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1 /*
2  * Copyright (C) 2017 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "common/vsoc/lib/screen_region_view.h"
18 
19 #include <memory>
20 
21 #include "common/libs/glog/logging.h"
22 #include "common/vsoc/lib/lock_guard.h"
23 
24 using vsoc::layout::screen::CompositionStats;
25 using vsoc::screen::ScreenRegionView;
26 
first_buffer() const27 const uint8_t* ScreenRegionView::first_buffer() const {
28   // TODO(jemoreira): Add alignments?
29   return &(this->data().buffer[0]);
30 }
31 
number_of_buffers() const32 int ScreenRegionView::number_of_buffers() const {
33   auto offset_of_first_buffer =
34       const_cast<ScreenRegionView*>(this)->pointer_to_region_offset(
35           this->first_buffer());
36   size_t total_buffer_size = control_->region_size() - offset_of_first_buffer;
37   return total_buffer_size / buffer_size();
38 }
39 
GetBuffer(int buffer_idx)40 void* ScreenRegionView::GetBuffer(int buffer_idx) {
41   uint8_t* buffer = const_cast<uint8_t*>(this->first_buffer());
42   return buffer + buffer_idx * this->buffer_size();
43 }
44 
45 // We can use a locking protocol because we decided that the streamer should
46 // have more priority than the hwcomposer, so it's OK to block the hwcomposer
47 // waiting for the streamer to complete, while the streamer will only block on
48 // the hwcomposer when it has ran out of work to do and needs to get more from
49 // the hwcomposer.
BroadcastNewFrame(int buffer_idx,const CompositionStats * stats)50 void ScreenRegionView::BroadcastNewFrame(int buffer_idx,
51                                          const CompositionStats* stats) {
52   {
53     if (buffer_idx < 0 || buffer_idx >= number_of_buffers()) {
54       LOG(ERROR) << "Attempting to broadcast an invalid buffer index: "
55                  << buffer_idx;
56       return;
57     }
58     auto lock_guard(make_lock_guard(&data()->bcast_lock));
59     data()->seq_num++;
60     data()->buffer_index = static_cast<int32_t>(buffer_idx);
61     if (stats) {
62       data()->stats = *stats;
63     }
64   }
65   // Signaling after releasing the lock may cause spurious wake ups.
66   // Signaling while holding the lock may cause the just-awaken listener to
67   // block immediately trying to acquire the lock.
68   // The former is less costly and slightly less likely to happen.
69   SendSignal(layout::Sides::Both, &data()->seq_num);
70 }
71 
WaitForNewFrameSince(uint32_t * last_seq_num,CompositionStats * stats)72 int ScreenRegionView::WaitForNewFrameSince(uint32_t* last_seq_num,
73                                            CompositionStats* stats) {
74   static std::unique_ptr<RegionWorker> worker = StartWorker();
75   // It's ok to read seq_num here without holding the lock because the lock will
76   // be acquired immediately after so we'll block if necessary to wait for the
77   // critical section in BroadcastNewFrame to complete.
78   // Also, the call to WaitForSignal receives a pointer to seq_num (so the
79   // compiler should not optimize it out) and includes a memory barrier
80   // (FUTEX_WAIT).
81   while (data()->seq_num == *last_seq_num) {
82     // Don't hold the lock when waiting for a signal, will deadlock.
83     WaitForSignal(&data()->seq_num, *last_seq_num);
84   }
85 
86   {
87     auto lock_guard(make_lock_guard(&data()->bcast_lock));
88     *last_seq_num = data()->seq_num;
89     if (stats) {
90       *stats = data()->stats;
91     }
92     return static_cast<int>(data()->buffer_index);
93   }
94 }
95