint32_t i, sz = sizeof(struct SimpleQueue) + (sizeof(struct SimpleQueueEntry) + entrySz) * numEntries;
52     struct SimpleQueue *sq;
53 
54     if (numEntries > SIMPLE_QUEUE_MAX_ELEMENTS)
55         return NULL;
56 
57     sq = heapAlloc(sz);
58     if (!sq)
59         return NULL;
60 
61     memset(sq, 0, sz);
62 
63     sq->discardCbk = forceDiscardCbk;
64     sq->head = SIMPLE_QUEUE_IDX_NONE;
65     sq->tail = SIMPLE_QUEUE_IDX_NONE;
66     sq->entrySz = entrySz + sizeof(struct SimpleQueueEntry);
67     sq->freeHead = 0;
68     sq->num = numEntries;
69 
70     //init the freelist
71     for (i = 0; i < numEntries - 1; i++)
72         simpleQueueGetNth(sq, i)->nextIdx = i + 1;
73 
74     simpleQueueGetNth(sq, numEntries - 1)->nextIdx = SIMPLE_QUEUE_IDX_NONE;
75 
76     return sq;
77 }
78 
simpleQueueDestroy(struct SimpleQueue * sq)79 void simpleQueueDestroy(struct SimpleQueue* sq)
80 {
81     SimpleQueueForciblyDiscardCbkF discard = sq->discardCbk;
82     struct SimpleQueueEntry *cur;
83     uint32_t i;
84 
85     for (i = sq->head; i != SIMPLE_QUEUE_IDX_NONE; i = cur->nextIdx) {
86         cur = simpleQueueGetNth(sq, i);
87         discard(cur->data, true);
88     }
89 
90     heapFree(sq);
91 }
92 
simpleQueueDequeue(struct SimpleQueue * sq,void * data)93 bool simpleQueueDequeue(struct SimpleQueue* sq, void *data)
94 {
95     struct SimpleQueueEntry *e;
96     uint32_t head;
97 
98     if (!sq || sq->head == SIMPLE_QUEUE_IDX_NONE)
99         return false;
100 
101     head = sq->head;
102     e = simpleQueueGetNth(sq, head);
103 
104     sq->head = e->nextIdx;
105     if (sq->tail == head)
106         sq->tail = SIMPLE_QUEUE_IDX_NONE;
107 
108     memcpy(data, e->data, sq->entrySz - sizeof(struct SimpleQueueEntry));
109 
110     e->nextIdx = sq->freeHead;
111     sq->freeHead = simpleQueueGetIdx(sq, e);
112 
113     return true;
114 }
115 
116 //if this is called, we need to discard at least one entry. we prefer to discard the oldest item
simpleQueueAllocWithDiscard(struct SimpleQueue * sq)117 static struct SimpleQueueEntry* simpleQueueAllocWithDiscard(struct SimpleQueue* sq)
118 {
119     struct SimpleQueueEntry* cur = NULL;
120     uint32_t idx, prev = SIMPLE_QUEUE_IDX_NONE;
121 
122     for (idx = sq->head; idx != SIMPLE_QUEUE_IDX_NONE; prev=idx, idx = cur->nextIdx) {
123         cur = simpleQueueGetNth(sq, idx);
124 
125         if (!cur->discardable)
126             continue;
127 
128         //try to discard it
129         if (sq->discardCbk(cur->data, false)) {
130 
131             //unlink
132             if (prev == SIMPLE_QUEUE_IDX_NONE)
133                 sq->head = cur->nextIdx;
134             else
135                 simpleQueueGetNth(sq, prev)->nextIdx = cur->nextIdx;
136             if (sq->tail == idx)
137                 sq->tail = prev;
138 
139             return cur;
140         }
141     }
142 
143     return NULL;
144 }
145 
simpleQueueEnqueue(struct SimpleQueue * sq,const void * data,int length,bool possiblyDiscardable)146 bool simpleQueueEnqueue(struct SimpleQueue* sq, const void *data, int length, bool possiblyDiscardable)
147 {
148     struct SimpleQueueEntry *e = NULL;
149 
150     if (length > sq->entrySz - sizeof(struct SimpleQueueEntry))
151         return false;
152 
153     //first try a simple alloc
154     if (sq->freeHead != SIMPLE_QUEUE_IDX_NONE) {
155         e = simpleQueueGetNth(sq, sq->freeHead);
156         sq->freeHead = e->nextIdx;
157     }
158 
159     //if no luck, it gets complicated
160     if (!e)
161         e = simpleQueueAllocWithDiscard(sq);
162 
163     //and we may have to give up
164     if (!e)
165         return false;
166 
167     //link it in
168     e->nextIdx = SIMPLE_QUEUE_IDX_NONE;
169     if (sq->head == SIMPLE_QUEUE_IDX_NONE) // head = none implies tail = none
170         sq->head = simpleQueueGetIdx(sq, e);
171     else
172         simpleQueueGetNth(sq, sq->tail)->nextIdx = simpleQueueGetIdx(sq, e);
173     sq->tail = simpleQueueGetIdx(sq, e);
174 
175     //fill in the data
176     memcpy(e->data, data, length);
177     e->discardable = possiblyDiscardable ? 1 : 0;
178 
179     return true;
180 }
181